X-Git-Url: http://git.cinelerra-gg.org/git/?a=blobdiff_plain;f=cinelerra-5.1%2Fcinelerra%2Frender.h;h=ba7461ec5a8d25edfd0dc974b28c349f16702709;hb=114b45040c8027671cbe50e7d6cecb28bf73b35f;hp=6faf558903f8b8e46b62545383070d49a73c2211;hpb=e5d1c3ec8b49e9e4cd31f30e991f52ab11de93b1;p=goodguy%2Fhistory.git diff --git a/cinelerra-5.1/cinelerra/render.h b/cinelerra-5.1/cinelerra/render.h index 6faf5589..ba7461ec 100644 --- a/cinelerra-5.1/cinelerra/render.h +++ b/cinelerra-5.1/cinelerra/render.h @@ -112,8 +112,7 @@ public: void start_batches(ArrayList *jobs); // The batches are processed in the foreground in non interactive mode. void start_batches(ArrayList *jobs, - BC_Hash *boot_defaults, - Preferences *preferences); + BC_Hash *boot_defaults, Preferences *batch_prefs); // Called by BatchRender to stop the operation. void stop_operation(); BC_Window* new_gui(); @@ -129,8 +128,9 @@ public: // force asset parameters regardless of window // This should be integrated into the Asset Class. static int check_asset(EDL *edl, Asset &asset); -// Fix strategy to conform with using renderfarm. - static int fix_strategy(int strategy, int use_renderfarm); +// strategy to conform with using renderfarm. + static int get_strategy(int use_renderfarm, int use_labels); + int get_strategy(); // Force filename to have a 0 padded number if rendering to a list. int check_numbering(Asset &asset); static void create_filename(char *path, @@ -152,6 +152,7 @@ public: void start_progress(); void stop_progress(); + void show_progress(); // Procedure the run function should use. int mode; @@ -169,7 +170,6 @@ public: // Background compression must be disabled when direct frame copying and reenabled afterwards int direct_frame_copying; -// Copy of mwindow preferences or pointer to another preferences object Preferences *preferences; VFrame *compressed_output; MainProgressBar *progress; @@ -179,7 +179,7 @@ public: PlayableTracks *playable_tracks; PackageDispatcher *packages; Mutex *package_lock, *counter_lock; - int strategy; + int use_labels; int range_type; // Total selection to render in seconds double total_start, total_end;