edl plugin names eng, fix segv for opengl brender, renderfarm rework strategy, perf...
[goodguy/history.git] / cinelerra-5.1 / plugins / gamma / aggregated.h
index bd26836ce8aec45ab3755951924daefaea81d108..695497d69fca143534e2b8789dc3eb78331e60f3 100644 (file)
@@ -2,21 +2,21 @@
 /*
  * CINELERRA
  * Copyright (C) 2008 Adam Williams <broadcast at earthling dot net>
- * 
+ *
  * This program is free software; you can redistribute it and/or modify
  * it under the terms of the GNU General Public License as published by
  * the Free Software Foundation; either version 2 of the License, or
  * (at your option) any later version.
- * 
+ *
  * This program is distributed in the hope that it will be useful,
  * but WITHOUT ANY WARRANTY; without even the implied warranty of
  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  * GNU General Public License for more details.
- * 
+ *
  * You should have received a copy of the GNU General Public License
  * along with this program; if not, write to the Free Software
  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
- * 
+ *
  */
 
 #ifndef GAMMA_AGGREGATED
@@ -38,13 +38,13 @@ static const char *gamma_get_pixel2 =
        "       return texture2D(tex, gl_TexCoord[0].st);\n"
        "}\n";
 
-static const char *gamma_pow_frag = 
+static const char *gamma_pow_frag =
        "float my_pow(float x, float y, float max)\n"
        "{\n"
        "       return (x > 0.0) ? pow(x * 2.0 / max, y) : 0.0;\n"
        "}\n";
 
-static const char *gamma_rgb_frag = 
+static const char *gamma_rgb_frag =
        "uniform float gamma_scale;\n"
        "uniform float gamma_gamma;\n"
        "uniform float gamma_max;\n"
@@ -57,7 +57,7 @@ static const char *gamma_rgb_frag =
        "       gl_FragColor = pixel;\n"
        "}\n";
 
-static const char *gamma_yuv_frag = 
+static const char *gamma_yuv_frag =
        "uniform float gamma_scale;\n"
        "uniform float gamma_gamma;\n"
        "uniform float gamma_max;\n"
@@ -72,29 +72,16 @@ static const char *gamma_yuv_frag =
        "       gl_FragColor = pixel;\n"
        "}\n";
 
-#define GAMMA_COMPILE(shader_stack, current_shader, aggregate_interpolation) \
-{ \
-       if(aggregate_interpolation) \
-               shader_stack[current_shader++] = gamma_get_pixel1; \
-       else \
-               shader_stack[current_shader++] = gamma_get_pixel2; \
- \
-       switch(get_output()->get_color_model()) \
-       { \
-               case BC_YUV888: \
-               case BC_YUVA8888: \
-                       shader_stack[current_shader++] = gamma_pow_frag; \
-                       shader_stack[current_shader++] = gamma_yuv_frag; \
-                       break; \
-               default: \
-                       shader_stack[current_shader++] = gamma_pow_frag; \
-                       shader_stack[current_shader++] = gamma_rgb_frag; \
-                       break; \
-       } \
-}
+#define GAMMA_COMPILE(shader_stack, current_shader, aggregate_interpolation) do { \
+       shader_stack[current_shader++] = \
+                (aggregate_interpolation) ? gamma_get_pixel1 : gamma_get_pixel2; \
+       shader_stack[current_shader++] = gamma_pow_frag; \
+       shader_stack[current_shader++] = \
+               !BC_CModels::is_yuv(get_output()->get_color_model()) ? \
+                       gamma_rgb_frag : gamma_yuv_frag; \
+} while(0)
 
-#define GAMMA_UNIFORMS(frag) \
-{ \
+#define GAMMA_UNIFORMS(frag) do { \
        float gamma = get_output()->get_params()->get("GAMMA_GAMMA", (float)1); \
        float max = get_output()->get_params()->get("GAMMA_MAX", (float)1) * gamma; \
        gamma -= 1.0; \
@@ -102,11 +89,6 @@ static const char *gamma_yuv_frag =
        glUniform1f(glGetUniformLocation(frag, "gamma_scale"), scale); \
        glUniform1f(glGetUniformLocation(frag, "gamma_gamma"), gamma); \
        glUniform1f(glGetUniformLocation(frag, "gamma_max"), max); \
-printf("GAMMA_UNIFORMS %f %f\n", max, gamma); \
-}
-
-
-
-
+} while(0)
 
 #endif