#include "findobjwindow.h"
#include "mutex.h"
#include "overlayframe.h"
+#include "plugin.h"
+#include "pluginserver.h"
+#include "track.h"
#include <errno.h>
#include <exception>
REGISTER_PLUGIN(FindObjMain)
FindObjConfig::FindObjConfig()
+{
+ reset();
+}
+
+void FindObjConfig::reset()
{
algorithm = NO_ALGORITHM;
use_flann = 1;
+ mode = MODE_QUADRILATERAL;
+ draw_match = 0;
+ aspect = 1;
+ scale = 1;
+ translate = 1;
+ rotate = 1;
draw_keypoints = 0;
- draw_border = 0;
+ draw_scene_border = 0;
replace_object = 0;
draw_object_border = 0;
+ draw_replace_border = 0;
object_x = 50; object_y = 50;
object_w = 100; object_h = 100;
+ drag_object = 0;
scene_x = 50; scene_y = 50;
scene_w = 100; scene_h = 100;
+ drag_replace = 0;
+ replace_x = 50; replace_y = 50;
+ replace_w = 100; replace_h = 100;
+ replace_dx = 0; replace_dy = 0;
+ drag_scene = 0;
scene_layer = 0;
object_layer = 1;
replace_layer = 2;
int result =
algorithm == that.algorithm &&
use_flann == that.use_flann &&
+ mode == that.mode &&
+ aspect == that.aspect &&
+ scale == that.scale &&
+ translate == that.translate &&
+ rotate == that.rotate &&
draw_keypoints == that.draw_keypoints &&
- draw_border == that.draw_border &&
+ draw_match == that.draw_match &&
+ draw_scene_border == that.draw_scene_border &&
replace_object == that.replace_object &&
draw_object_border == that.draw_object_border &&
+ draw_replace_border == that.draw_replace_border &&
object_x == that.object_x && object_y == that.object_y &&
object_w == that.object_w && object_h == that.object_h &&
+ drag_object == that.drag_object &&
scene_x == that.scene_x && scene_y == that.scene_y &&
scene_w == that.scene_w && scene_h == that.scene_h &&
+ drag_scene == that.drag_scene &&
+ replace_x == that.replace_x && replace_y == that.replace_y &&
+ replace_w == that.replace_w && replace_h == that.replace_h &&
+ replace_dx == that.replace_dx && replace_dy == that.replace_dy &&
+ drag_replace == that.drag_replace &&
object_layer == that.object_layer &&
replace_layer == that.replace_layer &&
scene_layer == that.scene_layer &&
{
algorithm = that.algorithm;
use_flann = that.use_flann;
+ mode = that.mode;
+ aspect = that.aspect;
+ scale = that.scale;
+ translate = that.translate;
+ rotate = that.rotate;
draw_keypoints = that.draw_keypoints;
- draw_border = that.draw_border;
+ draw_match = that.draw_match;
+ draw_scene_border = that.draw_scene_border;
replace_object = that.replace_object;
draw_object_border = that.draw_object_border;
+ draw_replace_border = that.draw_replace_border;
object_x = that.object_x; object_y = that.object_y;
object_w = that.object_w; object_h = that.object_h;
+ drag_object = that.drag_object;
scene_x = that.scene_x; scene_y = that.scene_y;
scene_w = that.scene_w; scene_h = that.scene_h;
+ drag_scene = that.drag_scene;
+ replace_x = that.replace_x; replace_y = that.replace_y;
+ replace_w = that.replace_w; replace_h = that.replace_h;
+ replace_dx = that.replace_dx; replace_dy = that.replace_dy;
+ drag_replace = that.drag_replace;
object_layer = that.object_layer;
replace_layer = that.replace_layer;
scene_layer = that.scene_layer;
scene_layer = 1;
replace_layer = 2;
- border_x1 = 0; border_y1 = 0;
- border_x2 = 0; border_y2 = 0;
- border_x3 = 0; border_y3 = 0;
- border_x4 = 0; border_y4 = 0;
-
- obj_x1 = 0; obj_y1 = 0;
- obj_x2 = 0; obj_y2 = 0;
- obj_x3 = 0; obj_y3 = 0;
- obj_x4 = 0; obj_y4 = 0;
+ match_x1 = 0; match_y1 = 0;
+ match_x2 = 0; match_y2 = 0;
+ match_x3 = 0; match_y3 = 0;
+ match_x4 = 0; match_y4 = 0;
+ shape_x1 = 0; shape_y1 = 0;
+ shape_x2 = 0; shape_y2 = 0;
+ shape_x3 = 0; shape_y3 = 0;
+ shape_x4 = 0; shape_y4 = 0;
+ out_x1 = 0; out_y1 = 0;
+ out_x2 = 0; out_y2 = 0;
+ out_x3 = 0; out_y3 = 0;
+ out_x4 = 0; out_y4 = 0;
init_border = 1;
}
if( !load_configuration() ) return;
FindObjWindow *window = (FindObjWindow*)thread->window;
window->lock_window("FindObjMain::update_gui");
- window->algorithm->set_text(FindObjAlgorithm::to_text(config.algorithm));
- window->use_flann->update(config.use_flann);
- window->object_x->update(config.object_x);
- window->object_x_text->update((float)config.object_x);
- window->object_y->update(config.object_y);
- window->object_y_text->update((float)config.object_y);
- window->object_w->update(config.object_w);
- window->object_w_text->update((float)config.object_w);
- window->object_h->update(config.object_h);
- window->object_h_text->update((float)config.object_h);
- window->scene_x->update(config.scene_x);
- window->scene_x_text->update((float)config.scene_x);
- window->scene_y->update(config.scene_y);
- window->scene_y_text->update((float)config.scene_y);
- window->scene_w->update(config.scene_w);
- window->scene_w_text->update((float)config.scene_w);
- window->scene_h->update(config.scene_h);
- window->scene_h_text->update((float)config.scene_h);
- window->draw_keypoints->update(config.draw_keypoints);
- window->draw_border->update(config.draw_border);
- window->replace_object->update(config.replace_object);
- window->draw_object_border->update(config.draw_object_border);
- window->object_layer->update( (int64_t)config.object_layer);
- window->replace_layer->update( (int64_t)config.replace_layer);
- window->scene_layer->update( (int64_t)config.scene_layer);
- window->blend->update( (int64_t)config.blend);
+ window->update_gui();
window->flush();
window->unlock_window();
}
output.tag.set_title("FINDOBJ");
output.tag.set_property("ALGORITHM", config.algorithm);
output.tag.set_property("USE_FLANN", config.use_flann);
+ output.tag.set_property("MODE", config.mode);
+ output.tag.set_property("ASPECT", config.aspect);
+ output.tag.set_property("SCALE", config.scale);
+ output.tag.set_property("TRANSLATE", config.translate);
+ output.tag.set_property("ROTATE", config.rotate);
+ output.tag.set_property("DRAG_OBJECT", config.drag_object);
output.tag.set_property("OBJECT_X", config.object_x);
output.tag.set_property("OBJECT_Y", config.object_y);
output.tag.set_property("OBJECT_W", config.object_w);
output.tag.set_property("OBJECT_H", config.object_h);
+ output.tag.set_property("DRAG_SCENE", config.drag_scene);
output.tag.set_property("SCENE_X", config.scene_x);
output.tag.set_property("SCENE_Y", config.scene_y);
output.tag.set_property("SCENE_W", config.scene_w);
output.tag.set_property("SCENE_H", config.scene_h);
+ output.tag.set_property("DRAG_REPLACE", config.drag_replace);
+ output.tag.set_property("REPLACE_X", config.replace_x);
+ output.tag.set_property("REPLACE_Y", config.replace_y);
+ output.tag.set_property("REPLACE_W", config.replace_w);
+ output.tag.set_property("REPLACE_H", config.replace_h);
+ output.tag.set_property("REPLACE_DX", config.replace_dx);
+ output.tag.set_property("REPLACE_DY", config.replace_dy);
output.tag.set_property("DRAW_KEYPOINTS", config.draw_keypoints);
- output.tag.set_property("DRAW_BORDER", config.draw_border);
+ output.tag.set_property("DRAW_MATCH", config.draw_match);
+ output.tag.set_property("DRAW_SCENE_BORDER", config.draw_scene_border);
output.tag.set_property("REPLACE_OBJECT", config.replace_object);
output.tag.set_property("DRAW_OBJECT_BORDER", config.draw_object_border);
+ output.tag.set_property("DRAW_REPLACE_BORDER", config.draw_replace_border);
output.tag.set_property("OBJECT_LAYER", config.object_layer);
output.tag.set_property("REPLACE_LAYER", config.replace_layer);
output.tag.set_property("SCENE_LAYER", config.scene_layer);
if( input.tag.title_is("FINDOBJ") ) {
config.algorithm = input.tag.get_property("ALGORITHM", config.algorithm);
config.use_flann = input.tag.get_property("USE_FLANN", config.use_flann);
+ config.mode = input.tag.get_property("MODE", config.mode);
+ config.aspect = input.tag.get_property("ASPECT", config.aspect);
+ config.scale = input.tag.get_property("SCALE", config.scale);
+ config.translate = input.tag.get_property("TRANSLATE", config.translate);
+ config.rotate = input.tag.get_property("ROTATE", config.rotate);
config.object_x = input.tag.get_property("OBJECT_X", config.object_x);
config.object_y = input.tag.get_property("OBJECT_Y", config.object_y);
config.object_w = input.tag.get_property("OBJECT_W", config.object_w);
config.object_h = input.tag.get_property("OBJECT_H", config.object_h);
+ config.drag_object = input.tag.get_property("DRAG_OBJECT", config.drag_object);
config.scene_x = input.tag.get_property("SCENE_X", config.scene_x);
config.scene_y = input.tag.get_property("SCENE_Y", config.scene_y);
config.scene_w = input.tag.get_property("SCENE_W", config.scene_w);
config.scene_h = input.tag.get_property("SCENE_H", config.scene_h);
+ config.drag_scene = input.tag.get_property("DRAG_SCENE", config.drag_scene);
+ config.replace_x = input.tag.get_property("REPLACE_X", config.replace_x);
+ config.replace_y = input.tag.get_property("REPLACE_Y", config.replace_y);
+ config.replace_w = input.tag.get_property("REPLACE_W", config.replace_w);
+ config.replace_h = input.tag.get_property("REPLACE_H", config.replace_h);
+ config.replace_dx = input.tag.get_property("REPLACE_DX", config.replace_dx);
+ config.replace_dy = input.tag.get_property("REPLACE_DY", config.replace_dy);
+ config.drag_replace = input.tag.get_property("DRAG_REPLACE", config.drag_replace);
config.draw_keypoints = input.tag.get_property("DRAW_KEYPOINTS", config.draw_keypoints);
- config.draw_border = input.tag.get_property("DRAW_BORDER", config.draw_border);
+ config.draw_match = input.tag.get_property("DRAW_MATCH", config.draw_match);
+ config.draw_scene_border = input.tag.get_property("DRAW_SCENE_BORDER", config.draw_scene_border);
config.replace_object = input.tag.get_property("REPLACE_OBJECT", config.replace_object);
config.draw_object_border = input.tag.get_property("DRAW_OBJECT_BORDER", config.draw_object_border);
+ config.draw_replace_border = input.tag.get_property("DRAW_REPLACE_BORDER", config.draw_replace_border);
config.object_layer = input.tag.get_property("OBJECT_LAYER", config.object_layer);
config.replace_layer = input.tag.get_property("REPLACE_LAYER", config.replace_layer);
config.scene_layer = input.tag.get_property("SCENE_LAYER", config.scene_layer);
vframe->draw_line(x1, y1, x2, y2);
}
+void FindObjMain::draw_quad(VFrame *vframe,
+ int x1, int y1, int x2, int y2,
+ int x3, int y3, int x4, int y4)
+{
+ int r = bmin(vframe->get_w(), vframe->get_h()) / 200 + 1;
+ for( int i=r; --i>0; ) {
+ draw_line(vframe, x1+i, y1+i, x2, y2);
+ draw_line(vframe, x1-i, y1-i, x2, y2);
+ draw_line(vframe, x2+i, y2+i, x3, y3);
+ draw_line(vframe, x2-i, y2-i, x3, y3);
+ draw_line(vframe, x3+i, y3+i, x4, y4);
+ draw_line(vframe, x3-i, y3-i, x4, y4);
+ draw_line(vframe, x4+i, y4+i, x1, y1);
+ draw_line(vframe, x4-i, y4-i, x1, y1);
+ }
+ draw_line(vframe, x1, y1, x2, y2);
+ draw_line(vframe, x2, y2, x3, y3);
+ draw_line(vframe, x3, y3, x4, y4);
+ draw_line(vframe, x4, y4, x1, y1);
+}
+
+void FindObjMain::draw_point(VFrame *vframe, int x1, int y1)
+{
+ int r = bmin(vframe->get_w(), vframe->get_h()) / 200 + 1;
+ for( int i=r; --i>0; )
+ draw_circle(vframe, x1, y1, i);
+}
+
void FindObjMain::draw_rect(VFrame *vframe, int x1, int y1, int x2, int y2)
{
- draw_line(vframe, x1, y1, x2, y1);
- draw_line(vframe, x2, y1 + 1, x2, y2);
- draw_line(vframe, x2 - 1, y2, x1, y2);
- draw_line(vframe, x1, y2 - 1, x1, y1 + 1);
+ int r = bmin(vframe->get_w(), vframe->get_h()) / 200 + 1;
+ for( int i=r; --i>0; ) {
+ --x2; --y2;
+ draw_line(vframe, x1, y1, x2, y1);
+ draw_line(vframe, x2, y1, x2, y2);
+ draw_line(vframe, x2, y2, x1, y2);
+ draw_line(vframe, x1, y2, x1, y1);
+ ++x1; ++y1;
+ }
}
void FindObjMain::draw_circle(VFrame *vframe, int x, int y, int r)
}
#endif
+
void FindObjMain::process_match()
{
if( config.algorithm == NO_ALGORITHM ) return;
- if( !config.replace_object &&
- !config.draw_border &&
- !config.draw_keypoints ) return;
if( detector.empty() ) {
switch( config.algorithm ) {
}
ptV src, dst;
- float obj_x1 = 0, obj_x2 = object_w;
- float obj_y1 = 0, obj_y2 = object_h;
- src.push_back(Point2f(obj_x1,obj_y1));
- src.push_back(Point2f(obj_x2,obj_y1));
- src.push_back(Point2f(obj_x2,obj_y2));
- src.push_back(Point2f(obj_x1,obj_y2));
+ float out_x1 = 0, out_x2 = object_w;
+ float out_y1 = 0, out_y2 = object_h;
+ src.push_back(Point2f(out_x1,out_y1));
+ src.push_back(Point2f(out_x2,out_y1));
+ src.push_back(Point2f(out_x2,out_y2));
+ src.push_back(Point2f(out_x1,out_y2));
perspectiveTransform(src, dst, H);
- border_x1 = dst[0].x + scene_x; border_y1 = dst[0].y + scene_y;
- border_x2 = dst[1].x + scene_x; border_y2 = dst[1].y + scene_y;
- border_x3 = dst[2].x + scene_x; border_y3 = dst[2].y + scene_y;
- border_x4 = dst[3].x + scene_x; border_y4 = dst[3].y + scene_y;
-//printf("src %f,%f %f,%f %f,%f %f,%f\n",
-// src[0].x,src[0].y, src[1].x,src[1].y, src[2].x,src[2].y, src[3].x,src[3].y);
-//printf("dst %f,%f %f,%f %f,%f %f,%f\n",
-// dst[0].x,dst[0].y, dst[1].x,dst[1].y, dst[2].x,dst[2].y, dst[3].x,dst[3].y);
+ match_x1 = dst[0].x + scene_x; match_y1 = dst[0].y + scene_y;
+ match_x2 = dst[1].x + scene_x; match_y2 = dst[1].y + scene_y;
+ match_x3 = dst[2].x + scene_x; match_y3 = dst[2].y + scene_y;
+ match_x4 = dst[3].x + scene_x; match_y4 = dst[3].y + scene_y;
+}
+
+
+static double area(float x1, float y1, float x2, float y2,
+ float x3, float y3, float x4, float y4)
+{ // quadrelateral area, sign is +ccw,-cw, use abs
+ double dx1 = x3-x1, dy1 = y3-y1;
+ double dx2 = x4-x2, dy2 = y4-y2;
+ return 0.5 * (dx1 * dy2 - dx2 * dy1);
+}
+static double dist(float x1,float y1, float x2, float y2)
+{
+ double dx = x2-x1, dy = y2-y1;
+ return sqrt(dx*dx + dy*dy);
+}
+static int intersects(double x1, double y1, double x2, double y2,
+ double x3, double y3, double x4, double y4)
+{
+ double dx12 = x2 - x1, dy12 = y2 - y1;
+ double dx34 = x4 - x3, dy34 = y4 - y3;
+ double d = dx12*dy34 - dx34*dy12;
+ if( !d ) return 0; // parallel
+ double dx13 = x3 - x1, dy13 = y3 - y1;
+ double u = (dx13*dy34 - dx34*dy13) / d;
+ if( u < 0 || u > 1 ) return 0;
+ double v = (dx13*dy12 - dx12*dy13) / d;
+ if( v < 0 || v > 1 ) return 0;
+ return 1;
+}
+
+/*
+ * 4---------3 1---------2
+ * |0,h w,h| |0,0 w,0|
+ * | + | | + |
+ * |0,0 w,0| |0,h w,h|
+ * 1---------2 1---------2
+ * pt locations screen pts
+ */
+void FindObjMain::reshape()
+{
+ if( config.mode == MODE_NONE ) return;
+ const double pi = M_PI;
+ double x1 = match_x1, y1 = match_y1;
+ double x2 = match_x2, y2 = match_y2;
+ double x3 = match_x3, y3 = match_y3;
+ double x4 = match_x4, y4 = match_y4;
+ double ia = area(x1,y1, x2,y2, x3,y3, x4,y4);
+// centroid
+ double cx = (x1 + x2 + x3 + x4) / 4;
+ double cy = (y1 + y2 + y3 + y4) / 4;
+// centered
+ x1 -= cx; x2 -= cx; x3 -= cx; x4 -= cx;
+ y1 -= cy; y2 -= cy; y3 -= cy; y4 -= cy;
+// bowtied
+ if( intersects(x1,y1, x2,y2, x3,y3, x4,y4) ) {
+ double x = x2, y = y2;
+ x2 = x3; y2 = y3;
+ x3 = x; y3 = y;
+ }
+ else if( intersects(x1,y1, x4,y4, x3,y3, x2,y2) ) {
+ double x = x4, y = y4;
+ x4 = x3; y4 = y3;
+ x3 = x; y3 = y;
+ }
+
+// rotation, if mode is quad: reverse rotate
+ double r = 0;
+ if( (config.mode == MODE_QUADRILATERAL) ^ (config.rotate != 0) ) {
+// edge centers
+ double cx12 = (x1 + x2) / 2, cy12 = (y1 + y2) / 2;
+ double cx23 = (x2 + x3) / 2, cy23 = (y2 + y3) / 2;
+ double cx34 = (x3 + x4) / 2, cy34 = (y3 + y4) / 2;
+ double cx41 = (x4 + x1) / 2, cy41 = (y4 + y1) / 2;
+ double vx = cx34 - cx12, vy = cy34 - cy12;
+ double hx = cx23 - cx41, hy = cy23 - cy41;
+ double v = atan2(vy, vx);
+ double h = atan2(hy, hx);
+ r = (h + v - pi/2) / 2;
+ if( config.mode != MODE_QUADRILATERAL ) r = -r;
+ }
+// diagonal length
+ double a = dist(x1,y1, x3,y3) / 2;
+ double b = dist(x2,y2, x4,y4) / 2;
+ if( config.mode == MODE_SQUARE ||
+ config.mode == MODE_RECTANGLE )
+ a = b = (a + b) / 2;
+// central angles
+ double a1 = atan2(y1, x1);
+ double a2 = atan2(y2, x2);
+ double a3 = atan2(y3, x3);
+ double a4 = atan2(y4, x4);
+// edge angles
+ double a12 = a2 - a1, a23 = a3 - a2;
+ double a34 = a4 - a3, a41 = a1 - a4;
+ double dt = (a12 - a23 + a34 - a41)/4;
+// mirrored
+ if( ia < 0 ) { ia = -ia; dt = -dt; r = -r; }
+ switch( config.mode ) {
+ case MODE_SQUARE:
+ case MODE_RHOMBUS:
+ dt = pi/2;
+ case MODE_RECTANGLE:
+ case MODE_PARALLELOGRAM: {
+ double t = -(pi+dt)/2;
+ x1 = a*cos(t); y1 = a*sin(t); t += dt;
+ x2 = b*cos(t); y2 = b*sin(t); t += pi - dt;
+ x3 = a*cos(t); y3 = a*sin(t); t += dt;
+ x4 = b*cos(t); y4 = b*sin(t); }
+ case MODE_QUADRILATERAL:
+ break;
+ }
+// aspect
+ if( !config.aspect ) {
+ double cx12 = (x1 + x2) / 2, cy12 = (y1 + y2) / 2;
+ double cx23 = (x2 + x3) / 2, cy23 = (y2 + y3) / 2;
+ double cx34 = (x3 + x4) / 2, cy34 = (y3 + y4) / 2;
+ double cx41 = (x4 + x1) / 2, cy41 = (y4 + y1) / 2;
+ double iw = dist(cx41,cy41, cx23,cy23);
+ double ih = dist(cx12,cy12, cx34,cy34);
+ double ow = object_w, oh = object_h;
+ double sx = iw && ih ? sqrt((ih*ow)/(iw*oh)) : 1;
+ double sy = sx ? 1 / sx : 1;
+ x1 *= sx; x2 *= sx; x3 *= sx; x4 *= sx;
+ y1 *= sy; y2 *= sy; y3 *= sy; y4 *= sy;
+ }
+// rotation
+ if( r ) {
+ double ct = cos(r), st = sin(r), x, y;
+ x = x1*ct + y1*st; y = y1*ct - x1*st; x1 = x; y1 = y;
+ x = x2*ct + y2*st; y = y2*ct - x2*st; x2 = x; y2 = y;
+ x = x3*ct + y3*st; y = y3*ct - x3*st; x3 = x; y3 = y;
+ x = x4*ct + y4*st; y = y4*ct - x4*st; x4 = x; y4 = y;
+ }
+// scaling
+ ia = !config.scale ? object_w * object_h : ia;
+ double oa = abs(area(x1,y1, x2,y2, x3,y3, x4,y4));
+ double sf = oa ? sqrt(ia / oa) : 0;
+ x1 *= sf; x2 *= sf; x3 *= sf; x4 *= sf;
+ y1 *= sf; y2 *= sf; y3 *= sf; y4 *= sf;
+// translation
+ double ox = !config.translate ? object_x + object_w/2. : cx;
+ double oy = !config.translate ? object_y + object_h/2. : cy;
+ x1 += ox; x2 += ox; x3 += ox; x4 += ox;
+ y1 += oy; y2 += oy; y3 += oy; y4 += oy;
+
+ shape_x1 = x1; shape_y1 = y1;
+ shape_x2 = x2; shape_y2 = y2;
+ shape_x3 = x3; shape_y3 = y3;
+ shape_x4 = x4; shape_y4 = y4;
}
int FindObjMain::process_buffer(VFrame **frame, int64_t start_position, double frame_rate)
matcher.release();
}
- w = frame[0]->get_w();
- h = frame[0]->get_h();
-
object_layer = config.object_layer;
scene_layer = config.scene_layer;
replace_layer = config.replace_layer;
+ Track *track = server->plugin->track;
+ w = track->track_w;
+ h = track->track_h;
int max_layer = PluginClient::get_total_buffers() - 1;
object_layer = bclip(config.object_layer, 0, max_layer);
scene_layer = bclip(config.scene_layer, 0, max_layer);
replace_layer = bclip(config.replace_layer, 0, max_layer);
- int cfg_w, cfg_h, cfg_x1, cfg_y1, cfg_x2, cfg_y2;
- cfg_w = (int)(config.object_w * w / 100);
- cfg_h = (int)(config.object_h * h / 100);
- cfg_x1 = (int)(config.object_x * w / 100 - cfg_w / 2);
- cfg_y1 = (int)(config.object_y * h / 100 - cfg_h / 2);
- cfg_x2 = cfg_x1 + cfg_w;
- cfg_y2 = cfg_y1 + cfg_h;
+ int cfg_w = (int)(w * config.object_w / 100.);
+ int cfg_h = (int)(h * config.object_h / 100.);
+ int cfg_x1 = (int)(w * config.object_x / 100. - cfg_w / 2);
+ int cfg_y1 = (int)(h * config.object_y / 100. - cfg_h / 2);
+ int cfg_x2 = cfg_x1 + cfg_w;
+ int cfg_y2 = cfg_y1 + cfg_h;
bclamp(cfg_x1, 0, w); object_x = cfg_x1;
bclamp(cfg_y1, 0, h); object_y = cfg_y1;
bclamp(cfg_x2, 0, w); object_w = cfg_x2 - cfg_x1;
bclamp(cfg_y2, 0, h); object_h = cfg_y2 - cfg_y1;
- cfg_w = (int)(config.scene_w * w / 100);
- cfg_h = (int)(config.scene_h * h / 100);
- cfg_x1 = (int)(config.scene_x * w / 100 - cfg_w / 2);
- cfg_y1 = (int)(config.scene_y * h / 100 - cfg_h / 2);
+ cfg_w = (int)(w * config.scene_w / 100.);
+ cfg_h = (int)(h * config.scene_h / 100.);
+ cfg_x1 = (int)(w * config.scene_x / 100. - cfg_w / 2);
+ cfg_y1 = (int)(h * config.scene_y / 100. - cfg_h / 2);
cfg_x2 = cfg_x1 + cfg_w;
cfg_y2 = cfg_y1 + cfg_h;
bclamp(cfg_x1, 0, w); scene_x = cfg_x1;
bclamp(cfg_x2, 0, w); scene_w = cfg_x2 - cfg_x1;
bclamp(cfg_y2, 0, h); scene_h = cfg_y2 - cfg_y1;
+ cfg_w = (int)(w * config.replace_w / 100.);
+ cfg_h = (int)(h * config.replace_h / 100.);
+ cfg_x1 = (int)(w * config.replace_x / 100. - cfg_w / 2);
+ cfg_y1 = (int)(h * config.replace_y / 100. - cfg_h / 2);
+ cfg_x2 = cfg_x1 + cfg_w;
+ cfg_y2 = cfg_y1 + cfg_h;
+ bclamp(cfg_x1, 0, w); replace_x = cfg_x1;
+ bclamp(cfg_y1, 0, h); replace_y = cfg_y1;
+ bclamp(cfg_x2, 0, w); replace_w = cfg_x2 - cfg_x1;
+ bclamp(cfg_y2, 0, h); replace_h = cfg_y2 - cfg_y1;
+
+ int cfg_dx = (int)(w * config.replace_dx / 100.);
+ int cfg_dy = (int)(h * config.replace_dy / 100.);
+ bclamp(cfg_dx, -h, h); replace_dx = cfg_dx;
+ bclamp(cfg_dy, -w, w); replace_dy = cfg_dy;
+
// Read in the input frames
for( int i = 0; i < PluginClient::get_total_buffers(); i++ ) {
read_frame(frame[i], i, start_position, frame_rate, 0);
scene = frame[scene_layer];
replace = frame[replace_layer];
- border_x1 = obj_x1; border_y1 = obj_y1;
- border_x2 = obj_x2; border_y2 = obj_y2;
- border_x3 = obj_x3; border_y3 = obj_y3;
- border_x4 = obj_x4; border_y4 = obj_y4;
+ shape_x1 = out_x1; shape_y1 = out_y1;
+ shape_x2 = out_x2; shape_y2 = out_y2;
+ shape_x3 = out_x3; shape_y3 = out_y3;
+ shape_x4 = out_x4; shape_y4 = out_y4;
if( scene_w > 0 && scene_h > 0 && object_w > 0 && object_h > 0 ) {
process_match();
+ reshape();
}
double w0 = init_border ? 1. : config.blend/100., w1 = 1. - w0;
- obj_x1 = border_x1*w0 + obj_x1*w1; obj_y1 = border_y1*w0 + obj_y1*w1;
- obj_x2 = border_x2*w0 + obj_x2*w1; obj_y2 = border_y2*w0 + obj_y2*w1;
- obj_x3 = border_x3*w0 + obj_x3*w1; obj_y3 = border_y3*w0 + obj_y3*w1;
- obj_x4 = border_x4*w0 + obj_x4*w1; obj_y4 = border_y4*w0 + obj_y4*w1;
-
+ init_border = 0;
+ out_x1 = shape_x1*w0 + out_x1*w1; out_y1 = shape_y1*w0 + out_y1*w1;
+ out_x2 = shape_x2*w0 + out_x2*w1; out_y2 = shape_y2*w0 + out_y2*w1;
+ out_x3 = shape_x3*w0 + out_x3*w1; out_y3 = shape_y3*w0 + out_y3*w1;
+ out_x4 = shape_x4*w0 + out_x4*w1; out_y4 = shape_y4*w0 + out_y4*w1;
// Replace object in the scene layer
if( config.replace_object ) {
int cpus1 = get_project_smp() + 1;
affine = new AffineEngine(cpus1, cpus1);
if( !overlayer )
overlayer = new OverlayFrame(cpus1);
-
- VFrame *temp = new_temp(scene->get_w(), scene->get_h(), scene->get_color_model());
+ VFrame *temp = new_temp(w, h, scene->get_color_model());
temp->clear_frame();
- float sx = 100./w, sy = 100./h;
- float x1 = sx * obj_x1, y1 = sy * obj_y1;
- float x2 = sx * obj_x2, y2 = sy * obj_y2;
- float x3 = sx * obj_x3, y3 = sy * obj_y3;
- float x4 = sx * obj_x4, y4 = sy * obj_y4;
- affine->process(temp, replace, 0, AffineEngine::PERSPECTIVE,
- x1,y1, x2,y2, x3,y3, x4,y4, 1);
+ affine->set_in_viewport(replace_x, replace_y, replace_w, replace_h);
+ float ix1 = replace_x, ix2 = ix1 + replace_w;
+ float iy1 = replace_y, iy2 = iy1 + replace_h;
+ float dx = replace_dx, dy = replace_dy;
+ float ox1 = out_x1+dx, ox2 = out_x2+dx, ox3 = out_x3+dx, ox4 = out_x4+dx;
+ float oy1 = out_y1-dy, oy2 = out_y2-dy, oy3 = out_y3-dy, oy4 = out_y4-dy;
+ affine->set_matrix(ix1,iy1, ix2,iy2, ox1,oy1, ox2,oy2, ox4,oy4, ox3,oy3);
+ affine->process(temp, replace, 0,
+ AffineEngine::TRANSFORM, 0,0, 100,0, 100,100, 0,100, 1);
overlayer->overlay(scene, temp, 0,0, w,h, 0,0, w,h,
1, TRANSFER_NORMAL, NEAREST_NEIGHBOR);
}
- if( config.draw_border ) {
- int wh = (w+h)>>8, ss = 1; while( wh>>=1 ) ss<<=1;
- scene->set_pixel_color(WHITE); scene->set_stiple(ss*2);
- draw_line(scene, obj_x1, obj_y1, obj_x2, obj_y2);
- draw_line(scene, obj_x2, obj_y2, obj_x3, obj_y3);
- draw_line(scene, obj_x3, obj_y3, obj_x4, obj_y4);
- draw_line(scene, obj_x4, obj_y4, obj_x1, obj_y1);
+ int wh = (w+h)>>8, ss = 1; while( wh>>=1 ) ss<<=1;
+ if( config.draw_scene_border ) {
+ scene->set_stiple(ss*2);
+ scene->set_pixel_color(WHITE);
+ draw_rect(scene, scene_x, scene_y, scene_x+scene_w, scene_y+scene_h);
}
-
+ if( config.draw_object_border ) {
+ scene->set_stiple(ss*3);
+ scene->set_pixel_color(YELLOW);
+ draw_rect(scene, object_x, object_y, object_x+object_w, object_y+object_h);
+ }
+ if( config.draw_replace_border ) {
+ scene->set_stiple(ss*3);
+ scene->set_pixel_color(GREEN);
+ draw_rect(scene, replace_x, replace_y, replace_x+replace_w, replace_y+replace_h);
+ }
+ scene->set_stiple(0);
if( config.draw_keypoints ) {
- scene->set_pixel_color(RED); scene->set_stiple(0);
+ scene->set_pixel_color(GREEN);
+ for( int i=0,n=obj_keypts.size(); i<n; ++i ) {
+ Point2f &pt = obj_keypts[i].pt;
+ int r = obj_keypts[i].size * 1.2/9 * 2;
+ int x = pt.x + object_x, y = pt.y + object_y;
+ draw_circle(scene, x, y, r);
+ }
+ scene->set_pixel_color(RED);
for( int i=0,n=scn_keypts.size(); i<n; ++i ) {
Point2f &pt = scn_keypts[i].pt;
int r = scn_keypts[i].size * 1.2/9 * 2;
draw_circle(scene, x, y, r);
}
}
+ if( config.draw_match ) {
+ scene->set_pixel_color(BLUE);
+ draw_quad(scene, match_x1, match_y1, match_x2, match_y2,
+ match_x3, match_y3, match_x4, match_y4);
+ scene->set_pixel_color(LTGREEN);
+ draw_point(scene, match_x1, match_y1);
+ }
-// Draw object outline in the object layer
- if( config.draw_object_border ) {
- int wh = (w+h)>>8, ss = 1; while( wh>>=1 ) ss<<=1;
- scene->set_pixel_color(YELLOW); scene->set_stiple(ss*3);
- int x1 = object_x, x2 = x1 + object_w - 1;
- int y1 = object_y, y2 = y1 + object_h - 1;
- draw_rect(scene, x1, y1, x2, y2);
- scene->set_pixel_color(GREEN); scene->set_stiple(0);
- x1 = scene_x, x2 = x1 + scene_w - 1;
- y1 = scene_y, y2 = y1 + scene_h - 1;
- draw_rect(scene, x1, y1, x2, y2);
+ if( gui_open() ) {
+ if( config.drag_scene ) {
+ scene->set_pixel_color(WHITE);
+ DragCheckBox::draw_boundary(scene, scene_x, scene_y, scene_w, scene_h);
+ }
+ if( config.drag_object ) {
+ scene->set_pixel_color(YELLOW);
+ DragCheckBox::draw_boundary(scene, object_x, object_y, object_w, object_h);
+ }
+ if( config.drag_replace ) {
+ scene->set_pixel_color(GREEN);
+ DragCheckBox::draw_boundary(scene, replace_x, replace_y, replace_w, replace_h);
+ }
}
scene->set_pixel_color(BLACK);