int64_t prev_frame, int64_t next_frame, int64_t current_frame);
void boundaries();
- int algorithm, use_flann;
+ int algorithm, use_flann, mode;
int drag_object, drag_scene, drag_replace;
float object_x, object_y, object_w, object_h;
float scene_x, scene_y, scene_w, scene_h;
float replace_x, replace_y, replace_w, replace_h;
float replace_dx, replace_dy;
- int mode, scale, translate, rotate;
- int draw_keypoints;
+ int aspect, scale, translate, rotate;
+ int draw_keypoints, draw_match;
int draw_scene_border;
int replace_object;
int draw_object_border;
OverlayFrame *overlayer;
VFrame *object, *scene, *replace;
+ static void draw_point(VFrame *vframe,int x1, int y1);
static void draw_line(VFrame *vframe, int x1, int y1, int x2, int y2);
+ static void draw_quad(VFrame *vframe,
+ int x1, int y1, int x2, int y2,
+ int x3, int y3, int x4, int y4);
static void draw_rect(VFrame *vframe, int x1, int y1, int x2, int y2);
static void draw_circle(VFrame *vframe, int x, int y, int r);
int scene_layer;
int replace_layer;
-// Latest coordinates of object in scene
- float border_x1, border_y1;
- float border_x2, border_y2;
- float border_x3, border_y3;
- float border_x4, border_y4;
+// Latest coordinates of match / shape / object in scene
+ float match_x1, match_y1, shape_x1, shape_y1, out_x1, out_y1;
+ float match_x2, match_y2, shape_x2, shape_y2, out_x2, out_y2;
+ float match_x3, match_y3, shape_x3, shape_y3, out_x3, out_y3;
+ float match_x4, match_y4, shape_x4, shape_y4, out_x4, out_y4;
// Coordinates of object in scene with blending
- float obj_x1, obj_y1;
- float obj_x2, obj_y2;
- float obj_x3, obj_y3;
- float obj_x4, obj_y4;
int init_border;
//opencv