}
-const char* SwapMain::plugin_title() { return _("Swap channels"); }
+const char* SwapMain::plugin_title() { return N_("Swap channels"); }
int SwapMain::is_synthesis() { return 1; }
int SwapMain::is_realtime() { return 1; }
FileXML output;
// cause data to be stored directly in text
- output.set_shared_output(keyframe->get_data(), MESSAGESIZE);
+ output.set_shared_output(keyframe->xbuf);
output.tag.set_title("SWAPCHANNELS");
output.tag.set_property("RED", config.red);
output.tag.set_property("GREEN", config.green);
{
FileXML input;
- input.set_shared_input(keyframe->get_data(), strlen(keyframe->get_data()));
+ input.set_shared_input(keyframe->xbuf);
int result = 0;
get_output()->clear_pbuffer();
get_output()->bind_texture(0);
- unsigned int shader_id = VFrame::make_shader(0,
- output_frag,
- 0);
- glUseProgram(shader_id);
- glUniform1i(glGetUniformLocation(shader_id, "tex"), 0);
- glUniform1f(glGetUniformLocation(shader_id, "chroma_offset"),
- BC_CModels::is_yuv(get_output()->get_color_model()) ? 0.5 : 0.0);
+ unsigned int shader = VFrame::make_shader(0, output_frag, 0);
+ if( shader > 0 ) {
+ glUseProgram(shader);
+ glUniform1i(glGetUniformLocation(shader, "tex"), 0);
+ glUniform1f(glGetUniformLocation(shader, "chroma_offset"),
+ BC_CModels::is_yuv(get_output()->get_color_model()) ? 0.5 : 0.0);
+ }
get_output()->draw_texture();
glUseProgram(0);