{
algorithm = NO_ALGORITHM;
use_flann = 1;
+ mode = MODE_QUADRILATERAL;
+ scale = 1;
+ translate = 1;
+ rotate = 1;
draw_keypoints = 0;
draw_scene_border = 0;
replace_object = 0;
int result =
algorithm == that.algorithm &&
use_flann == that.use_flann &&
+ mode == that.mode &&
+ scale == that.scale &&
+ translate == that.translate &&
+ rotate == that.rotate &&
draw_keypoints == that.draw_keypoints &&
draw_scene_border == that.draw_scene_border &&
replace_object == that.replace_object &&
{
algorithm = that.algorithm;
use_flann = that.use_flann;
+ mode = that.mode;
+ scale = that.scale;
+ translate = that.translate;
+ rotate = that.rotate;
draw_keypoints = that.draw_keypoints;
draw_scene_border = that.draw_scene_border;
replace_object = that.replace_object;
output.tag.set_title("FINDOBJ");
output.tag.set_property("ALGORITHM", config.algorithm);
output.tag.set_property("USE_FLANN", config.use_flann);
+ output.tag.set_property("MODE", config.mode);
+ output.tag.set_property("SCALE", config.scale);
+ output.tag.set_property("TRANSLATE", config.translate);
+ output.tag.set_property("ROTATE", config.rotate);
output.tag.set_property("DRAG_OBJECT", config.drag_object);
output.tag.set_property("OBJECT_X", config.object_x);
output.tag.set_property("OBJECT_Y", config.object_y);
if( input.tag.title_is("FINDOBJ") ) {
config.algorithm = input.tag.get_property("ALGORITHM", config.algorithm);
config.use_flann = input.tag.get_property("USE_FLANN", config.use_flann);
+ config.mode = input.tag.get_property("MODE", config.mode);
+ config.scale = input.tag.get_property("SCALE", config.scale);
+ config.translate = input.tag.get_property("TRANSLATE", config.translate);
+ config.rotate = input.tag.get_property("ROTATE", config.rotate);
config.object_x = input.tag.get_property("OBJECT_X", config.object_x);
config.object_y = input.tag.get_property("OBJECT_Y", config.object_y);
config.object_w = input.tag.get_property("OBJECT_W", config.object_w);
}
#endif
+
void FindObjMain::process_match()
{
if( config.algorithm == NO_ALGORITHM ) return;
- if( !config.replace_object &&
- !config.draw_scene_border &&
- !config.draw_keypoints ) return;
if( detector.empty() ) {
switch( config.algorithm ) {
src.push_back(Point2f(obj_x1,obj_y2));
perspectiveTransform(src, dst, H);
- float dx = scene_x + replace_dx;
- float dy = scene_y + replace_dy;
- border_x1 = dst[0].x + dx; border_y1 = dst[0].y + dy;
- border_x2 = dst[1].x + dx; border_y2 = dst[1].y + dy;
- border_x3 = dst[2].x + dx; border_y3 = dst[2].y + dy;
- border_x4 = dst[3].x + dx; border_y4 = dst[3].y + dy;
-//printf("src %f,%f %f,%f %f,%f %f,%f\n",
-// src[0].x,src[0].y, src[1].x,src[1].y, src[2].x,src[2].y, src[3].x,src[3].y);
-//printf("dst %f,%f %f,%f %f,%f %f,%f\n",
-// dst[0].x,dst[0].y, dst[1].x,dst[1].y, dst[2].x,dst[2].y, dst[3].x,dst[3].y);
+ border_x1 = dst[0].x; border_y1 = dst[0].y;
+ border_x2 = dst[1].x; border_y2 = dst[1].y;
+ border_x3 = dst[2].x; border_y3 = dst[2].y;
+ border_x4 = dst[3].x; border_y4 = dst[3].y;
+}
+
+
+static double area(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4)
+{ // quadrelateral area
+ double dx1 = x3-x1, dy1 = y3-y1;
+ double dx2 = x4-x2, dy2 = y4-y2;
+ return 0.5 * abs(dx1 * dy2 - dx2 * dy1);
+}
+static double dist(float x1,float y1, float x2, float y2)
+{
+ double dx = x2-x1, dy = y2-y1;
+ return sqrt(dx*dx + dy*dy);
+}
+
+/*
+ * 4---------3 1---------2
+ * |0,h w,h| |0,0 w,0|
+ * | + | | + |
+ * |0,0 w,0| |0,h w,h|
+ * 1---------2 1---------2
+ * pt locations screen pts
+ */
+void FindObjMain::reshape()
+{
+ if( config.mode == MODE_NONE ) return;
+ const double pi = M_PI;
+ double x1 = border_x1, y1 = border_y1;
+ double x2 = border_x2, y2 = border_y2;
+ double x3 = border_x3, y3 = border_y3;
+ double x4 = border_x4, y4 = border_y4;
+// centroid
+ double cx = (x1 + x2 + x3 + x4) / 4;
+ double cy = (y1 + y2 + y3 + y4) / 4;
+// centered
+ x1 -= cx; x2 -= cx; x3 -= cx; x4 -= cx;
+ y1 -= cy; y2 -= cy; y3 -= cy; y4 -= cy;
+// rotation, if mode is quad: reverse rotate
+ double r = 0;
+ if( (config.mode == MODE_QUADRILATERAL) ^ config.rotate ) {
+// edge centers
+ double cx12 = (x1 + x2) / 2, cy12 = (y1 + y2) / 2;
+ double cx23 = (x2 + x3) / 2, cy23 = (y2 + y3) / 2;
+ double cx34 = (x3 + x4) / 2, cy34 = (y3 + y4) / 2;
+ double cx41 = (x4 + x1) / 2, cy41 = (y4 + y1) / 2;
+ double vx = cx34 - cx12, vy = cy34 - cy12;
+ double hx = cx23 - cx41, hy = cy23 - cy41;
+ double v = atan2(vy, vx);
+ double h = atan2(hy, hx);
+ r = (h + v - pi/2) / 2;
+ }
+// diagonal length
+ double a = dist(x1,y1, x3,y3) / 2;
+ double b = dist(x2,y2, x4,y4) / 2;
+ if( config.mode == MODE_SQUARE ||
+ config.mode == MODE_RECTANGLE )
+ a = b = (a + b) / 2;
+// central angles
+ double a1 = atan2(y1, x1);
+ double a2 = atan2(y2, x2);
+ double a3 = atan2(y3, x3);
+ double a4 = atan2(y4, x4);
+// edge angles
+ double a12 = a2 - a1, a23 = a3 - a2;
+ double a34 = a4 - a3, a41 = a1 - a4;
+ double dt = (a12 - a23 + a34 - a41)/4;
+ switch( config.mode ) {
+ case MODE_SQUARE:
+ case MODE_RHOMBUS:
+ dt = pi/2;
+ case MODE_RECTANGLE:
+ case MODE_PARALLELOGRAM: {
+ double t = -(pi+dt)/2;
+ x1 = a*cos(t); y1 = a*sin(t); t += dt;
+ x2 = b*cos(t); y2 = b*sin(t); t += pi - dt;
+ x3 = a*cos(t); y3 = a*sin(t); t += dt;
+ x4 = b*cos(t); y4 = b*sin(t); }
+ case MODE_QUADRILATERAL:
+ break;
+ }
+// rotation
+ if( r ) {
+ double ct = cos(r), st = sin(r), x, y;
+ x = x1*ct + y1*st; y = y1*ct - x1*st; x1 = x; y1 = y;
+ x = x2*ct + y2*st; y = y2*ct - x2*st; x2 = x; y2 = y;
+ x = x3*ct + y3*st; y = y3*ct - x3*st; x3 = x; y3 = y;
+ x = x4*ct + y4*st; y = y4*ct - x4*st; x4 = x; y4 = y;
+ }
+// scaling
+ double ia = !config.scale ? object_w * object_h :
+ area(border_x1,border_y1, border_x2,border_y2,
+ border_x3,border_y3, border_x4,border_y4);
+ double oa = area(x1,y1, x2,y2, x3,y3, x4,y4);
+ double sf = oa ? sqrt(ia / oa) : 0;
+ x1 *= sf; x2 *= sf; x3 *= sf; x4 *= sf;
+ y1 *= sf; y2 *= sf; y3 *= sf; y4 *= sf;
+// translation
+ double ox = !config.translate ? object_x + object_w/2. : cx;
+ double oy = !config.translate ? object_y + object_h/2. : cy;
+ x1 += ox; x2 += ox; x3 += ox; x4 += ox;
+ y1 += oy; y2 += oy; y3 += oy; y4 += oy;
+
+ border_x1 = x1; border_y1 = y1;
+ border_x2 = x2; border_y2 = y2;
+ border_x3 = x3; border_y3 = y3;
+ border_x4 = x4; border_y4 = y4;
}
int FindObjMain::process_buffer(VFrame **frame, int64_t start_position, double frame_rate)
if( scene_w > 0 && scene_h > 0 && object_w > 0 && object_h > 0 ) {
process_match();
+ reshape();
}
- double w0 = init_border ? (init_border=0, 1.) : config.blend/100., w1 = 1. - w0;
+ double w0 = init_border ? 1. : config.blend/100., w1 = 1. - w0;
+ init_border = 0;
obj_x1 = border_x1*w0 + obj_x1*w1; obj_y1 = border_y1*w0 + obj_y1*w1;
obj_x2 = border_x2*w0 + obj_x2*w1; obj_y2 = border_y2*w0 + obj_y2*w1;
obj_x3 = border_x3*w0 + obj_x3*w1; obj_y3 = border_y3*w0 + obj_y3*w1;
obj_x4 = border_x4*w0 + obj_x4*w1; obj_y4 = border_y4*w0 + obj_y4*w1;
-
// Replace object in the scene layer
if( config.replace_object ) {
int cpus1 = get_project_smp() + 1;
VFrame *temp = new_temp(w, h, scene->get_color_model());
temp->clear_frame();
affine->set_in_viewport(replace_x, replace_y, replace_w, replace_h);
- int x1 = obj_x1, x2 = obj_x2, x3 = obj_x3, x4 = obj_x4;
- int y1 = obj_y1, y2 = obj_y2, y3 = obj_y3, y4 = obj_y4;
- bclamp(x1, 0, w); bclamp(x2, 0, w); bclamp(x3, 0, w); bclamp(x4, 0, w);
- bclamp(y1, 0, h); bclamp(y2, 0, h); bclamp(y3, 0, h); bclamp(y4, 0, h);
+ float dx = replace_dx, dy = replace_dy;
+ float x1 = obj_x1+dx, x2 = obj_x2+dx, x3 = obj_x3+dx, x4 = obj_x4+dx;
+ float y1 = obj_y1-dy, y2 = obj_y2-dy, y3 = obj_y3-dy, y4 = obj_y4-dy;
affine->set_matrix(
replace_x, replace_y, replace_x+replace_w, replace_y+replace_h,
- x1,y1, x2,y2, x3,y3, x4,y4);
+ x1,y1, x2,y2, x4,y4, x3,y3);
affine->process(temp, replace, 0,
AffineEngine::TRANSFORM, 0,0, 100,0, 100,100, 0,100, 1);
overlayer->overlay(scene, temp, 0,0, w,h, 0,0, w,h,
draw_rect(scene, replace_x, replace_y, replace_x+replace_w, replace_y+replace_h);
}
if( config.draw_keypoints ) {
+ scene->set_pixel_color(GREEN); scene->set_stiple(0);
+ for( int i=0,n=obj_keypts.size(); i<n; ++i ) {
+ Point2f &pt = obj_keypts[i].pt;
+ int r = obj_keypts[i].size * 1.2/9 * 2;
+ int x = pt.x + object_x, y = pt.y + object_y;
+ draw_circle(scene, x, y, r);
+ }
scene->set_pixel_color(RED); scene->set_stiple(0);
for( int i=0,n=scn_keypts.size(); i<n; ++i ) {
Point2f &pt = scn_keypts[i].pt;