Merge CV, ver=5.1; ops/methods from HV, and interface from CV where possible
[goodguy/history.git] / cinelerra-5.1 / plugins / linearblur / linearblur.C
diff --git a/cinelerra-5.1/plugins/linearblur/linearblur.C b/cinelerra-5.1/plugins/linearblur/linearblur.C
new file mode 100644 (file)
index 0000000..090f6c8
--- /dev/null
@@ -0,0 +1,961 @@
+
+/*
+ * CINELERRA
+ * Copyright (C) 2008 Adam Williams <broadcast at earthling dot net>
+ * 
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ * 
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ * 
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ * 
+ */
+
+#include <math.h>
+#include <stdint.h>
+#include <string.h>
+
+#include "bcdisplayinfo.h"
+#include "clip.h"
+#include "bchash.h"
+#include "filexml.h"
+#include "keyframe.h"
+#include "language.h"
+#include "loadbalance.h"
+#include "pluginvclient.h"
+#include "vframe.h"
+
+
+
+class LinearBlurMain;
+class LinearBlurEngine;
+
+
+
+
+
+class LinearBlurConfig
+{
+public:
+       LinearBlurConfig();
+
+       int equivalent(LinearBlurConfig &that);
+       void copy_from(LinearBlurConfig &that);
+       void interpolate(LinearBlurConfig &prev, 
+               LinearBlurConfig &next, 
+               long prev_frame, 
+               long next_frame, 
+               long current_frame);
+
+       int radius;
+       int steps;
+       int angle;
+       int r;
+       int g;
+       int b;
+       int a;
+};
+
+
+
+class LinearBlurSize : public BC_ISlider
+{
+public:
+       LinearBlurSize(LinearBlurMain *plugin, 
+               int x, 
+               int y, 
+               int *output,
+               int min,
+               int max);
+       int handle_event();
+       LinearBlurMain *plugin;
+       int *output;
+};
+
+class LinearBlurToggle : public BC_CheckBox
+{
+public:
+       LinearBlurToggle(LinearBlurMain *plugin, 
+               int x, 
+               int y, 
+               int *output,
+               char *string);
+       int handle_event();
+       LinearBlurMain *plugin;
+       int *output;
+};
+
+class LinearBlurWindow : public PluginClientWindow
+{
+public:
+       LinearBlurWindow(LinearBlurMain *plugin);
+       ~LinearBlurWindow();
+
+       void create_objects();
+
+       LinearBlurSize *angle, *steps, *radius;
+       LinearBlurToggle *r, *g, *b, *a;
+       LinearBlurMain *plugin;
+};
+
+
+
+
+
+// Output coords for a layer of blurring
+// Used for OpenGL only
+class LinearBlurLayer
+{
+public:
+       LinearBlurLayer() {};
+       int x, y;
+};
+
+class LinearBlurMain : public PluginVClient
+{
+public:
+       LinearBlurMain(PluginServer *server);
+       ~LinearBlurMain();
+
+       int process_buffer(VFrame *frame,
+               int64_t start_position,
+               double frame_rate);
+       int is_realtime();
+       void save_data(KeyFrame *keyframe);
+       void read_data(KeyFrame *keyframe);
+       void update_gui();
+       int handle_opengl();
+
+       PLUGIN_CLASS_MEMBERS(LinearBlurConfig)
+
+       void delete_tables();
+       VFrame *input, *output, *temp;
+       LinearBlurEngine *engine;
+       int **scale_y_table;
+       int **scale_x_table;
+       LinearBlurLayer *layer_table;
+       int table_entries;
+       int need_reconfigure;
+// The accumulation buffer is needed because 8 bits isn't precise enough
+       unsigned char *accum;
+};
+
+class LinearBlurPackage : public LoadPackage
+{
+public:
+       LinearBlurPackage();
+       int y1, y2;
+};
+
+class LinearBlurUnit : public LoadClient
+{
+public:
+       LinearBlurUnit(LinearBlurEngine *server, LinearBlurMain *plugin);
+       void process_package(LoadPackage *package);
+       LinearBlurEngine *server;
+       LinearBlurMain *plugin;
+};
+
+class LinearBlurEngine : public LoadServer
+{
+public:
+       LinearBlurEngine(LinearBlurMain *plugin, 
+               int total_clients, 
+               int total_packages);
+       void init_packages();
+       LoadClient* new_client();
+       LoadPackage* new_package();
+       LinearBlurMain *plugin;
+};
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+REGISTER_PLUGIN(LinearBlurMain)
+
+
+
+LinearBlurConfig::LinearBlurConfig()
+{
+       radius = 10;
+       angle = 0;
+       steps = 10;
+       r = 1;
+       g = 1;
+       b = 1;
+       a = 1;
+}
+
+int LinearBlurConfig::equivalent(LinearBlurConfig &that)
+{
+       return 
+               radius == that.radius &&
+               angle == that.angle &&
+               steps == that.steps &&
+               r == that.r &&
+               g == that.g &&
+               b == that.b &&
+               a == that.a;
+}
+
+void LinearBlurConfig::copy_from(LinearBlurConfig &that)
+{
+       radius = that.radius;
+       angle = that.angle;
+       steps = that.steps;
+       r = that.r;
+       g = that.g;
+       b = that.b;
+       a = that.a;
+}
+
+void LinearBlurConfig::interpolate(LinearBlurConfig &prev, 
+       LinearBlurConfig &next, 
+       long prev_frame, 
+       long next_frame, 
+       long current_frame)
+{
+       double next_scale = (double)(current_frame - prev_frame) / (next_frame - prev_frame);
+       double prev_scale = (double)(next_frame - current_frame) / (next_frame - prev_frame);
+       this->radius = (int)(prev.radius * prev_scale + next.radius * next_scale + 0.5);
+       this->angle = (int)(prev.angle * prev_scale + next.angle * next_scale + 0.5);
+       this->steps = (int)(prev.steps * prev_scale + next.steps * next_scale + 0.5);
+       r = prev.r;
+       g = prev.g;
+       b = prev.b;
+       a = prev.a;
+}
+
+
+
+
+
+
+
+
+
+
+
+
+LinearBlurWindow::LinearBlurWindow(LinearBlurMain *plugin)
+ : PluginClientWindow(plugin,
+       230, 
+       290, 
+       230, 
+       290, 
+       0)
+{
+       this->plugin = plugin; 
+}
+
+LinearBlurWindow::~LinearBlurWindow()
+{
+}
+
+void LinearBlurWindow::create_objects()
+{
+       int x = 10, y = 10;
+
+       add_subwindow(new BC_Title(x, y, _("Length:")));
+       y += 20;
+       add_subwindow(radius = new LinearBlurSize(plugin, x, y, &plugin->config.radius, 0, 100));
+       y += 30;
+       add_subwindow(new BC_Title(x, y, _("Angle:")));
+       y += 20;
+       add_subwindow(angle = new LinearBlurSize(plugin, x, y, &plugin->config.angle, -180, 180));
+       y += 30;
+       add_subwindow(new BC_Title(x, y, _("Steps:")));
+       y += 20;
+       add_subwindow(steps = new LinearBlurSize(plugin, x, y, &plugin->config.steps, 1, 200));
+       y += 30;
+       add_subwindow(r = new LinearBlurToggle(plugin, x, y, &plugin->config.r, _("Red")));
+       y += 30;
+       add_subwindow(g = new LinearBlurToggle(plugin, x, y, &plugin->config.g, _("Green")));
+       y += 30;
+       add_subwindow(b = new LinearBlurToggle(plugin, x, y, &plugin->config.b, _("Blue")));
+       y += 30;
+       add_subwindow(a = new LinearBlurToggle(plugin, x, y, &plugin->config.a, _("Alpha")));
+       y += 30;
+
+       show_window();
+       flush();
+}
+
+
+
+
+
+
+
+
+
+
+
+LinearBlurToggle::LinearBlurToggle(LinearBlurMain *plugin, 
+       int x, 
+       int y, 
+       int *output, 
+       char *string)
+ : BC_CheckBox(x, y, *output, string)
+{
+       this->plugin = plugin;
+       this->output = output;
+}
+
+int LinearBlurToggle::handle_event()
+{
+       *output = get_value();
+       plugin->send_configure_change();
+       return 1;
+}
+
+
+
+
+
+
+
+LinearBlurSize::LinearBlurSize(LinearBlurMain *plugin, 
+       int x, 
+       int y, 
+       int *output,
+       int min,
+       int max)
+ : BC_ISlider(x, y, 0, 200, 200, min, max, *output)
+{
+       this->plugin = plugin;
+       this->output = output;
+}
+int LinearBlurSize::handle_event()
+{
+       *output = get_value();
+       plugin->send_configure_change();
+       return 1;
+}
+
+
+
+
+
+
+
+
+
+
+LinearBlurMain::LinearBlurMain(PluginServer *server)
+ : PluginVClient(server)
+{
+       
+       engine = 0;
+       scale_x_table = 0;
+       scale_y_table = 0;
+       table_entries = 0;
+       accum = 0;
+       need_reconfigure = 1;
+       temp = 0;
+       layer_table = 0;
+}
+
+LinearBlurMain::~LinearBlurMain()
+{
+       
+       if(engine) delete engine;
+       delete_tables();
+       if(accum) delete [] accum;
+       if(temp) delete temp;
+}
+
+const char* LinearBlurMain::plugin_title() { return _("Linear Blur"); }
+int LinearBlurMain::is_realtime() { return 1; }
+
+
+NEW_WINDOW_MACRO(LinearBlurMain, LinearBlurWindow)
+LOAD_CONFIGURATION_MACRO(LinearBlurMain, LinearBlurConfig)
+
+void LinearBlurMain::delete_tables()
+{
+       if(scale_x_table)
+       {
+               for(int i = 0; i < table_entries; i++)
+                       delete [] scale_x_table[i];
+               delete [] scale_x_table;
+       }
+
+       if(scale_y_table)
+       {
+               for(int i = 0; i < table_entries; i++)
+                       delete [] scale_y_table[i];
+               delete [] scale_y_table;
+       }
+       delete [] layer_table;
+       layer_table = 0;
+       scale_x_table = 0;
+       scale_y_table = 0;
+       table_entries = 0;
+}
+
+int LinearBlurMain::process_buffer(VFrame *frame,
+                                                       int64_t start_position,
+                                                       double frame_rate)
+{
+       need_reconfigure |= load_configuration();
+
+       read_frame(frame,
+               0,
+               get_source_position(),
+               get_framerate(),
+               get_use_opengl());
+
+// Generate tables here.  The same table is used by many packages to render
+// each horizontal stripe.  Need to cover the entire output range in  each
+// table to avoid green borders
+       if(need_reconfigure)
+       {
+               int w = frame->get_w();
+               int h = frame->get_h();
+               int x_offset;
+               int y_offset;
+               int angle = config.angle;
+               int radius = config.radius * MIN(w, h) / 100;
+
+               while(angle < 0) angle += 360;
+               switch(angle)
+               {
+                       case 0:
+                       case 360:
+                               x_offset = radius;
+                               y_offset = 0;
+                               break;
+                       case 90:
+                               x_offset = 0;
+                               y_offset = radius;
+                               break;
+                       case 180:
+                               x_offset = radius;
+                               y_offset = 0;
+                               break;
+                       case 270:
+                               x_offset = 0;
+                               y_offset = radius;
+                               break;
+                       default:
+                               y_offset = (int)(sin((float)config.angle / 360 * 2 * M_PI) * radius);
+                               x_offset = (int)(cos((float)config.angle / 360 * 2 * M_PI) * radius);
+                               break;
+               }
+
+
+               delete_tables();
+               scale_x_table = new int*[config.steps];
+               scale_y_table = new int*[config.steps];
+               table_entries = config.steps;
+               layer_table = new LinearBlurLayer[table_entries];
+
+//printf("LinearBlurMain::process_realtime 1 %d %d %d\n", radius, x_offset, y_offset);
+
+               for(int i = 0; i < config.steps; i++)
+               {
+                       float fraction = (float)(i - config.steps / 2) / config.steps;
+                       int x = (int)(fraction * x_offset);
+                       int y = (int)(fraction * y_offset);
+
+                       int *x_table;
+                       int *y_table;
+                       scale_y_table[i] = y_table = new int[h];
+                       scale_x_table[i] = x_table = new int[w];
+
+                       layer_table[i].x = x;
+                       layer_table[i].y = y;
+                       for(int j = 0; j < h; j++)
+                       {
+                               y_table[j] = j + y;
+                               CLAMP(y_table[j], 0, h - 1);
+                       }
+                       for(int j = 0; j < w; j++)
+                       {
+                               x_table[j] = j + x;
+                               CLAMP(x_table[j], 0, w - 1);
+                       }
+               }
+               need_reconfigure = 0;
+       }
+
+       if(get_use_opengl()) return run_opengl();
+
+
+       if(!engine) engine = new LinearBlurEngine(this,
+               get_project_smp() + 1,
+               get_project_smp() + 1);
+       if(!accum) accum = new unsigned char[frame->get_w() * 
+               frame->get_h() *
+               BC_CModels::components(frame->get_color_model()) *
+               MAX(sizeof(int), sizeof(float))];
+
+       this->input = frame;
+       this->output = frame;
+
+
+       if(!temp) temp = new VFrame(0,
+               -1,
+               frame->get_w(),
+               frame->get_h(),
+               frame->get_color_model(),
+               -1);
+       temp->copy_from(frame);
+       this->input = temp;
+
+
+       bzero(accum, 
+               frame->get_w() * 
+               frame->get_h() * 
+               BC_CModels::components(frame->get_color_model()) * 
+               MAX(sizeof(int), sizeof(float)));
+       engine->process_packages();
+       return 0;
+}
+
+
+void LinearBlurMain::update_gui()
+{
+       if(thread)
+       {
+               load_configuration();
+               ((LinearBlurWindow*)thread->window)->lock_window();
+               ((LinearBlurWindow*)thread->window)->radius->update(config.radius);
+               ((LinearBlurWindow*)thread->window)->angle->update(config.angle);
+               ((LinearBlurWindow*)thread->window)->steps->update(config.steps);
+               ((LinearBlurWindow*)thread->window)->r->update(config.r);
+               ((LinearBlurWindow*)thread->window)->g->update(config.g);
+               ((LinearBlurWindow*)thread->window)->b->update(config.b);
+               ((LinearBlurWindow*)thread->window)->a->update(config.a);
+               ((LinearBlurWindow*)thread->window)->unlock_window();
+       }
+}
+
+
+
+void LinearBlurMain::save_data(KeyFrame *keyframe)
+{
+       FileXML output;
+
+// cause data to be stored directly in text
+       output.set_shared_output(keyframe->get_data(), MESSAGESIZE);
+       output.tag.set_title("LINEARBLUR");
+
+       output.tag.set_property("RADIUS", config.radius);
+       output.tag.set_property("ANGLE", config.angle);
+       output.tag.set_property("STEPS", config.steps);
+       output.tag.set_property("R", config.r);
+       output.tag.set_property("G", config.g);
+       output.tag.set_property("B", config.b);
+       output.tag.set_property("A", config.a);
+       output.append_tag();
+       output.tag.set_title("/LINEARBLUR");
+       output.append_tag();
+       output.append_newline();
+       output.terminate_string();
+}
+
+void LinearBlurMain::read_data(KeyFrame *keyframe)
+{
+       FileXML input;
+
+       input.set_shared_input(keyframe->get_data(), strlen(keyframe->get_data()));
+
+       int result = 0;
+
+       while(!result)
+       {
+               result = input.read_tag();
+
+               if(!result)
+               {
+                       if(input.tag.title_is("LINEARBLUR"))
+                       {
+                               config.radius = input.tag.get_property("RADIUS", config.radius);
+                               config.angle = input.tag.get_property("ANGLE", config.angle);
+                               config.steps = input.tag.get_property("STEPS", config.steps);
+                               config.r = input.tag.get_property("R", config.r);
+                               config.g = input.tag.get_property("G", config.g);
+                               config.b = input.tag.get_property("B", config.b);
+                               config.a = input.tag.get_property("A", config.a);
+                       }
+               }
+       }
+}
+
+#ifdef HAVE_GL
+static void draw_box(float x1, float y1, float x2, float y2)
+{
+       glBegin(GL_QUADS);
+       glVertex3f(x1, y1, 0.0);
+       glVertex3f(x2, y1, 0.0);
+       glVertex3f(x2, y2, 0.0);
+       glVertex3f(x1, y2, 0.0);
+       glEnd();
+}
+#endif
+
+int LinearBlurMain::handle_opengl()
+{
+#ifdef HAVE_GL
+       get_output()->to_texture();
+       get_output()->enable_opengl();
+       get_output()->init_screen();
+       get_output()->bind_texture(0);
+
+       int is_yuv = BC_CModels::is_yuv(get_output()->get_color_model());
+       glClearColor(0.0, 0.0, 0.0, 0.0);
+       glClear(GL_COLOR_BUFFER_BIT);
+
+// Draw unselected channels
+       glEnable(GL_BLEND);
+       glBlendFunc(GL_ONE, GL_ONE);
+       glDrawBuffer(GL_BACK);
+       if(!config.r || !config.g || !config.b || !config.a)
+       {
+               glColor4f(config.r ? 0 : 1, 
+                       config.g ? 0 : 1, 
+                       config.b ? 0 : 1, 
+                       config.a ? 0 : 1);
+               get_output()->draw_texture();
+       }
+       glAccum(GL_LOAD, 1.0);
+
+// Blur selected channels
+       float fraction = 1.0 / config.steps;
+       for(int i = 0; i < config.steps; i++)
+       {
+               glClear(GL_COLOR_BUFFER_BIT);
+               glColor4f(config.r ? 1 : 0, 
+                       config.g ? 1 : 0, 
+                       config.b ? 1 : 0, 
+                       config.a ? 1 : 0);
+
+               int w = get_output()->get_w();
+               int h = get_output()->get_h();
+               get_output()->draw_texture(0,
+                       0,
+                       w,
+                       h,
+                       layer_table[i].x,
+                       get_output()->get_h() - layer_table[i].y,
+                       layer_table[i].x + w,
+                       get_output()->get_h() - layer_table[i].y - h,
+                       1);
+
+
+// Fill YUV black
+               glDisable(GL_TEXTURE_2D);
+               if(is_yuv)
+               {
+                       glColor4f(config.r ? 0.0 : 0, 
+                               config.g ? 0.5 : 0, 
+                               config.b ? 0.5 : 0, 
+                               config.a ? 1.0 : 0);
+                       float center_x1 = 0.0;
+                       float center_x2 = get_output()->get_w();
+                       float project_x1 = layer_table[i].x;
+                       float project_x2 = layer_table[i].x + get_output()->get_w();
+                       float project_y1 = layer_table[i].y;
+                       float project_y2 = layer_table[i].y + get_output()->get_h();
+                       if(project_x1 > 0)
+                       {
+                               center_x1 = project_x1;
+                               draw_box(0, 0, project_x1, -get_output()->get_h());
+                       }
+                       if(project_x2 < get_output()->get_w())
+                       {
+                               center_x2 = project_x2;
+                               draw_box(project_x2, 0, get_output()->get_w(), -get_output()->get_h());
+                       }
+                       if(project_y1 > 0)
+                       {
+                               draw_box(center_x1, 
+                                       -get_output()->get_h(), 
+                                       center_x2, 
+                                       -get_output()->get_h() + project_y1);
+                       }
+                       if(project_y2 < get_output()->get_h())
+                       {
+                               draw_box(center_x1, 
+                                       -get_output()->get_h() + project_y2, 
+                                       center_x2, 
+                                       0);
+                       }
+               }
+
+
+
+
+               glAccum(GL_ACCUM, fraction);
+               glEnable(GL_TEXTURE_2D);
+               glColor4f(config.r ? 1 : 0, 
+                       config.g ? 1 : 0, 
+                       config.b ? 1 : 0, 
+                       config.a ? 1 : 0);
+       }
+
+       glDisable(GL_BLEND);
+       glDisable(GL_TEXTURE_2D);
+       glReadBuffer(GL_BACK);
+       glAccum(GL_RETURN, 1.0);
+
+       glColor4f(1, 1, 1, 1);
+       get_output()->set_opengl_state(VFrame::SCREEN);
+#endif
+       return 0;
+}
+
+
+
+
+
+
+LinearBlurPackage::LinearBlurPackage()
+ : LoadPackage()
+{
+}
+
+
+
+
+LinearBlurUnit::LinearBlurUnit(LinearBlurEngine *server, 
+       LinearBlurMain *plugin)
+ : LoadClient(server)
+{
+       this->plugin = plugin;
+       this->server = server;
+}
+
+
+#define BLEND_LAYER(COMPONENTS, TYPE, TEMP, MAX, DO_YUV) \
+{ \
+       for(int j = pkg->y1; j < pkg->y2; j++) \
+       { \
+               TEMP *out_row = (TEMP*)plugin->accum + COMPONENTS * w * j; \
+               int in_y = y_table[j]; \
+ \
+/* Blend image */ \
+               TYPE *in_row = (TYPE*)plugin->input->get_rows()[in_y]; \
+               for(int k = 0; k < w; k++) \
+               { \
+                       int in_x = x_table[k]; \
+/* Blend pixel */ \
+                       int in_offset = in_x * COMPONENTS; \
+                       *out_row++ += in_row[in_offset]; \
+                       if(DO_YUV) \
+                       { \
+                               *out_row++ += in_row[in_offset + 1]; \
+                               *out_row++ += in_row[in_offset + 2]; \
+                       } \
+                       else \
+                       { \
+                               *out_row++ += in_row[in_offset + 1]; \
+                               *out_row++ += in_row[in_offset + 2]; \
+                       } \
+                       if(COMPONENTS == 4) \
+                               *out_row++ += in_row[in_offset + 3]; \
+               } \
+       } \
+ \
+/* Copy to output */ \
+       if(i == plugin->config.steps - 1) \
+       { \
+               for(int j = pkg->y1; j < pkg->y2; j++) \
+               { \
+                       TEMP *in_row = (TEMP*)plugin->accum + COMPONENTS * w * j; \
+                       TYPE *in_backup = (TYPE*)plugin->input->get_rows()[j]; \
+                       TYPE *out_row = (TYPE*)plugin->output->get_rows()[j]; \
+                       for(int k = 0; k < w; k++) \
+                       { \
+                               if(do_r) \
+                               { \
+                                       *out_row++ = (*in_row++ * fraction) / 0x10000; \
+                                       in_backup++; \
+                               } \
+                               else \
+                               { \
+                                       *out_row++ = *in_backup++; \
+                                       in_row++; \
+                               } \
+ \
+                               if(DO_YUV) \
+                               { \
+                                       if(do_g) \
+                                       { \
+                                               *out_row++ = (*in_row++ * fraction) / 0x10000; \
+                                               in_backup++; \
+                                       } \
+                                       else \
+                                       { \
+                                               *out_row++ = *in_backup++; \
+                                               in_row++; \
+                                       } \
+ \
+                                       if(do_b) \
+                                       { \
+                                               *out_row++ = (*in_row++ * fraction) / 0x10000; \
+                                               in_backup++; \
+                                       } \
+                                       else \
+                                       { \
+                                               *out_row++ = *in_backup++; \
+                                               in_row++; \
+                                       } \
+                               } \
+                               else \
+                               { \
+                                       if(do_g) \
+                                       { \
+                                               *out_row++ = (*in_row++ * fraction) / 0x10000; \
+                                               in_backup++; \
+                                       } \
+                                       else \
+                                       { \
+                                               *out_row++ = *in_backup++; \
+                                               in_row++; \
+                                       } \
+ \
+                                       if(do_b) \
+                                       { \
+                                               *out_row++ = (*in_row++ * fraction) / 0x10000; \
+                                               in_backup++; \
+                                       } \
+                                       else \
+                                       { \
+                                               *out_row++ = *in_backup++; \
+                                               in_row++; \
+                                       } \
+                               } \
+ \
+                               if(COMPONENTS == 4) \
+                               { \
+                                       if(do_a) \
+                                       { \
+                                               *out_row++ = (*in_row++ * fraction) / 0x10000; \
+                                               in_backup++; \
+                                       } \
+                                       else \
+                                       { \
+                                               *out_row++ = *in_backup++; \
+                                               in_row++; \
+                                       } \
+                               } \
+                       } \
+               } \
+       } \
+}
+
+void LinearBlurUnit::process_package(LoadPackage *package)
+{
+       LinearBlurPackage *pkg = (LinearBlurPackage*)package;
+       //int h = plugin->output->get_h();
+       int w = plugin->output->get_w();
+
+       int fraction = 0x10000 / plugin->config.steps;
+       int do_r = plugin->config.r;
+       int do_g = plugin->config.g;
+       int do_b = plugin->config.b;
+       int do_a = plugin->config.a;
+       for(int i = 0; i < plugin->config.steps; i++)
+       {
+               int *x_table = plugin->scale_x_table[i];
+               int *y_table = plugin->scale_y_table[i];
+
+               switch(plugin->input->get_color_model())
+               {
+                       case BC_RGB_FLOAT:
+                               BLEND_LAYER(3, float, float, 1, 0)
+                               break;
+                       case BC_RGB888:
+                               BLEND_LAYER(3, uint8_t, int, 0xff, 0)
+                               break;
+                       case BC_RGBA_FLOAT:
+                               BLEND_LAYER(4, float, float, 1, 0)
+                               break;
+                       case BC_RGBA8888:
+                               BLEND_LAYER(4, uint8_t, int, 0xff, 0)
+                               break;
+                       case BC_RGB161616:
+                               BLEND_LAYER(3, uint16_t, int, 0xffff, 0)
+                               break;
+                       case BC_RGBA16161616:
+                               BLEND_LAYER(4, uint16_t, int, 0xffff, 0)
+                               break;
+                       case BC_YUV888:
+                               BLEND_LAYER(3, uint8_t, int, 0xff, 1)
+                               break;
+                       case BC_YUVA8888:
+                               BLEND_LAYER(4, uint8_t, int, 0xff, 1)
+                               break;
+                       case BC_YUV161616:
+                               BLEND_LAYER(3, uint16_t, int, 0xffff, 1)
+                               break;
+                       case BC_YUVA16161616:
+                               BLEND_LAYER(4, uint16_t, int, 0xffff, 1)
+                               break;
+               }
+       }
+}
+
+
+
+
+
+
+LinearBlurEngine::LinearBlurEngine(LinearBlurMain *plugin, 
+       int total_clients, 
+       int total_packages)
+ : LoadServer(total_clients, total_packages)
+{
+       this->plugin = plugin;
+}
+
+void LinearBlurEngine::init_packages()
+{
+       for(int i = 0; i < get_total_packages(); i++)
+       {
+               LinearBlurPackage *package = (LinearBlurPackage*)get_package(i);
+               package->y1 = plugin->output->get_h() * i / get_total_packages();
+               package->y2 = plugin->output->get_h() * (i + 1) / get_total_packages();
+       }
+}
+
+LoadClient* LinearBlurEngine::new_client()
+{
+       return new LinearBlurUnit(this, plugin);
+}
+
+LoadPackage* LinearBlurEngine::new_package()
+{
+       return new LinearBlurPackage;
+}
+
+
+
+
+