rework histogram_bezier, init wm icon set_icon(gg), update de.po+msg/txt
[goodguy/history.git] / cinelerra-5.1 / plugins / rgb601 / rgb601.C
index c67de4aff1e1a36ea7c8fa471591113e482216f7..e9ec7e39fbf71f6d706de140d81f767856ec0ff4 100644 (file)
@@ -51,7 +51,7 @@ RGB601Main::~RGB601Main()
 
 }
 
-const char* RGB601Main::plugin_title() { return _("RGB - 601"); }
+const char* RGB601Main::plugin_title() { return N_("RGB - 601"); }
 int RGB601Main::is_realtime() { return 1; }
 
 
@@ -87,7 +87,7 @@ void RGB601Main::save_data(KeyFrame *keyframe)
        FileXML output;
 
 // cause data to be stored directly in text
-       output.set_shared_output(keyframe->get_data(), MESSAGESIZE);
+       output.set_shared_output(keyframe->xbuf);
        output.tag.set_title("RGB601");
        output.tag.set_property("DIRECTION", config.direction);
        output.append_tag();
@@ -101,7 +101,7 @@ void RGB601Main::read_data(KeyFrame *keyframe)
 {
        FileXML input;
 
-       input.set_shared_input(keyframe->get_data(), strlen(keyframe->get_data()));
+       input.set_shared_input(keyframe->xbuf);
 
        int result = 0;
 
@@ -353,24 +353,22 @@ int RGB601Main::handle_opengl()
        get_output()->bind_texture(0);
 
        unsigned int frag_shader = 0;
-       switch(get_output()->get_color_model())
-       {
-               case BC_YUV888:
-               case BC_YUVA8888:
-                       frag_shader = VFrame::make_shader(0,
-                               config.direction == 1 ? yuv_fwd_frag : yuv_rev_frag,
-                               0);
+       switch( get_output()->get_color_model() ) {
+       case BC_YUV888:
+       case BC_YUVA8888:
+               frag_shader = VFrame::make_shader(0,
+                       config.direction == 1 ? yuv_fwd_frag : yuv_rev_frag,
+                       0);
                break;
 
-               default:
-                       frag_shader = VFrame::make_shader(0,
-                               config.direction == 1 ? rgb_fwd_frag : rgb_rev_frag,
-                               0);
+       default:
+               frag_shader = VFrame::make_shader(0,
+                       config.direction == 1 ? rgb_fwd_frag : rgb_rev_frag,
+                       0);
                break;
        }
 
-       if(frag_shader)
-       {
+       if( frag_shader > 0 ) {
                glUseProgram(frag_shader);
                glUniform1i(glGetUniformLocation(frag_shader, "tex"), 0);
        }