if(!strcmp(get_output()->get_prev_effect(0), _("Color Balance")))
aggregate_colorbalance = 1;
- if( BC_CModels::is_yuv(get_output()->get_color_model()) )
- shader_stack[current_shader++] = bc_gl_colors;
-
// The order of processing is fixed by this sequence
if(aggregate_interpolation)
INTERPOLATE_COMPILE(shader_stack, current_shader);