--- /dev/null
+// local headers
+#include "includes/util.h"
+#include "includes/log.h"
+#include "includes/appdir_root_setup.h"
+
+
+namespace bf = boost::filesystem;
+
+namespace linuxdeploy {
+ using namespace desktopfile;
+
+ namespace core {
+ using namespace appdir;
+ using namespace log;
+
+
+ class AppDirRootSetup::Private {
+ public:
+ static constexpr auto APPRUN_HOOKS_DIRNAME = "apprun-hooks";
+
+ public:
+ const AppDir& appDir;
+
+ public:
+ explicit Private(const AppDir& appDir) : appDir(appDir) {}
+
+ public:
+ static void makeFileExecutable(const bf::path& path) {
+ bf::permissions(path,
+ bf::perms::owner_all | bf::perms::group_read | bf::perms::others_read |
+ bf::perms::group_exe | bf::perms::others_exe
+ );
+ }
+
+ public:
+ bool deployDesktopFileAndIcon(const DesktopFile& desktopFile) const {
+ ldLog() << "Deploying desktop file to AppDir root:" << desktopFile.path() << std::endl;
+
+ // copy desktop file to root directory
+ if (!appDir.createRelativeSymlink(desktopFile.path(), appDir.path())) {
+ ldLog() << LD_ERROR << "Failed to create link to desktop file in AppDir root:" << desktopFile.path() << std::endl;
+ return false;
+ }
+
+ // look for suitable icon
+ DesktopFileEntry iconEntry;
+
+ if (!desktopFile.getEntry("Desktop Entry", "Icon", iconEntry)) {
+ ldLog() << LD_ERROR << "Icon entry missing in desktop file:" << desktopFile.path() << std::endl;
+ return false;
+ }
+
+ bool iconDeployed = false;
+
+ const auto foundIconPaths = appDir.deployedIconPaths();
+
+ if (foundIconPaths.empty()) {
+ ldLog() << LD_ERROR << "Could not find icon executable for Icon entry:" << iconEntry.value() << std::endl;
+ return false;
+ }
+
+ for (const auto& iconPath : foundIconPaths) {
+ ldLog() << LD_DEBUG << "Icon found:" << iconPath << std::endl;
+
+ const bool matchesFilenameWithExtension = iconPath.filename() == iconEntry.value();
+
+ if (iconPath.stem() == iconEntry.value() || matchesFilenameWithExtension) {
+ if (matchesFilenameWithExtension) {
+ ldLog() << LD_WARNING << "Icon= entry filename contains extension" << std::endl;
+ }
+
+ ldLog() << "Deploying icon to AppDir root:" << iconPath << std::endl;
+
+ if (!appDir.createRelativeSymlink(iconPath, appDir.path())) {
+ ldLog() << LD_ERROR << "Failed to create symlink for icon in AppDir root:" << iconPath << std::endl;
+ return false;
+ }
+
+ iconDeployed = true;
+ break;
+ }
+ }
+
+ if (!iconDeployed) {
+ ldLog() << LD_ERROR << "Could not find suitable icon for Icon entry:" << iconEntry.value() << std::endl;
+ return false;
+ }
+
+ return true;
+ }
+
+ bool deployCustomAppRunFile(const bf::path& customAppRunPath) const {
+ // copy custom AppRun executable
+ ldLog() << "Deploying custom AppRun:" << customAppRunPath << std::endl;
+
+ const auto appRunPath = appDir.path() / "AppRun";
+
+ if (!appDir.copyFile(customAppRunPath, appRunPath))
+ return false;
+
+ ldLog() << "Making AppRun file executable: " << appRunPath << std::endl;
+ makeFileExecutable(appRunPath);
+
+ return true;
+ }
+
+ bool deployStandardAppRunFromDesktopFile(const DesktopFile& desktopFile, const bf::path& customAppRunPath) const {
+ // check if there is a custom AppRun already
+ // in that case, skip deployment of symlink
+ if (bf::exists(appDir.path() / "AppRun")) {
+ ldLog() << LD_WARNING << "Existing AppRun detected, skipping deployment of symlink" << std::endl;
+ } else {
+ // look for suitable binary to create AppRun symlink
+ DesktopFileEntry executableEntry;
+
+ if (!desktopFile.getEntry("Desktop Entry", "Exec", executableEntry)) {
+ ldLog() << LD_ERROR << "Exec entry missing in desktop file:" << desktopFile.path()
+ << std::endl;
+ return false;
+ }
+
+ auto executableName = util::split(executableEntry.value())[0];
+
+ const auto foundExecutablePaths = appDir.deployedExecutablePaths();
+
+ if (foundExecutablePaths.empty()) {
+ ldLog() << LD_ERROR << "Could not find suitable executable for Exec entry:" << executableName
+ << std::endl;
+ return false;
+ }
+
+ bool deployedExecutable = false;
+
+ for (const auto& executablePath : foundExecutablePaths) {
+ ldLog() << LD_DEBUG << "Executable found:" << executablePath << std::endl;
+
+ if (executablePath.filename() == executableName) {
+ ldLog() << "Deploying AppRun symlink for executable in AppDir root:" << executablePath
+ << std::endl;
+
+ if (!appDir.createRelativeSymlink(executablePath, appDir.path() / "AppRun")) {
+ ldLog() << LD_ERROR
+ << "Failed to create AppRun symlink for executable in AppDir root:"
+ << executablePath << std::endl;
+ return false;
+ }
+
+ deployedExecutable = true;
+ break;
+ }
+ }
+
+ if (!deployedExecutable) {
+ ldLog() << LD_ERROR << "Could not deploy symlink for executable: could not find suitable executable for Exec entry:" << executableName << std::endl;
+ return false;
+ }
+ }
+
+ return true;
+ }
+
+ bool deployAppRunWrapperIfNecessary() const {
+ const bf::path appRunPath(appDir.path() / "AppRun");
+ const bf::path wrappedAppRunPath(appRunPath.string() + ".wrapped");
+
+ const bf::path appRunHooksPath(appDir.path() / APPRUN_HOOKS_DIRNAME);
+
+ // first, we check whether there's that special directory containing hooks
+ if (!bf::is_directory(appRunHooksPath)) {
+ ldLog() << LD_DEBUG << "Could not find apprun-hooks dir, no need to deploy the AppRun wrapper" << std::endl;
+ return true;
+ }
+
+ // if there's no files in there we don't have to do anything
+ bf::directory_iterator firstRegularFile = std::find_if(
+ bf::directory_iterator(appRunHooksPath),
+ bf::directory_iterator{},
+ [](const bf::path& p) {
+ return bf::is_regular_file(p);
+ }
+ );
+ if (firstRegularFile == bf::directory_iterator{}) {
+ ldLog() << LD_WARNING << "Found an empty apprun-hooks directory, assuming there is no need to deploy the AppRun wrapper" << std::endl;
+ return true;
+ }
+
+ // any file within that directory is considered to be a script
+ // we can't perform any validity checks, that would be way too much complexity and even tools which
+ // claim they can, like e.g., shellcheck, aren't perfect, they only aid in avoiding bugs but cannot
+ // prevent them completely
+
+ // let's put together the wrapper script's contents
+ std::ostringstream oss;
+
+ oss << "#! /usr/bin/env bash" << std::endl
+ << std::endl
+ << "# autogenerated by makeappimage" << std::endl
+ << std::endl
+ << "# make sure errors in sourced scripts will cause this script to stop" << std::endl
+ << "set -e" << std::endl
+ << std::endl
+ << "this_dir=\"$(readlink -f \"$(dirname \"$0\")\")\"" << std::endl
+ << std::endl;
+
+ std::for_each(bf::directory_iterator(appRunHooksPath), bf::directory_iterator{}, [&oss](const bf::path& p) {
+ if (!bf::is_regular_file(p))
+ return;
+
+ oss << "source \"$this_dir\"/" << APPRUN_HOOKS_DIRNAME << "/" << p.filename() << std::endl;
+ });
+
+ oss << std::endl
+ << "exec \"$this_dir\"/AppRun.wrapped \"$@\"" << std::endl;
+
+ // first we need to make sure we're not running this more than once
+ // this might cause more harm than good
+ // we require the user to clean up the mess at first
+ // FIXME: try to find a way how to rewrap AppRun on subsequent runs or, even better, become idempotent
+ if (bf::exists(wrappedAppRunPath)) {
+ ldLog() << LD_WARNING << "Already found wrapped AppRun, using existing file/symlink" << std::endl;
+ } else {
+ // backup original AppRun
+ bf::rename(appRunPath, wrappedAppRunPath);
+ }
+
+ // in case the above check triggered a warning, it's possible that there is another AppRun in the AppDir
+ // this one has to be cleaned up in that case
+ if (bf::exists(appRunPath)) {
+ ldLog() << LD_WARNING << "Found an AppRun file/symlink, possibly due to re-run of makeappimage, "
+ "overwriting" << std::endl;
+ bf::remove(appRunPath);
+ }
+
+
+ // install new script
+ std::ofstream ofs(appRunPath.string());
+ ofs << oss.str();
+
+ // make sure data is written to disk
+ ofs.flush();
+ ofs.close();
+
+ // make new file executable
+ makeFileExecutable(appRunPath);
+
+ // we're done!
+ return true;
+ }
+ };
+
+ AppDirRootSetup::AppDirRootSetup(const AppDir& appDir) : d(new Private(appDir)) {}
+
+ bool AppDirRootSetup::run(const DesktopFile& desktopFile, const bf::path& customAppRunPath) const {
+ // first step that is always required is to deploy the desktop file and the corresponding icon
+ if (!d->deployDesktopFileAndIcon(desktopFile)) {
+ ldLog() << LD_DEBUG << "deployDesktopFileAndIcon returned false" << std::endl;
+ return false;
+ }
+
+ // the algorithm depends on whether the user wishes to deploy their own AppRun file
+ // in case they do, the algorithm shall deploy that file
+ // otherwise, the standard algorithm shall be run which takes information from the desktop file to
+ // deploy a symlink pointing to the AppImage's main binary
+ // this allows power users to define their own AppImage initialization steps or run different binaries
+ // based on parameters etc.
+ if (!customAppRunPath.empty()) {
+ if (!d->deployCustomAppRunFile(customAppRunPath)) {
+ ldLog() << LD_DEBUG << "deployCustomAppRunFile returned false" << std::endl;
+ return false;
+ }
+ } else {
+ if (!d->deployStandardAppRunFromDesktopFile(desktopFile, customAppRunPath)) {
+ ldLog() << LD_DEBUG << "deployStandardAppRunFromDesktopFile returned false" << std::endl;
+ return false;
+ }
+ }
+
+ // TODO: This code below can probably go, no plugin support anymore.
+ // plugins might need to run some initializing code to make certain features work
+ // these involve setting environment variables because libraries or frameworks don't support any other
+ // way of pointing them to resources inside the AppDir instead of looking into config files in locations
+ // inside the AppImage, etc.
+ // the makeappimage plugin specification states that if plugins put files into a specified directory in
+ // the AppImage, linuxdeploy will make sure they're run before running the regular AppRun
+ if (!d->deployAppRunWrapperIfNecessary()) {
+ ldLog() << LD_DEBUG << "deployAppRunWrapperIfNecessary returned false" << std::endl;
+ return false;
+ }
+
+ return true;
+ }
+ }
+}
+
+
+