"loadmode_dn.png",
"loadmode_checkedhi.png",
"loadmode_resource");
- new_toggle("loadmode_nested.png",
+
+ new_toggle("loadmode_edl_clip.png",
+ "loadmode_up.png",
+ "loadmode_hi.png",
+ "loadmode_checked.png",
+ "loadmode_dn.png",
+ "loadmode_checkedhi.png",
+ "loadmode_edl_clip");
+ new_toggle("loadmode_edl_nested.png",
"loadmode_up.png",
"loadmode_hi.png",
"loadmode_checked.png",
"loadmode_dn.png",
"loadmode_checkedhi.png",
- "loadmode_nested");
+ "loadmode_edl_nested");
+ new_toggle("loadmode_edl_fileref.png",
+ "loadmode_up.png",
+ "loadmode_hi.png",
+ "loadmode_checked.png",
+ "loadmode_dn.png",
+ "loadmode_checkedhi.png",
+ "loadmode_edl_fileref");
//There are differences here, but we won't change until the end.
//Specific to BD
"tumble_hi.png",
"tumble_bottom.png",
"tumble_top.png");
+ new_image_set("tumblepatch_data", 4,
+ "tumblepatch_up.png",
+ "tumblepatch_hi.png",
+ "tumblepatch_bottom.png",
+ "tumblepatch_top.png");
resources->listbox_button = new_image_set(4,
"listbox_button_up.png",
"listbox_button_hi.png",
"drawpatch_dn.png",
"drawpatch_checkedhi.png");
+ new_toggle("masterpatch.png",
+ "patch_up.png",
+ "patch_hi.png",
+ "patch_checked.png",
+ "patch_dn.png",
+ "patch_checkedhi.png",
+ "masterpatch_data");
+
new_image_set("mutepatch_data",
5,
splice_data = new_button("splice.png", editpanel_up, editpanel_hi, editpanel_dn, "slicebutton");
new_button("toclip.png", editpanel_up, editpanel_hi, editpanel_dn, "toclip");
new_button("goto.png", editpanel_up, editpanel_hi, editpanel_dn, "goto");
+ new_button("clapper.png", editpanel_up, editpanel_hi, editpanel_dn, "clapperbutton");
new_button("top_justify.png", editpanel_up, editpanel_hi, editpanel_dn, "top_justify");
new_button("undo.png", editpanel_up, editpanel_hi, editpanel_dn, "undo");
new_button("wrench.png", "editpanelW_up.png", "editpanelW_hi.png", "editpanelW_dn.png", "wrench");
new_image("locklabels_dn.png"), // can't have seperate down for each!!??
new_image("locklabels_unlockedhi.png"),
"locklabels");
+ new_toggle("gang0.png", editpanel_up, editpanel_hi, editpanel_checked, editpanel_dn, editpanel_checkedhi, "gang0");
+ new_toggle("gang1.png", editpanel_up, editpanel_hi, editpanel_checked, editpanel_dn, editpanel_checkedhi, "gang1");
+ new_toggle("gang2.png", editpanel_up, editpanel_hi, editpanel_checked, editpanel_dn, editpanel_checkedhi, "gang2");
//Is that necessary??
VFrame *cpanel_up = new_image("editpanel_up.png");
resources->medium_font = cstrdup(string);
channel_position_color = MEYELLOW;
- resources->meter_title_w = xS(25);
+ resources->meter_title_w = xS(28);
// (asset) edit info text color
edit_font_color = BLACK;
new_image1("resource64", "resource64.png");
new_image1("resource32", "resource32.png");
//Graphic Copied from default. Improve!!
- new_image1("plugin_bg_data", "plugin_bg.png");
- new_image1("title_bg_data", "title_bg.png");
- new_image1("vtimebar_bg_data", "vwindow_timebar.png");
+ new_image("plugin_bg_data", "plugin_bg.png");
+ new_image("title_bg_data", "title_bg.png");
+ new_image("vtimebar_bg_data", "vwindow_timebar.png");
}