{
float in1, in2, in3, in4;
float out1, out2, out3, out4;
- YUV::rgb_to_yuv_f((float)config.in_r / 0xff,
+ YUV::yuv.rgb_to_yuv_f((float)config.in_r / 0xff,
(float)config.in_g / 0xff,
(float)config.in_b / 0xff,
in1,
in2,
in3);
in4 = (float)config.in_a / 0xff;
- YUV::rgb_to_yuv_f((float)config.out_r / 0xff,
+ YUV::yuv.rgb_to_yuv_f((float)config.out_r / 0xff,
(float)config.out_g / 0xff,
(float)config.out_b / 0xff,
out1,