--- /dev/null
+
+/*
+ * CINELERRA
+ * Copyright (C) 2008 Adam Williams <broadcast at earthling dot net>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ */
+
+#ifndef EFFECTTV_H
+#define EFFECTTV_H
+
+#include "cicolors.h"
+#include "vframe.inc"
+#include <stdint.h>
+
+// Environment for EffectTV effects
+class EffectTV
+{
+public:
+ EffectTV(int w, int h);
+ virtual ~EffectTV();
+
+ void image_set_threshold_y(int threshold);
+ unsigned char* image_bgsubtract_update_y(unsigned char **input_rows,
+ unsigned char **output_rows,
+ int color_model);
+ unsigned char* image_bgsubtract_y(unsigned char **input_rows, int color_model);
+ void image_bgset_y(VFrame *frame);
+ unsigned char* image_diff_filter(unsigned char *diff);
+
+ int yuv_init();
+ static void frame_to_effecttv(VFrame *frame, uint32_t *tmp);
+ static void effecttv_to_frame(VFrame *frame, uint32_t *tmp);
+
+/*
+ * fastrand - fast fake random number generator
+ * Warning: The low-order bits of numbers generated by fastrand()
+ * are bad as random numbers. For example, fastrand()%4
+ * generates 1,2,3,0,1,2,3,0...
+ * You should use high-order bits.
+ */
+ static unsigned int fastrand_val;
+
+ static inline unsigned int fastrand()
+ {
+ return (fastrand_val = fastrand_val * 1103515245 + 12345);
+ };
+
+ int w;
+ int h;
+
+ int y_threshold;
+
+ unsigned char *background;
+ unsigned char *diff, *diff2;
+
+ int YtoRGB[0x100];
+ int VtoR[0x100];
+ int VtoG[0x100];
+ int UtoG[0x100];
+ int UtoB[0x100];
+ int RtoY[0x100];
+ int RtoU[0x100];
+ int RtoV[0x100];
+ int GtoY[0x100];
+ int GtoU[0x100];
+ int GtoV[0x100];
+ int BtoY[0x100];
+ int BtoV[0x100];
+ YUV *yuv;
+};
+
+
+#endif