X-Git-Url: http://git.cinelerra-gg.org/git/?a=blobdiff_plain;f=cinelerra-5.1%2Finfo%2Fplugins.txt;h=c678b0262cf547ddd670de4215a03c61231f5e85;hb=09a376184b24f90b293d49bfc1b0add80d536a75;hp=94c0e6890f636691480fee949d99ae5f1a564744;hpb=b78e8ac7987fbf35a4ba60534c4a3d2b290562b9;p=goodguy%2Fhistory.git diff --git a/cinelerra-5.1/info/plugins.txt b/cinelerra-5.1/info/plugins.txt index 94c0e689..c678b026 100644 --- a/cinelerra-5.1/info/plugins.txt +++ b/cinelerra-5.1/info/plugins.txt @@ -1,8 +1,10 @@ # plugin info # # Name of plugin followed by: and then description. -# Additional lines start with a blank/tab. -# +# Additional lines start with 2 tabs. +# Lines should be less than 70 characters long. +#123456789012345678901234567890123456789012345678901234567890123456789 +# For usage/readability, a period (.) creates space. 1080 to 480: Extracts 2 1920x540 fields from 1920x1080 image, resizes them separately, and combines them to 1920x480 interlaced image. @@ -73,22 +75,30 @@ Downsample: Reduce the sie of an image by throwing out data, Edge: Display only the edges of the video throughout the image. Fields to frames: Reads frames at 2x the framerate, combining 2 input frames into 1 interlaced output frame. +FindObj: Locate a specific object in a scene and replace with + another object. This uses OpenCV thirdparty package. Flip: Flip a portion of a video track from left to right, up to down or vice versa. +FlowObj: Retards image motion as shown with optical flow. Uses + the OpenCV thirdparty package. Frames to Fields: Extracts 2 interlaced fields stored in alternating lines & outputs them as full frames. Freeze Frame: Lowest numbered frame in highlighted area will play in the entire region. +GaborObj: Creates an interesting fractalius-like image effect. + Uses the OpenCV thirdparty package. Gamma: Converts the logarithmic colors to linear colors using gamma and maximum value. Gradient: Overlays a smooth color gradient on top of every video frame. +HistEq: Remap colors using blended histogram weights. Histogram: Shows the number of occurrences of each color on a histogram plot. Histogram Bezier: Uses a Bezier curve (parametric) on the histogram plot. HolographgicTV: Holographic tv effect. Hue saturation: Use to change hue, saturation and value parameters. -Interpolate Pixels: Works only for float color models. +Interpolate Bayer: Uses Bayer filter algorithm to interpolate (estimate) + missing color information. Interpolate Video: Create illusion of higher frame rate video of low framesrates by averaging over time. Inverse Telecine: Effective deinterlacing tool for use on a video @@ -124,6 +134,7 @@ MotionCV: Motion tracking/stabilization from the community version of cinelerra. MotionHV: Motion tracking/stabilization from the original author of cinelerra. +MoveObj: Move and stabilize object using OpenCV 3rd party pkg. Oil Painting: Makes video tracks appear as a painting. Overlay: Combine tracks via an overlayer that puts images on top of a bottom layer. @@ -154,6 +165,7 @@ Reroute: Selectively transfer the alpha channel or the Reverse video: Reverse media on the timeline in realtime. Rotate: Rotate the video in degree increments around a pivot point or reverse and flip the video. +Rumbler: Jiggle space and time at a given rate for dream-like video. SVG via Inkscape: Allow the manipulation of an SVG image with Inkscape without having to exit the program. Scale: Reduce or expand the image size depending on the ratio. @@ -170,6 +182,7 @@ Selective Temporal Averaging: Smooths out non-moving areas of a video Sharpen: Sharpen the video, either the luminance, horizontal, or interlace. ShiftInterlace: Shift the interlace lines using odd or even. +Sphere Cam: Converts a fisheye image into a panoramic projection. Swap Frames: Swap frames with 0-1, 2-3, 4-5... or 1-2, 3-4, 5-6... Swap channels: Swap R,G,B,Alpha with another color channel. Threshold: Converts the image to pure luminance and replaces @@ -228,6 +241,7 @@ F_cropdetect: Auto-detect crop size F_datascope: Video data analysis. F_deband: Debands video. F_deflate: Applies deflate effect. +F_deflicker: Remove temporal frame luminance variations. F_dejudder: Removes judder produced by pullup. F_delogo: Removes logo from input video. When using this plugin a green box will appear on the @@ -237,7 +251,10 @@ F_delogo: Removes logo from input video. and the size of the box (so you can adjust it to the size of the logo). F_deshake: Stabilizes shaky video. +F_despill: Remove unwanted foreground colors, caused by reflected color + of green or blue screen. F_dilation: Applies dilation effect. +F_doubleweave: Weave input video fields into double number of frames. F_drawbox: Draws a colored box on the input video. Through the settings you are able to choose the position of the box on X and Y coordinates, @@ -258,6 +275,7 @@ F_fade: Fade in/out input video. F_fftfilt: Apply arbitrary expressions to pixels in frequency domain. F_field: Extract a field from the input video. F_fieldorder: Set the field order. +F_floodfill: Fill area of the same color with another color. F_framerate: Upsamples or downsamples progressive source between specified frame rates. F_fspp: Applies Fast Simple Post-processing filter. @@ -276,7 +294,9 @@ F_inflate: Applies inflate effect. F_interlace: Convert progressive video into interlaced. F_kerndeint: Applies kernel deinterlacing to the input. F_lenscorrection: Rectifies the image by correcting for lens distortion. +F_limiter: Limit pixels components to the specified range. F_loop: Loops video frames. +F_lumakey: Turns a certain luma into transparency. F_lut: Compute and apply a lookup table to the RGB/YUV input video. F_lutrgb: Compute and apply a lookup table to the RGB input video. @@ -285,18 +305,24 @@ F_mcdeint: Applies motion compensating deinterlacing. F_mestimate: Generate motion vectors. F_mpdecimate: Remove near-duplicate frames. F_negate: Negates input video. -F_nlmeans: Non-local means denoiser. +F_nlmeans: Non-local means denoiser. An example usage is for the + recovery of VHS tapes which look bad. F_noise: Adds noise to the video. Through the settings you can select the variables of the noise (strength, flag and seed). +F_oscilloscope: 2D video oscilloscope. Useful to measure spatial impulse, + step responses, and chroma delays. F_owndenoise: Denoises using wavelets. F_perms: Set permissions for the output video frame. F_perspective: Corrects the perspective of video. F_phase: Phases shift fields. +F_pixscope: Pixel data analysis for checking color and levels. It will + display sample values of color channels. F_pp: Filters video using libpostproc. F_pp7: Applies Postprocessing 7 filter. F_prewitt: Apply prewitt operator. +F_pseudocolor: Make pseudocolored video frames. F_readeia608: Read EIA-608 Closed Caption codes from input video and write them to frame metadata. F_readvitc: Reads vertical interval @@ -304,6 +330,10 @@ F_readvitc: Reads vertical interval F_realtime: Slows down filtering to match realtime. F_removegrain: Removes grain. F_repeatfields: Hard repeat fields based on MPEG repeat field flag. +F_roberts: Apply roberts cross operator which performs a simple/quick 2-D + spatial gradient measurement on the video (usually a graysacle + image). It highlights regions of high spatial frequency which + most likely correspond to edges. F_rotate: Rotates the input image. F_sab: Applies shape adaptive blur. F_separatefields: Split input video frames into fields. @@ -323,6 +353,7 @@ F_super2xsai: Scales the input by 2x using F_swaprect: Swaps 2 rectangular objects in video. F_swapuv: Swaps U and V components. F_tinterlace: Performs temporal field interlacing. +F_tlut2: Compute and apply a lookup table from 2 successive frames. F_transpose: Transposes input video. F_uspp: Applies Ultra Simple/Slow Post-processing filter. F_vaguedenoiser: Applies a Wavelet based Denoiser. @@ -367,6 +398,10 @@ F_biquad: Applies a biquad IIR filter with the given coefficents. F_chorus: Adds a chorus effect to the audio. F_compand: Compresses or expands audio dynamic range. F_compensationdelay: audio compensation delay line. +F_crossfeed: Apply headphone crossfeed which blends the left and right + channels of a stereo audio recording. It is mainly used + to reduce extreme stereo separation of low frequencies in + order to produce more speaker like sound. F_crystalizer: Simple Expand Audio Dynamic Range filter. F_dcshift: Applies a DC shift to the audio. F_dyaudnorm: Dynamic Audio Normalizer. When using this plugin, @@ -388,6 +423,10 @@ F_extrastereo: Increases difference between stereo audio brings up an menu. Highlight the effect shown in the middle section and click OK. F_flanger: Applies a flanging effect to the audio. +F_haas: Apply Haas Stereo Enhancer for a more natural sounding pan effect + or more clarity in the center of the mix. With this filter + applied to mono signals it give some directionality and stretches + its stereo image F_highpass: Applies a high-pass filter with 3dB point frequency. F_loudnorm: EBU R128 loudness normalization. F_lowpass: Applies a low-pass filter with 3dB point frequency. @@ -410,153 +449,244 @@ F_volume: Change input volume. # # audio plugins # -#AM pitchshifter: -#Aliasing: -#Allpass delay line, cubic spline interpolation: +AM pitchshifter: runs a single write pointer and two read pointers + over a ringbuffer. The output is faded between the + two readpointers according to the sine of the distance + from the write pointer. The design is based on the + mechanism of a mechanical pitchshifter. +Aliasing: Effect that causes different signals to become aliases + of one another when sampled.. +#Allpass delay line, cubic spline interpolation: #Allpass delay line, linear interpolation: #Allpass delay line, noninterpolating: -#Analogue Oscillator: +Analogue Oscillator: Simulates the output you get from an analogue synth's + oscillators. You can get a reasonable emualtion of a 303's square. #4 x 4 pole allpass: -#Artificial latency: -#Audio Divider (Suboctave Generator): +Artificial latency: used to correct for latency between channels. +Audio Divider (Suboctave Generator): Reduces the period of the signal by + the factor given, and makes it a square wave in the process. + Has some amplitude tracking capability. AudioScope: Convert input audio to video output representing the audio power spectrum. Shows you the sound wave. #Auto phaser: -#Barry's Satan Maximiser: -#Bode frequency shifter: -#Bode frequency shifter (CV): -#Chebyshev distortion: -#Comb Filter: -#Comb Splitter: +Barry's Satan Maximiser: Compresses signals with a very short attack and + decay, infinite ratio and hard knee. Gives good harsh + (non-musical) distortion. +Bode frequency shifter: A popular analogue synth module, it works by + shifting all the frequencies of an input signal up or + down by a specified frequency +Bode frequency shifter (CV): Controls the frequency shift applied to + the input signal, in KHz. +Chebyshev distortion: Interesting distortion effect that is seeded + from incoming signal envelope. +Comb Filter: Controls the distance between the filters peaks. +Comb Splitter: Divides the input up into two parts with frequency + peaks at f Hz intervals, skewed by f/2 Hz between + the two outputs. #Comb delay line, cubic spline interpolation: #Comb delay line, linear interpolation: #Comb delay line, noninterpolating: Compressor: Lessen the dynamic range between the loudest and quietest parts of an audio signal by boosting the quieter signals and attenuating the louder signals. -#Constant Signal Generator: -#Crossfade: -#Crossfade (4 outs): -#Crossover distortion: -#DC Offset: -#DC Offset Remover: -#DJ EQ: +Constant Signal Generator: Add an output DC offset at the given amplitude + to the input signal. It has no real use other than for + debugging and in modular synths. +Crossfade: Controls the degree to which the inputs are mixed into + the output. Value of -1 means that the output is just + the A input, and a value of 1.0 means it is just the B. +Crossfade (4 outs): Controls the degree to which the inputs are mixed + into the output. Value of -1 means the output is just + the A input, and a value of 1.0 means it is just the B. +Crossover distortion: Simulation of the distortion that happens in class + B and AB power amps when the signal crosses 0. +DC Offset: Remove DC Offset, which is usually an undesirable + characteristic of a recording normally caused by + defective equipment. (Has no controls) +DC Offset Remover: Remove DC Offset, which is usually an undesirable + characteristic of a recording normally caused by + defective equipment. +DJ EQ: 3-band Equalization - Hi-Mid-Lo. #DJ EQ (mono): #DJ flanger: -#Decimator: -#Declipper: -Delay audio: Delay the audio by some number of seconds. +Decimator: Reduces the effective sample rate, and reduces the + bit depth of the input signal. +Declipper: Removes clicks from input signals. +Delay audio: Delay the audio by a specified time offset. #Delayorama: Denoise: Reduce audio background noise. DenoiseFFT: Noise removal from audio using FFT editing. -#Despike: -#Diode Processor: -#Dyson compressor: -#EQ Graphic: -#EQ Parametric: +Despike: Detect and eliminate out of range impulse values. +Diode Processor: Mangles the signal as if it had been passed through + a diode rectifier network. +Dyson compressor: Compress peaks to reduce dynamic range and create + room to increase audio levels +EQ Graphic: Graphic equalizer which sets the output levels for + specified frequency bands. +EQ Parametric: Parametric equalizer to show and output levels for + frequency, quality, level, mode, and wetness. Echo: Add echo - reflection of sound - for effect. . Level represents the volume adjustment - . Atten is attenuation meaning reduction in reflection + . Atten is the reflected output level . Offset is the lag in the attenuated echo signal EchoCancel: Removes echoes from audio to improve the quality. - Recommended to just set the Mode to On for simplicity. -#Exponential signal decay: + Detects and removes time delayed reflections. +Exponential signal decay: Time for the echoes to decay by 60 DCBs. #FM Oscillator: -#Fast Lookahead limiter: -#Fast overdrive: -#Flanger: -#Foldover distortion: -#Fractionally Addressed Delay Line: -#Freeverb: -#Frequency tracker: -#GLAME Butterworth Highpass: -#GLAME Butterworth Lowpass: -#GSM simulator: -#GVerb: -#Gain: +Fast Lookahead limiter: A limiter with an attack time of 5ms. It adds + just over 5ms of lantecy to the input signal, but + guarantees no signals over the limit, and tries to + get the minimum amount of distortion. +Fast overdrive: Compresses the extreme peaks to make a sound similar + to an overdriven amplifier. +Flanger: Digital flanger implementation. Uses excursion, + controlled bandwidth modulation function, which makes + the modulation less repetitive and noticable. +Foldover distortion: Uses a sine wave approximation to simulate + valve style foldover distortion. +Fractionally Addressed Delay Line: Fixed ring buffer delay implementation. + Has different dynamics than a normal delay +Freeverb: Adds effect of multiple decaying echoes to audio + signals based on a specific algorithm. Common use + of reverb is simulate music played in a closed room. +Frequency tracker: Controls the level of damping applied to the output. + High values make the frequency output jump around, + low values make it a bit slow to respond. +GLAME Butterworth Highpass: Cuts off frequencies below a certain point. +GLAME Butterworth Lowpass: Cuts off frequencies above a certain point. +GSM simulator: Encodes and decodes signal using the GSM voice + compression system. Has the effect of making it sound + like being sent over a European mobile phone network. +GVerb: A mono In, stereo Out reverb implementation. +Gain: Add gain, input level, to increase/decrease loudness. #Gate: -#Giant flange: -#Glame Bandpass Analog Filter: -#Glame Bandpass Filter: +Giant flange: A normal flanger with excessively long delay times. +Glame Bandpass Analog Filter: IIR bandpass filter modeled after a + n analog circuit. +Glame Bandpass Filter: Allows you to tweak the number of stages used + for filtering. Every stage adds two more poles, which + leads to a steeper dropoff. #Glame Butterworth X-over Filter: -#Glame Highpass Filter: +Glame Highpass Filter: IIR highpass filter allows you to tweak the + number of stages used for filtering. Every stage adds + 2 more poles, which leads to steeper dropoff. #Glame Lowpass Filter: -#Gong beater: -#Gong model: -#Hard Limiter: -#Harmonic generator: -#Hermes Filter: -#Higher Quality Pitch Scaler: -#Hilbert transformer: -#Impulse convolver: -#Interpolate: -#Invert Audio: -#Inverter: -#Karaoke: -#L/C/R Delay: +Gong beater: Simulates the action of a beator on a gong surface, + used to trigger the gong physical model. +Gong model: Physical model of a metal gong. +Hard Limiter: Brick hard limiter with residue mixer. +Harmonic generator: Allows you to add harmonics and remove the + fundamental from any audio signal. +Hermes Filter: Simulation of a modern analogue synth called a Pro Tone, +Higher Quality Pitch Scaler: Pitch shifter implementation that scales + the harmonics appropriately with the base frequencies. +Hilbert transformer: Phase shifts the input signal by 90 degrees. It + outputs the 90 degree phase shifted signal and the + unshifted signal, both delayed by an equal amount. +Impulse convolver: Convolver for a set of short impulses which have to + be compiled in. +Interpolate: Generate a smooth curves based on sound - currently, + does not appear to work. (Has no controls). +Invert Audio: Reverses the numerical sign of the digital audio. + (Has no controls). +Inverter: Utility plugin that inverts the signal. +Karaoke: Attempts to strip the vocals from a stereo signal. +L/C/R Delay: A left/center/right delay with feedback #LFO Phaser: -#LS Filter: +LS Filter: Filter similiar to the filter used in giga sampler. Live Audio: Reads audio directly from the soundcard input, replacing any audio on track. -#Loop audio: -#Mag's Notch Filter: -#Matrix Spatialiser: +Loop audio: Loop some number of samples of audio over and over. +Mag's Notch Filter: Allows you to tweak the number of stages used for + filtering. Every stage adds two more poles, which + leads to a steeper dropoff. +Matrix Spatialiser: Simple spatializer to control the width of a + stereo signal. #Matrix; MS to Stereo: #Matrix; Stereo to MS: -#Modulatable delay: -#Mono to Stereo splitter: -#Multiband EQ: -#Multivoice Chorus: +Modulatable delay: A delay whose tape is modulated at audio rate. +Mono to Stereo splitter: Takes mono input signal, and outputs it to + both left and right channel. +Multiband EQ: Multiband graphical equalizer implemented using FFT. +Multivoice Chorus: Implementation of a Multivoice chorus algorithm, + using a sync based noise interpolation method to + produce a modulation law making it possible to have + many voices without the metallic, artificial sound. #Nonbandlimited single-sample impulses (Frequency; Control): -#Overlay: -#Pitch Scaler: +Overlay: Overlay Top or Bottom track in Add/Multiply mode. +Pitch Scaler: Pitch shifter implementation that scales the harmonics + appropriately with the base frequencies. Pitch shift: Uses FFT to try to change the pitch without changing the duration. -#Plate reverb: -#Pointer cast distortion: -#Rate shifter: -#Remove Gaps: -#ResampleRT: -#Retro Flanger: +Plate reverb: Physical model of a steel plate reverb. It uses 8 + linear waveguides to model the plate. +Pointer cast distortion: Distortion is created by treating the floating + point repesentation of the input signal as a 0.32 1's + complement fixed point integer. Not musical but still + recognizable. Makes interesting noises. +Rate shifter: Stretches or compresses the input with a ringbuffer. +Remove Gaps: Remove silent gap (below DB threshold) which persist + for more than the time limit. +ResampleRT: Allows you to convert an audio file from one + sample rate to another. +Retro Flanger: Model of someone flanging the input. Models the tape + saturation effects and frequency smear of a manual + flanger. Results are distorted, but more subtle + flanger sound than you get from a digial flanger. Reverb: Reflections of sound to add depth and fullness. Simulates creation of a large number of reflections - which build up and then decay. -#Reverse Delay (5s max): -Reverse audio: Play the audio backwards. -#Ringmod with LFO: -#Ringmod with two inputs: -#SC1: -#SC2: -#SC3: -#SC4: -#SC4 mono: -#SE4: -#Signal sifter: -#Simple amplifier: + (lots of walls) which build up and then decay. +Reverse Delay (5s max): A reverse delay. +Reverse audio: Play the audio backwards. +Ringmod with LFO: Simple ring modulator and LFO. +Ringmod with two inputs: Simple 2 input ring modulator. +SC1: High quality RMS compressor designed for musical work. +SC2: Compressor with sidechain. +SC3: Stereo compressor with sidechain input. +SC4: Stereo compressor with variable envelope follower for + RMS / peak behavior. +SC4 mono: Mono compressor with variable envelope follower for + RMS / peak behavior. +SE4: Stereo expander with variable envelope follower for + RMS / peak behavior. +Signal sifter: Sorts and mixes blocks of the input signal to give a + bumpy ramp effect. Can produce some interesting noises. +Simple amplifier: Controls the gain of the input signal in dB's. #Simple delay line, cubic spline interpolation: #Simple delay line, linear interpolation: #Simple delay line, noninterpolating: -#Sine + cosine oscillator: -#Single band parametric: -#Sinus wavewrapper: +Sine + cosine oscillator: Simple oscillator that outputs sinewaves + with a 90 degree phase shift between them. +Single band parametric: A single band of a parametric filter. +Sinus wavewrapper: Produces unusual distortion, for amp like tone. #Smooth Decimator: -#SoundLevel: -#Spectrogram: -#State Variable Filter: -#Step Demuxer: -#Surround matrix encoder: -#Synthesizer: -#Tape Delay Simulation: -#Time Stretch RT: +SoundLevel: Displays the Max/RMS sound level in decibels. +Spectrogram: Visual representation of the sound levels at + specified frequencies as they vary with time. +State Variable Filter: Oversampled state variable filter with tweaks. +Step Demuxer: Inputs up to 8 signals and switches between them on + output when the signal on the clock input goes high. +Surround matrix encoder: Allows you to encode 4 channels of sound into + a stereo compatible stream that will be decoded by a + Dolby1 Surround/Pro-Logic decoder into Left, Right, + Center and Surround signals. +Synthesizer: Generate synthesizer sounds; to set key data, turn on + Generate keyframes while tweeking. +Tape Delay Simulation: Models the tape motion and some smear effect, +Time Stretch RT: Change the speed of an audio signal without affecting + its pitch. #Transient mangler: #Triple band parametric with shelves: #Valve rectifier: -#Valve saturation: -#Vocoder: -#Vocoder: -#VyNil (Vinyl Effect): -#Wave Terrain Oscillator: -#z-1: +Valve saturation: Model of valve (tube) distortion, lacking some of + the harmonics you would get in a real tube amp. +Vocoder: A category of voice codec that analyzes and synthesizes + the human voice signal for audio data compression, + multiplexing, voice encryption, voice transformation,+. +VyNil (Vinyl Effect): Sounds like it is being played from a record. +Wave Terrain Oscillator: x and y move the cursor around on a 2D + landscape wavetable used to generate the output. +z-1: Implements the z-1 function - a single sample delay. # # Transitions - Audio and Video # @@ -572,7 +702,8 @@ Flash: The video flashes when transitioning between segments. IrisSquare: Video switches segments via a small rectangular view that gradually grows to full size. Shape Wipe: Wipe a specific shape across the video. Available - shapes are: circle, clock, heart, tile2x2h, tile2x2v. + shapes are: burst, circle, clock, heart, specks, spiral, + tile2x2h, tile2x2v. Slide: Image slides into view - can set: Left/Right/In/Out. Wipe: Wipe the image across screen starting left or right. Zoom: Zoom out video at X/Y magnification for some seconds.