simultaneously. Gang also causes Nudge parameters to synchronize
across all the ganged tracks.
\item[Master Track] Mark a track as \textit{master} serves when using \textit{Gang Channels} or \textit{Gang Media} mode. See \nameref{sub:displaying_tracks_ganged}
-\item[Track Data Height] \index{track height} this up/down toggle symbol to the immediate right
+\item[Track Data Height] \index{track!height} this up/down toggle symbol to the immediate right
of the 5 attributes, is used to individually resize each track. This makes
it very easy to temporarily expand or contract the size of that track either
by clickin with the left mouse button or using the middle wheel up/down.
with the arm option enabled, the other faders should follow. Hold
down the Shift key and drag a fader to center it on the original
source value (0 for audio, 100 for video).
-\item[Mixer] \index{mixer toggle} in the expanded patchbay for that track designates
+\item[Mixer] \index{mixers!toggle} in the expanded patchbay for that track designates
the multi-camera mixer mode.
\item[Overlay mode] \index{overlay pulldown} in the expanded patchbay is used for
porter-duff operations and is full explained in
toggle the track arming status. Press Shift-Tab while the cursor is
over a track to toggle the arming status of every other track.
-\paragraph{Automatic audio mappings} \index{audio map} Several convenience functions
+\paragraph{Automatic audio mappings} \index{audio!map} Several convenience functions
are provided for automatically setting the panning to several common
standards. They are listed in the Audio menu. These functions only
affect armed audio tracks. They are:
\begin{description}
-\item[Audio~$\rightarrow$~Map 1:1] \index{audio map 1:1} This maps every track to
+\item[Audio~$\rightarrow$~Map 1:1] \index{audio!map 1:1} This maps every track to
its own channel and wraps around when all the channels are
allocated. It is most useful for making 2 tracks with 2 channels map
to stereo and for making 6 tracks with 6 channels map to a 6 channel
sound card.
-\item[Audio~$\rightarrow$~Map 5.1:2] \index{audio map 5.1:2} This maps 6 tracks to 2
+\item[Audio~$\rightarrow$~Map 5.1:2] \index{audio!map 5.1:2} This maps 6 tracks to 2
channels. The project should have 2 channels when using this
function. Go to \texttt{Settings $\rightarrow$ Format} to set the
output channels to 2. This is most useful for down-mixing 5.1 audio
\section{Manipulating Tracks}%
\label{sec:manipulating_tracks}
-\index{tracks pulldowns}
+\index{track!pulldown}
Tracks in \CGG{} either contain audio or video. There is no special
designation for tracks other than the type of media they contain.
the other tracks.
\end{description}
-The \textbf{Audio} \index{audio pulldowns} and \textbf{Video pulldowns} \index{video pulldowns} each contain an
+The \textbf{Audio} \index{audio!pulldowns} and \textbf{Video pulldowns} \index{video!pulldown} each contain an
option to add a track of their specific type. In the case of audio,
the new track is put on the bottom of the timeline and the output
channel of the audio track is incremented by one. In the case of
\subsection{Displaying tracks: Ganged mode}%
\label{sub:displaying_tracks_ganged}
-\index{tracks: ganged mode}
+\index{track!ganged mode}
Often users working on media where Audio is the main focus, want all of a media's audio channels, whether stereo or 5:1 channels, to be treated as a single unit. They are more familiar with working with a DAW (Digital Audio Workstation software) and find that it takes extra work and a lot more care to have to individually manage audio tracks rather than have them automatically edited as a ganged group.
timeline stays unchanged while new resources are brought in. Go to
the Resources window \index{resources window} and select the Media folder. The newly loaded
resources will appear. Double click on a resource or drag it from
-the media side of the window over to the Viewer window \index{viewer window}.
+the media side of the window over to the Viewer window \index{viewer!window}.
Check to make sure there are enough armed tracks on the timeline to
put the subsections of source material that you want. Usually this
timeline and select the paste button. Assuming no In/Out points are
defined on the timeline this performs a cut and paste operation.
-Most editing operations are listed in the \textit{Edit} pulldown \index{edit pulldown}. Some of
+Most editing operations are listed in the \textit{Edit} pulldown \index{edit!pulldown}. Some of
them have a button on the program control toolbar as well as a
keyboard shortcut. The keyboard shortcut is in parenthesis here.
best to have \texttt{Settings $\rightarrow$ Align cursor on
frames} \index{align cursor on frames}. When a blade cut occurs, the edges are created as
\textit{hard edges}. \index{hard edge} These are edges that cannot be deleted by
-track optimizations \index{timeline optimization}.
+track optimizations \index{timeline!optimization}.
%
\CGG{} has built-in optimization on the timeline. So that whenever
two parts on the timeline are sequential frames, it automatically
\begin{enumerate}
\item Create some video and audio tracks on the timeline using
- the \textit{Video} \index{video pulldown} and \textit{Audio} \index{audio pulldown} pulldowns.
+ the \textit{Video} \index{video!pulldown} and \textit{Audio} \index{audio!pulldown} pulldowns.
\item Open the Media folder in the Resources window. Make sure
the necessary tracks are armed and drag a media file from the
Resources window to the timeline \index{timeline}. If the media has video, drag it
\subsection{Copy/Paste Behavior}%
\label{sub:copy_paste_behavior}
-\index{drag and drop: MMB options}
+\index{drag and drop!MMB options}
There are many options for moving, copying, pasting, inserting, and
deleting selected \textit{edits}, more commonly referred to by the
user as \textit{clips}, when in the Drag and Drop (arrow) editing
mode. This makes it easier to avoid constantly having to disarm/arm
-tracks. To create a selection \index{edits selection} move the cursor over the clip and
+tracks. To create a selection \index{edit!selection} move the cursor over the clip and
just click the left mouse button; remove a selection by left mouse
button click again. This will mark your selection with a colored
border which contains some red. The easiest way to initially use
\label{syb:snapping_cutting_dragging}
\index{snap}
-\paragraph{Cutting/Snapping edits} \index{edits: cut with snap} cuts from an edit handle to the
+\paragraph{Cutting/Snapping edits} \index{edit!cut with snap} cuts from an edit handle to the
insert point. There are Edit Panel buttons which normally are used
to move to the previous or next edit handle/label.
\end{tabular}
\end{center}
-\paragraph{Drag Snapping} \index{edits: drag with snap} if you hold down the Ctrl + Alt keys while
+\paragraph{Drag Snapping} \index{edit!drag with snap} if you hold down the Ctrl + Alt keys while
dragging using the mouse, once the clip gets near to an edit, a
label, an in/out pointer or the start/end of the timeline, the
dragged clip will snap next to that marker. The 2 will now be
\subsection{Grouping edits}%
\label{sub:grouping_edits}
-\index{edits: grouping}
+\index{edit!grouping}
\CGG{} recognizes as a group, the edits of different armed tracks
that have aligned beginnings, regardless of whether they have the
method of Grouping of edits is performed as follows:
\begin{enumerate}
-\item Select \index{edits selection} each of the clips you would like to be part of a
+\item Select \index{edit!selection} each of the clips you would like to be part of a
group.
\item Use the desired Copy mode as described above to get into
the buffer.
\subsection{Dragging Groups}%
\label{sub:dragging_groups}
-\index{edits: dragging group}
+\index{edit!dragging group}
Dragging while in \textit{Drop and Drag editing mode} (arrow mode)
-is really easy. Just select \index{edits selection} the clip or clips you want to drag
+is really easy. Just select \index{edit!selection} the clip or clips you want to drag
using the left mouse button, then put your cursor over one of them
and drag while holding down the left mouse button. Keyframes,
autos, labels, and plugins will also be dragged. Dragging honors
\subsection{Selection Methods}%
\label{sub:selection_method}
-\index{edits selection}
+\index{edit!selection}
\index{active region}
Concerning \textit{Selection} methods, the following information is
is input for the vertical style cut/paste drag/drop editing.
More recently, in addition to the column oriented timeline drag
-selection, there is now \textit{group} \index{edits: grouping} capabilities which have
+selection, there is now \textit{group} \index{edit!grouping} capabilities which have
various \textit{edit} selections. These are created in the Drag and
Drop editing mode by clicking edits to toggle
select/deselection. These groups are input to a different (more
\item Release the Alt key
\end{enumerate}
-\section{Inter-View Mode\;/\;Identifying Source Targets}%
+\section{Inter-View Mode -- Identifying Source Targets}%
\label{sec:inter-view_identifying_source_target}
\index{inter-view}
\item Ctrl-click on the bottom bar and the timeline and composer
are re-positioned to the beginning of that edit.
\item Shift-click on the bottom bar and a \textit{selection} is
- made of that section in the timeline and the composer is updated
+ made of that section in the timeline and the compqoser is updated
with that start position.
\end{itemize}
\subsection{Edit Length}%
\label{sub:edit-lenght}
-\index{edit length}
+\index{edit!length}
To set the length of an edit in the timeline, select the region
which contains the edit to be modified. Now select the menu bar
\label{fig:multi-view01}
\end{figure}
-\section[ShuttlePROv2 and ShuttleXpress Jog Wheels for Editing]{ShuttlePROv2 and ShuttleXpress Jog Wheels for Editing\protect\footnote{programmatic specifications from Eric Messick}}%
+\section[ShuttlePROv2 and ShuttleXpress Jog Wheels for Editing]{ShuttlePROv2 and ShuttleXpress Jog Wheels for Editing}%
\label{sec:shuttle_jog_wheels_editing}
\index{shuttle pro v2 and shuttlexpress}
-The ShuttlePROv2 and ShuttleXpress are affordable jog wheels which
+The ShuttlePROv2 and ShuttleXpress are affordable jog wheels\protect\footnote{programmatic specifications from Eric Messick} which
can be useful for working with Cin, especially if you do a lot of
playing forward/backward, fast/slow/normal, and single frames
(figure~\ref{fig:shuttle}).