PerspectiveConfig::PerspectiveConfig()
{
- x1 = 0;
- y1 = 0;
- x2 = 100;
- y2 = 0;
- x3 = 100;
- y3 = 100;
- x4 = 0;
- y4 = 100;
+ x1 = 0; y1 = 0;
+ x2 = 100; y2 = 0;
+ x3 = 100; y3 = 100;
+ x4 = 0; y4 = 100;
mode = AffineEngine::PERSPECTIVE;
+ smoothing = AffineEngine::AF_DEFAULT;
window_w = 400;
window_h = 450;
current_point = 0;
EQUIV(x4, that.x4) &&
EQUIV(y4, that.y4) &&
mode == that.mode &&
+ smoothing == that.smoothing &&
forward == that.forward;
}
void PerspectiveConfig::copy_from(PerspectiveConfig &that)
{
- x1 = that.x1;
- y1 = that.y1;
- x2 = that.x2;
- y2 = that.y2;
- x3 = that.x3;
- y3 = that.y3;
- x4 = that.x4;
- y4 = that.y4;
+ x1 = that.x1; y1 = that.y1;
+ x2 = that.x2; y2 = that.y2;
+ x3 = that.x3; y3 = that.y3;
+ x4 = that.x4; y4 = that.y4;
mode = that.mode;
+ smoothing = that.smoothing;
window_w = that.window_w;
window_h = that.window_h;
current_point = that.current_point;
forward = that.forward;
}
-void PerspectiveConfig::interpolate(PerspectiveConfig &prev,
- PerspectiveConfig &next,
- int64_t prev_frame,
- int64_t next_frame,
- int64_t current_frame)
+void PerspectiveConfig::interpolate(PerspectiveConfig &prev, PerspectiveConfig &next,
+ int64_t prev_frame, int64_t next_frame, int64_t current_frame)
{
double next_scale = (double)(current_frame - prev_frame) / (next_frame - prev_frame);
double prev_scale = (double)(next_frame - current_frame) / (next_frame - prev_frame);
this->x4 = prev.x4 * prev_scale + next.x4 * next_scale;
this->y4 = prev.y4 * prev_scale + next.y4 * next_scale;
mode = prev.mode;
+ smoothing = prev.smoothing;
forward = prev.forward;
}
-
-
-
-
-
-
-
-
-
-
-
PerspectiveWindow::PerspectiveWindow(PerspectiveMain *plugin)
: PluginClientWindow(plugin,
- plugin->config.window_w,
- plugin->config.window_h,
- plugin->config.window_w,
- plugin->config.window_h,
- 0)
+ plugin->config.window_w, plugin->config.window_h,
+ plugin->config.window_w, plugin->config.window_h, 0)
{
//printf("PerspectiveWindow::PerspectiveWindow 1 %d %d\n", plugin->config.window_w, plugin->config.window_h);
this->plugin = plugin;
int x = 10, y = 10;
add_subwindow(canvas = new PerspectiveCanvas(plugin,
- x,
- y,
- get_w() - 20,
- get_h() - 140));
+ x, y, get_w() - 20, get_h() - 140));
canvas->set_cursor(CROSS_CURSOR, 0, 0);
y += canvas->get_h() + 10;
add_subwindow(new BC_Title(x, y, _("Current X:")));
x += 80;
this->x = new PerspectiveCoord(this,
- plugin,
- x,
- y,
- plugin->get_current_x(),
- 1);
+ plugin, x, y, plugin->get_current_x(), 1);
this->x->create_objects();
x += 140;
add_subwindow(new BC_Title(x, y, _("Y:")));
x += 20;
this->y = new PerspectiveCoord(this,
- plugin,
- x,
- y,
- plugin->get_current_y(),
- 0);
+ plugin, x, y, plugin->get_current_y(), 0);
this->y->create_objects();
- y += 30;
- x = 10;
- add_subwindow(new PerspectiveReset(plugin, x, y));
- x += 100;
+ x = 10; y += 30;
add_subwindow(mode_perspective = new PerspectiveMode(plugin,
- x,
- y,
- AffineEngine::PERSPECTIVE,
- _("Perspective")));
+ x, y, AffineEngine::PERSPECTIVE, _("Perspective")));
x += 120;
add_subwindow(mode_sheer = new PerspectiveMode(plugin,
- x,
- y,
- AffineEngine::SHEER,
- _("Sheer")));
- x = 110;
- y += 30;
+ x, y, AffineEngine::SHEER, _("Sheer")));
+ x += 100;
+ add_subwindow(affine = new PerspectiveAffine(this, x, y));
+ affine->create_objects();
+ x = 10; y += 30;
add_subwindow(mode_stretch = new PerspectiveMode(plugin,
- x,
- y,
- AffineEngine::STRETCH,
- _("Stretch")));
+ x, y, AffineEngine::STRETCH, _("Stretch")));
+ x += 120;
+ add_subwindow(new PerspectiveReset(plugin, x, y));
update_canvas();
- y += 30;
- x = 10;
+ x = 10; y += 30;
add_subwindow(new BC_Title(x, y, _("Perspective direction:")));
x += 170;
add_subwindow(forward = new PerspectiveDirection(plugin,
- x,
- y,
- 1,
- _("Forward")));
+ x, y, 1, _("Forward")));
x += 100;
add_subwindow(reverse = new PerspectiveDirection(plugin,
- x,
- y,
- 0,
- _("Reverse")));
+ x, y, 0, _("Reverse")));
show_window();
}
int x1, y1, x2, y2, x3, y3, x4, y4;
calculate_canvas_coords(x1, y1, x2, y2, x3, y3, x4, y4);
-// printf("PerspectiveWindow::update_canvas %d,%d %d,%d %d,%d %d,%d\n",
-// x1,
-// y1,
-// x2,
-// y2,
-// x3,
-// y3,
-// x4,
-// y4);
+//printf("PerspectiveWindow::update_canvas %d,%d %d,%d %d,%d %d,%d\n",
+// x1, y1, x2, y2, x3, y3, x4, y4);
// Draw divisions
canvas->set_color(WHITE);
#define DIVISIONS 10
- for(int i = 0; i <= DIVISIONS; i++)
- {
-// latitude
- canvas->draw_line(
+ for( int i=0; i<=DIVISIONS; ++i ) {
+ canvas->draw_line( // latitude
x1 + (x4 - x1) * i / DIVISIONS,
y1 + (y4 - y1) * i / DIVISIONS,
x2 + (x3 - x2) * i / DIVISIONS,
y2 + (y3 - y2) * i / DIVISIONS);
-// longitude
- canvas->draw_line(
+ canvas->draw_line( // longitude
x1 + (x2 - x1) * i / DIVISIONS,
y1 + (y2 - y1) * i / DIVISIONS,
x4 + (x3 - x4) * i / DIVISIONS,
y->update(plugin->get_current_y());
}
-void PerspectiveWindow::calculate_canvas_coords(int &x1,
- int &y1,
- int &x2,
- int &y2,
- int &x3,
- int &y3,
- int &x4,
- int &y4)
+void PerspectiveWindow::calculate_canvas_coords(
+ int &x1, int &y1, int &x2, int &y2,
+ int &x3, int &y3, int &x4, int &y4)
{
int w = canvas->get_w() - 1;
int h = canvas->get_h() - 1;
- if(plugin->config.mode == AffineEngine::PERSPECTIVE ||
- plugin->config.mode == AffineEngine::STRETCH)
- {
+ if( plugin->config.mode == AffineEngine::PERSPECTIVE ||
+ plugin->config.mode == AffineEngine::STRETCH ) {
x1 = (int)(plugin->config.x1 * w / 100);
y1 = (int)(plugin->config.y1 * h / 100);
x2 = (int)(plugin->config.x2 * w / 100);
x4 = (int)(plugin->config.x4 * w / 100);
y4 = (int)(plugin->config.y4 * h / 100);
}
- else
- {
+ else {
x1 = (int)(plugin->config.x1 * w) / 100;
y1 = 0;
x2 = x1 + w;
}
-
-
PerspectiveCanvas::PerspectiveCanvas(PerspectiveMain *plugin,
- int x,
- int y,
- int w,
- int h)
+ int x, int y, int w, int h)
: BC_SubWindow(x, y, w, h, BLACK)
{
this->plugin = plugin;
}
-
-
int PerspectiveCanvas::button_press_event()
{
- if(is_event_win() && cursor_inside())
- {
+ if( is_event_win() && cursor_inside() ) {
// Set current point
int x1, y1, x2, y2, x3, y3, x4, y4;
int cursor_x = get_cursor_x();
// y3);
float min = distance1;
plugin->config.current_point = 0;
- if(distance2 < min)
- {
+ if( distance2 < min ) {
min = distance2;
plugin->config.current_point = 1;
}
- if(distance3 < min)
- {
+ if( distance3 < min ) {
min = distance3;
plugin->config.current_point = 2;
}
- if(distance4 < min)
- {
+ if( distance4 < min ) {
min = distance4;
plugin->config.current_point = 3;
}
- if(plugin->config.mode == AffineEngine::SHEER)
- {
- if(plugin->config.current_point == 1)
+ if( plugin->config.mode == AffineEngine::SHEER ) {
+ if( plugin->config.current_point == 1 )
plugin->config.current_point = 0;
- else
- if(plugin->config.current_point == 2)
+ else if( plugin->config.current_point == 2 )
plugin->config.current_point = 3;
}
start_cursor_x = cursor_x;
start_cursor_y = cursor_y;
- if(alt_down() || shift_down())
- {
- if(alt_down())
- state = PerspectiveCanvas::DRAG_FULL;
- else
- state = PerspectiveCanvas::ZOOM;
-
+ if( alt_down() || shift_down() ) {
+ state = alt_down() ?
+ PerspectiveCanvas::DRAG_FULL :
+ PerspectiveCanvas::ZOOM;
// Get starting positions
start_x1 = plugin->config.x1;
start_y1 = plugin->config.y1;
start_x4 = plugin->config.x4;
start_y4 = plugin->config.y4;
}
- else
- {
+ else {
state = PerspectiveCanvas::DRAG;
-
// Get starting positions
start_x1 = plugin->get_current_x();
start_y1 = plugin->get_current_y();
int PerspectiveCanvas::button_release_event()
{
- if(state != PerspectiveCanvas::NONE)
- {
+ if( state != PerspectiveCanvas::NONE ) {
state = PerspectiveCanvas::NONE;
return 1;
}
int PerspectiveCanvas::cursor_motion_event()
{
- if(state != PerspectiveCanvas::NONE)
- {
+ if( state != PerspectiveCanvas::NONE ) {
int w = get_w() - 1;
int h = get_h() - 1;
- if(state == PerspectiveCanvas::DRAG)
- {
+ if( state == PerspectiveCanvas::DRAG ) {
plugin->set_current_x((float)(get_cursor_x() - start_cursor_x) / w * 100 + start_x1);
plugin->set_current_y((float)(get_cursor_y() - start_cursor_y) / h * 100 + start_y1);
}
- else
- if(state == PerspectiveCanvas::DRAG_FULL)
- {
+ else if( state == PerspectiveCanvas::DRAG_FULL ) {
plugin->config.x1 = ((float)(get_cursor_x() - start_cursor_x) / w * 100 + start_x1);
plugin->config.y1 = ((float)(get_cursor_y() - start_cursor_y) / h * 100 + start_y1);
plugin->config.x2 = ((float)(get_cursor_x() - start_cursor_x) / w * 100 + start_x2);
plugin->config.x4 = ((float)(get_cursor_x() - start_cursor_x) / w * 100 + start_x4);
plugin->config.y4 = ((float)(get_cursor_y() - start_cursor_y) / h * 100 + start_y4);
}
- else
- if(state == PerspectiveCanvas::ZOOM)
- {
- float center_x = (start_x1 +
- start_x2 +
- start_x3 +
- start_x4) / 4;
- float center_y = (start_y1 +
- start_y2 +
- start_y3 +
- start_y4) / 4;
+ else if( state == PerspectiveCanvas::ZOOM ) {
+ float center_x = (start_x1 + start_x2 + start_x3 + start_x4) / 4;
+ float center_y = (start_y1 + start_y2 + start_y3 + start_y4) / 4;
float zoom = (float)(get_cursor_y() - start_cursor_y + 640) / 640;
plugin->config.x1 = center_x + (start_x1 - center_x) * zoom;
plugin->config.y1 = center_y + (start_y1 - center_y) * zoom;
}
-
-
-
-
PerspectiveCoord::PerspectiveCoord(PerspectiveWindow *gui,
- PerspectiveMain *plugin,
- int x,
- int y,
- float value,
- int is_x)
+ PerspectiveMain *plugin, int x, int y, float value, int is_x)
: BC_TumbleTextBox(gui, value, (float)-100, (float)200, x, y, 100)
{
this->plugin = plugin;
int PerspectiveCoord::handle_event()
{
- if(is_x)
- plugin->set_current_x(atof(get_text()));
+ float v = atof(get_text());
+ if( is_x )
+ plugin->set_current_x(v);
else
- plugin->set_current_y(atof(get_text()));
+ plugin->set_current_y(v);
((PerspectiveWindow*)plugin->thread->window)->update_canvas();
plugin->send_configure_change();
return 1;
}
-
-
-
-
-
-
-PerspectiveReset::PerspectiveReset(PerspectiveMain *plugin,
- int x,
- int y)
+PerspectiveReset::PerspectiveReset(PerspectiveMain *plugin, int x, int y)
: BC_GenericButton(x, y, _("Reset"))
{
this->plugin = plugin;
}
int PerspectiveReset::handle_event()
{
- plugin->config.x1 = 0;
- plugin->config.y1 = 0;
- plugin->config.x2 = 100;
- plugin->config.y2 = 0;
- plugin->config.x3 = 100;
- plugin->config.y3 = 100;
- plugin->config.x4 = 0;
- plugin->config.y4 = 100;
+ plugin->config.x1 = 0; plugin->config.y1 = 0;
+ plugin->config.x2 = 100; plugin->config.y2 = 0;
+ plugin->config.x3 = 100; plugin->config.y3 = 100;
+ plugin->config.x4 = 0; plugin->config.y4 = 100;
((PerspectiveWindow*)plugin->thread->window)->update_canvas();
((PerspectiveWindow*)plugin->thread->window)->update_coord();
plugin->send_configure_change();
}
-
-
-
-
-
-
-
-
-
PerspectiveMode::PerspectiveMode(PerspectiveMain *plugin,
- int x,
- int y,
- int value,
- char *text)
+ int x, int y, int value, char *text)
: BC_Radial(x, y, plugin->config.mode == value, text)
{
this->plugin = plugin;
}
-
-
PerspectiveDirection::PerspectiveDirection(PerspectiveMain *plugin,
int x,
int y,
}
+int PerspectiveAffineItem::handle_event()
+{
+ ((PerspectiveAffine *)get_popup_menu())->update(id);
+ return 1;
+}
+PerspectiveAffine::PerspectiveAffine(PerspectiveWindow *gui, int x, int y)
+ : BC_PopupMenu(x, y, 100, "", 1)
+{
+ this->gui = gui;
+ affine_modes[AffineEngine::AF_DEFAULT] = _("default");
+ affine_modes[AffineEngine::AF_NEAREST] = _("Nearest");
+ affine_modes[AffineEngine::AF_LINEAR] = _("Linear");
+ affine_modes[AffineEngine::AF_CUBIC] = _("Cubic");
+ mode = -1;
+}
+PerspectiveAffine::~PerspectiveAffine()
+{
+ int id = total_items();
+ while( --id >= 0 )
+ remove_item(get_item(id));
+ for( int id=0; id<n_modes; ++id )
+ delete affine_items[id];
+}
+void PerspectiveAffine::affine_item(int id)
+{
+ affine_items[id] = new PerspectiveAffineItem(affine_modes[id], id);
+ add_item(affine_items[id]);
+}
+void PerspectiveAffine::create_objects()
+{
+ affine_item(AffineEngine::AF_DEFAULT);
+ affine_item(AffineEngine::AF_NEAREST);
+ affine_item(AffineEngine::AF_LINEAR);
+ affine_item(AffineEngine::AF_CUBIC);
+ update(gui->plugin->config.smoothing, 0);
+}
-
-
-
-
-
-
+void PerspectiveAffine::update(int mode, int send)
+{
+ if( this->mode == mode ) return;
+ this->mode = mode;
+ set_text(affine_modes[mode]);
+ gui->plugin->config.smoothing = mode;
+ if( send ) gui->plugin->send_configure_change();
+}
PerspectiveMain::PerspectiveMain(PluginServer *server)
: PluginVClient(server)
int PerspectiveMain::is_realtime() { return 1; }
-
NEW_WINDOW_MACRO(PerspectiveMain, PerspectiveWindow)
LOAD_CONFIGURATION_MACRO(PerspectiveMain, PerspectiveConfig)
-
-
void PerspectiveMain::update_gui()
{
- if(thread)
- {
+ if( !thread ) return;
//printf("PerspectiveMain::update_gui 1\n");
- thread->window->lock_window();
+ thread->window->lock_window();
+ PerspectiveWindow *gui = (PerspectiveWindow*)thread->window;
//printf("PerspectiveMain::update_gui 2\n");
- load_configuration();
- ((PerspectiveWindow*)thread->window)->update_coord();
- ((PerspectiveWindow*)thread->window)->update_mode();
- ((PerspectiveWindow*)thread->window)->update_canvas();
- thread->window->unlock_window();
+ load_configuration();
+ gui->update_coord();
+ gui->update_mode();
+ gui->update_canvas();
+ thread->window->unlock_window();
//printf("PerspectiveMain::update_gui 3\n");
- }
}
output.tag.set_property("Y4", config.y4);
output.tag.set_property("MODE", config.mode);
+ output.tag.set_property("SMOOTHING", config.smoothing);
output.tag.set_property("FORWARD", config.forward);
output.tag.set_property("WINDOW_W", config.window_w);
output.tag.set_property("WINDOW_H", config.window_h);
void PerspectiveMain::read_data(KeyFrame *keyframe)
{
FileXML input;
-
input.set_shared_input(keyframe->get_data(), strlen(keyframe->get_data()));
-
int result = 0;
- while(!result)
- {
- result = input.read_tag();
-
- if(!result)
- {
- if(input.tag.title_is("PERSPECTIVE"))
- {
- config.x1 = input.tag.get_property("X1", config.x1);
- config.x2 = input.tag.get_property("X2", config.x2);
- config.x3 = input.tag.get_property("X3", config.x3);
- config.x4 = input.tag.get_property("X4", config.x4);
- config.y1 = input.tag.get_property("Y1", config.y1);
- config.y2 = input.tag.get_property("Y2", config.y2);
- config.y3 = input.tag.get_property("Y3", config.y3);
- config.y4 = input.tag.get_property("Y4", config.y4);
-
- config.mode = input.tag.get_property("MODE", config.mode);
- config.forward = input.tag.get_property("FORWARD", config.forward);
- config.window_w = input.tag.get_property("WINDOW_W", config.window_w);
- config.window_h = input.tag.get_property("WINDOW_H", config.window_h);
- }
+ while(!(result = input.read_tag()) ) {
+ if(input.tag.title_is("PERSPECTIVE")) {
+ config.x1 = input.tag.get_property("X1", config.x1);
+ config.x2 = input.tag.get_property("X2", config.x2);
+ config.x3 = input.tag.get_property("X3", config.x3);
+ config.x4 = input.tag.get_property("X4", config.x4);
+ config.y1 = input.tag.get_property("Y1", config.y1);
+ config.y2 = input.tag.get_property("Y2", config.y2);
+ config.y3 = input.tag.get_property("Y3", config.y3);
+ config.y4 = input.tag.get_property("Y4", config.y4);
+
+ config.mode = input.tag.get_property("MODE", config.mode);
+ config.smoothing = input.tag.get_property("SMOOTHING", config.smoothing);
+ config.forward = input.tag.get_property("FORWARD", config.forward);
+ config.window_w = input.tag.get_property("WINDOW_W", config.window_w);
+ config.window_h = input.tag.get_property("WINDOW_H", config.window_h);
}
}
}
float PerspectiveMain::get_current_x()
{
- switch(config.current_point)
- {
- case 0:
- return config.x1;
- break;
- case 1:
- return config.x2;
- break;
- case 2:
- return config.x3;
- break;
- case 3:
- return config.x4;
- break;
+ switch( config.current_point ) {
+ case 0: return config.x1;
+ case 1: return config.x2;
+ case 2: return config.x3;
+ case 3: return config.x4;
}
return 0;
}
float PerspectiveMain::get_current_y()
{
- switch(config.current_point)
- {
- case 0:
- return config.y1;
- break;
- case 1:
- return config.y2;
- break;
- case 2:
- return config.y3;
- break;
- case 3:
- return config.y4;
- break;
+ switch( config.current_point ) {
+ case 0: return config.y1;
+ case 1: return config.y2;
+ case 2: return config.y3;
+ case 3: return config.y4;
}
return 0;
}
void PerspectiveMain::set_current_x(float value)
{
- switch(config.current_point)
- {
- case 0:
- config.x1 = value;
- break;
- case 1:
- config.x2 = value;
- break;
- case 2:
- config.x3 = value;
- break;
- case 3:
- config.x4 = value;
- break;
+ switch( config.current_point ) {
+ case 0: config.x1 = value; break;
+ case 1: config.x2 = value; break;
+ case 2: config.x3 = value; break;
+ case 3: config.x4 = value; break;
}
}
void PerspectiveMain::set_current_y(float value)
{
- switch(config.current_point)
- {
- case 0:
- config.y1 = value;
- break;
- case 1:
- config.y2 = value;
- break;
- case 2:
- config.y3 = value;
- break;
- case 3:
- config.y4 = value;
- break;
+ switch( config.current_point ) {
+ case 0: config.y1 = value; break;
+ case 1: config.y2 = value; break;
+ case 2: config.y3 = value; break;
+ case 3: config.y4 = value; break;
}
}
-
-
int PerspectiveMain::process_buffer(VFrame *frame,
- int64_t start_position,
- double frame_rate)
+ int64_t start_position, double frame_rate)
{
/*int need_reconfigure =*/ load_configuration();
+ int smoothing = config.smoothing;
+// default smoothing uses opengl if possible
+ int use_opengl = smoothing != AffineEngine::AF_DEFAULT ? 0 :
+// Opengl does some funny business with stretching.
+ config.mode == AffineEngine::PERSPECTIVE ||
+ config.mode == AffineEngine::SHEER ? get_use_opengl() : 0;
+
+ read_frame(frame, 0, start_position, frame_rate, use_opengl);
// Do nothing
+
if( EQUIV(config.x1, 0) && EQUIV(config.y1, 0) &&
- EQUIV(config.x2, 100) && EQUIV(config.y2, 0) &&
- EQUIV(config.x3, 100) && EQUIV(config.y3, 100) &&
- EQUIV(config.x4, 0) && EQUIV(config.y4, 100))
- {
- read_frame(frame,
- 0,
- start_position,
- frame_rate,
- get_use_opengl());
+ EQUIV(config.x2, 100) && EQUIV(config.y2, 0) &&
+ EQUIV(config.x3, 100) && EQUIV(config.y3, 100) &&
+ EQUIV(config.x4, 0) && EQUIV(config.y4, 100) )
return 1;
+
+ if( !engine ) {
+ int cpus = get_project_smp() + 1;
+ engine = new AffineEngine(cpus, cpus);
}
+ engine->set_interpolation(smoothing);
-// Opengl does some funny business with stretching.
- int use_opengl = get_use_opengl() &&
- (config.mode == AffineEngine::PERSPECTIVE ||
- config.mode == AffineEngine::SHEER);
- read_frame(frame,
- 0,
- start_position,
- frame_rate,
- use_opengl);
-
- if(!engine) engine = new AffineEngine(get_project_smp() + 1,
- get_project_smp() + 1);
-
- if(use_opengl)
+ if( use_opengl )
return run_opengl();
-
-
this->input = frame;
this->output = frame;
- int w = frame->get_w();
- int h = frame->get_h();
+ int w = frame->get_w(), need_w = w;
+ int h = frame->get_h(), need_h = h;
int color_model = frame->get_color_model();
-
- if(temp &&
- config.mode == AffineEngine::STRETCH &&
- (temp->get_w() != w * AFFINE_OVERSAMPLE ||
- temp->get_h() != h * AFFINE_OVERSAMPLE))
- {
- delete temp;
- temp = 0;
- }
- else
- if(temp &&
- (config.mode == AffineEngine::PERSPECTIVE ||
- config.mode == AffineEngine::SHEER) &&
- (temp->get_w() != w ||
- temp->get_h() != h))
- {
- delete temp;
- temp = 0;
- }
-
- if(config.mode == AffineEngine::STRETCH)
- {
- if(!temp)
- {
- temp = new VFrame(0,
- -1,
- w * AFFINE_OVERSAMPLE,
- h * AFFINE_OVERSAMPLE,
- color_model,
- -1);
- }
- temp->clear_frame();
- }
-
- if(config.mode == AffineEngine::PERSPECTIVE ||
- config.mode == AffineEngine::SHEER)
- {
- if(frame->get_rows()[0] == frame->get_rows()[0])
- {
- if(!temp)
- {
- temp = new VFrame(0,
- -1,
- w,
- h,
- color_model,
- -1);
+ switch( config.mode ) {
+ case AffineEngine::STRETCH:
+ need_w *= AFFINE_OVERSAMPLE;
+ need_h *= AFFINE_OVERSAMPLE;
+ case AffineEngine::SHEER:
+ case AffineEngine::PERSPECTIVE:
+ if( temp ) {
+ if( temp->get_w() != need_w || temp->get_h() != need_h ||
+ temp->get_color_model() != color_model ) {
+ delete temp; temp = 0;
}
- temp->copy_from(input);
- input = temp;
}
+ if( !temp )
+ temp = new VFrame(need_w, need_h, color_model);
+ break;
+ }
+ switch( config.mode ) {
+ case AffineEngine::STRETCH:
+ temp->clear_frame();
+ break;
+ case AffineEngine::PERSPECTIVE:
+ case AffineEngine::SHEER:
+ temp->copy_from(input);
+ input = temp;
output->clear_frame();
+ break;
+ default:
+ delete temp; temp = 0;
+ break;
}
-
- engine->process(output,
- input,
- temp,
- config.mode,
- config.x1,
- config.y1,
- config.x2,
- config.y2,
- config.x3,
- config.y3,
- config.x4,
- config.y4,
+ engine->process(output, input, temp, config.mode,
+ config.x1, config.y1, config.x2, config.y2,
+ config.x3, config.y3, config.x4, config.y4,
config.forward);
-
-
-
// Resample
- if(config.mode == AffineEngine::STRETCH)
- {
-#define RESAMPLE(type, components, chroma_offset) \
-{ \
- for(int i = 0; i < h; i++) \
- { \
- type *out_row = (type*)output->get_rows()[i]; \
- type *in_row1 = (type*)temp->get_rows()[i * AFFINE_OVERSAMPLE]; \
- type *in_row2 = (type*)temp->get_rows()[i * AFFINE_OVERSAMPLE + 1]; \
- for(int j = 0; j < w; j++) \
- { \
- out_row[0] = (in_row1[0] + \
- in_row1[components] + \
- in_row2[0] + \
- in_row2[components]) / \
- AFFINE_OVERSAMPLE / \
- AFFINE_OVERSAMPLE; \
- out_row[1] = ((in_row1[1] + \
- in_row1[components + 1] + \
- in_row2[1] + \
- in_row2[components + 1]) - \
- chroma_offset * \
- AFFINE_OVERSAMPLE * \
- AFFINE_OVERSAMPLE) / \
- AFFINE_OVERSAMPLE / \
- AFFINE_OVERSAMPLE + \
- chroma_offset; \
- out_row[2] = ((in_row1[2] + \
- in_row1[components + 2] + \
- in_row2[2] + \
- in_row2[components + 2]) - \
- chroma_offset * \
- AFFINE_OVERSAMPLE * \
- AFFINE_OVERSAMPLE) / \
- AFFINE_OVERSAMPLE / \
- AFFINE_OVERSAMPLE + \
- chroma_offset; \
- if(components == 4) \
- { \
- out_row[3] = (in_row1[3] + \
- in_row1[components + 3] + \
- in_row2[3] + \
- in_row2[components + 3]) / \
- AFFINE_OVERSAMPLE / \
- AFFINE_OVERSAMPLE; \
- } \
- out_row += components; \
- in_row1 += components * AFFINE_OVERSAMPLE; \
- in_row2 += components * AFFINE_OVERSAMPLE; \
- } \
- } \
-}
-
- switch(frame->get_color_model())
- {
- case BC_RGB_FLOAT:
- RESAMPLE(float, 3, 0)
- break;
- case BC_RGB888:
- RESAMPLE(unsigned char, 3, 0)
- break;
- case BC_RGBA_FLOAT:
- RESAMPLE(float, 4, 0)
- break;
- case BC_RGBA8888:
- RESAMPLE(unsigned char, 4, 0)
- break;
- case BC_YUV888:
- RESAMPLE(unsigned char, 3, 0x80)
- break;
- case BC_YUVA8888:
- RESAMPLE(unsigned char, 4, 0x80)
- break;
- case BC_RGB161616:
- RESAMPLE(uint16_t, 3, 0)
- break;
- case BC_RGBA16161616:
- RESAMPLE(uint16_t, 4, 0)
- break;
- case BC_YUV161616:
- RESAMPLE(uint16_t, 3, 0x8000)
- break;
- case BC_YUVA16161616:
- RESAMPLE(uint16_t, 4, 0x8000)
- break;
+ if( config.mode == AffineEngine::STRETCH ) {
+
+#define RESAMPLE(tag, type, components, chroma_offset) \
+case tag: { \
+ int os = AFFINE_OVERSAMPLE, os2 = os*os; \
+ for( int i=0; i<h; ++i ) { \
+ type *out_row = (type*)output->get_rows()[i]; \
+ type *in_row1 = (type*)temp->get_rows()[i * os]; \
+ type *in_row2 = (type*)temp->get_rows()[i * os + 1]; \
+ for( int j=0; j<w; ++j ) { \
+ out_row[0] = \
+ ( in_row1[0] + in_row1[components + 0] + \
+ in_row2[0] + in_row2[components + 0] ) / os2; \
+ out_row[1] = \
+ ( in_row1[1] + in_row1[components + 1] + \
+ in_row2[1] + in_row2[components + 1] ) / os2; \
+ out_row[2] = \
+ ( in_row1[2] + in_row1[components + 2] + \
+ in_row2[2] + in_row2[components + 2] ) / os2; \
+ if( components == 4 ) { \
+ out_row[3] = \
+ ( in_row1[3] + in_row1[components + 3] + \
+ in_row2[3] + in_row2[components + 3] ) / os2; \
+ } \
+ out_row += components; \
+ in_row1 += components * os; \
+ in_row2 += components * os; \
+ } \
+ } \
+} break
+
+ switch( frame->get_color_model() ) {
+ RESAMPLE( BC_RGB_FLOAT, float, 3, 0 );
+ RESAMPLE( BC_RGB888, unsigned char, 3, 0 );
+ RESAMPLE( BC_RGBA_FLOAT, float, 4, 0 );
+ RESAMPLE( BC_RGBA8888, unsigned char, 4, 0 );
+ RESAMPLE( BC_YUV888, unsigned char, 3, 0x80 );
+ RESAMPLE( BC_YUVA8888, unsigned char, 4, 0x80 );
+ RESAMPLE( BC_RGB161616, uint16_t, 3, 0 );
+ RESAMPLE( BC_RGBA16161616, uint16_t, 4, 0 );
+ RESAMPLE( BC_YUV161616, uint16_t, 3, 0x8000 );
+ RESAMPLE( BC_YUVA16161616, uint16_t, 4, 0x8000 );
}
}
{
#ifdef HAVE_GL
engine->set_opengl(1);
- engine->process(get_output(),
- get_output(),
- get_output(),
- config.mode,
- config.x1,
- config.y1,
- config.x2,
- config.y2,
- config.x3,
- config.y3,
- config.x4,
- config.y4,
+ engine->process(get_output(), get_output(), get_output(), config.mode,
+ config.x1, config.y1, config.x2, config.y2,
+ config.x3, config.y3, config.x4, config.y4,
config.forward);
engine->set_opengl(0);
return 0;
#endif
}
-
-
-
-
-