delete rotate;
}
-const char* RadialBlurMain::plugin_title() { return _("Radial Blur"); }
+const char* RadialBlurMain::plugin_title() { return N_("Radial Blur"); }
int RadialBlurMain::is_realtime() { return 1; }
this->output = frame;
- if(!temp) temp = new VFrame(0,
- -1,
- frame->get_w(),
- frame->get_h(),
- frame->get_color_model(),
- -1);
+ if(!temp)
+ temp = new VFrame(frame->get_w(), frame->get_h(),
+ frame->get_color_model(), 0);
temp->copy_from(frame);
this->input = temp;