float b = ((color>> 0) & 0xff) / 255.0f;
if( is_yuv ) {
float y, u, v;
- YUV::rgb_to_yuv_f(r,g,b, y,u,v);
+ YUV::yuv.rgb_to_yuv_f(r,g,b, y,u,v);
target[0] = y;
target[1] = u + 0.5f;
target[2] = v + 0.5f;
float b = target[2];
if( is_yuv ) {
float y = r, u = g-0.5f, v = b-0.5f;
- YUV::yuv_to_rgb_f(y,u,v, r,g,b);
+ YUV::yuv.yuv_to_rgb_f(y,u,v, r,g,b);
}
int ir = r >= 1 ? 0xff : r < 0 ? 0 : (int)(r * 256);
int ig = g >= 1 ? 0xff : g < 0 ? 0 : (int)(g * 256);