X-Git-Url: http://git.cinelerra-gg.org/git/?a=blobdiff_plain;f=cinelerra-5.1%2Fplugins%2Fbluebanana%2Fbluebananacolor.c;fp=cinelerra-5.1%2Fplugins%2Fbluebanana%2Fbluebananacolor.c;h=0de216de661580925b992bb469c7782188d7af13;hb=30bdb85eb33a8ee7ba675038a86c6be59c43d7bd;hp=0000000000000000000000000000000000000000;hpb=52fcc46226f9df46f9ce9d0566dc568455a7db0b;p=goodguy%2Fhistory.git diff --git a/cinelerra-5.1/plugins/bluebanana/bluebananacolor.c b/cinelerra-5.1/plugins/bluebanana/bluebananacolor.c new file mode 100644 index 00000000..0de216de --- /dev/null +++ b/cinelerra-5.1/plugins/bluebanana/bluebananacolor.c @@ -0,0 +1,409 @@ +/* + * Cinelerra :: Blue Banana - color modification plugin for Cinelerra-CV + * Copyright (C) 2012-2013 Monty + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + */ + +static inline void rgb8_to_RGB(unsigned char *row, float *R, float *G, float *B, int w){ + while(w--){ + *R++ = *row++*.0039215686f; + *G++ = *row++*.0039215686f; + *B++ = *row++*.0039215686f; + } +} + +static inline void rgba8_to_RGBA(unsigned char *row, float *R, float *G, float *B, float *A, int w){ + while(w--){ + *R++ = *row++*.0039215686f; + *G++ = *row++*.0039215686f; + *B++ = *row++*.0039215686f; + *A++ = *row++*.0039215686f; + } +} + +static inline void rgbF_to_RGB(float *row, float *R, float *G, float *B, int w){ + while(w--){ + *R++ = *row++; + *G++ = *row++; + *B++ = *row++; + } +} + +static inline void rgbaF_to_RGBA(float *row, float *R, float *G, float *B, float *A, int w){ + while(w--){ + *R++ = *row++; + *G++ = *row++; + *B++ = *row++; + *A++ = *row++; + } +} + + +// Full swing and bt601 are chosen below to conform to existing Cinelerra convention. +// It's not correct, but it's consistent. + +#if 1 +// Full swing +#define Y_SWING 255.f +#define Y_SHIFT 0 +#define C_SWING 255.f +#define C_SHIFT 128 +#define CLAMP_LO 0 +#define CLAMP_HI 255 +#else +// Studio swing +#define Y_SWING 219.f +#define Y_SHIFT 16 +#define C_SWING 224.f +#define C_SHIFT 128 +#define CLAMP_LO 1 +#define CLAMP_HI 254 +#endif + +#if 1 +// bt601 +#define Kr .299f +#define Kb .114f +#else +// bt709 +#define Kr .2126f +#define Kb .0722f +#endif +#define Kg (1.f-Kr-Kb) + +#define Br (.5f*-Kr/(1.f-Kb)) +#define Bg (.5f*-Kg/(1.f-Kb)) +#define Bb (.5f) + +#define Rr (.5f) +#define Rg (.5f*-Kg/(1.f-Kr)) +#define Rb (.5f*-Kb/(1.f-Kr)) + +#define Rv (2.f*(1.f-Kr)) +#define Gu (2.f*(1.f-Kb)*Kb/Kg) +#define Gv (2.f*(1.f-Kr)*Kr/Kg) +#define Bu (2.f*(1.f-Kb)) + +static inline void yuv8_to_RGB(unsigned char *row, float *R, float *G, float *B, int w){ + while(w--){ + float y = (*row++-Y_SHIFT) * (1.f/Y_SWING); + float u = (*row++-C_SHIFT); + float v = (*row++-C_SHIFT); + *R++ = y + (Rv/C_SWING)*v; + *G++ = y - (Gu/C_SWING)*u - (Gv/C_SWING)*v; + *B++ = y + (Bu/C_SWING)*u; + } +} + +static inline void yuva8_to_RGBA(unsigned char *row, float *R, float *G, float *B, float *A, int w){ + while(w--){ + float y = (*row++-Y_SHIFT) * (1.f/Y_SWING); + float u = (*row++-C_SHIFT); + float v = (*row++-C_SHIFT); + *R++ = y + (Rv/C_SWING)*v; + *G++ = y - (Gu/C_SWING)*u - (Gv/C_SWING)*v; + *B++ = y + (Bu/C_SWING)*u; + *A++ = *row++*(1.f/255.f); + } +} + +static inline void RGB_to_yuv8(float *R, float *G, float *B, float *S, float F, unsigned char *row, int w, int bpp){ + if(F>SELECT_THRESH){ + if(S){ + if(F<1.-SELECT_THRESH){ + while(w--){ + float s = *S++*F; + float y = (Y_SHIFT + (Kr*Y_SWING)**R + (Kg*Y_SWING)**G + (Kb*Y_SWING)**B - row[0])*s + row[0] +.5f; + float u = (C_SHIFT + (Br*C_SWING)**R + (Bg*C_SWING)**G + (Bb*C_SWING)**B - row[1])*s + row[1] +.5f; + float v = (C_SHIFT + (Rr*C_SWING)**R++ + (Rg*C_SWING)**G++ + (Rb*C_SWING)**B++ - row[2])*s + row[2] +.5f; + row[0] = CLAMP(y,CLAMP_LO,CLAMP_HI); + row[1] = CLAMP(u,CLAMP_LO,CLAMP_HI); + row[2] = CLAMP(v,CLAMP_LO,CLAMP_HI); + row+=bpp; + } + }else{ + while(w--){ + float y = (Y_SHIFT + (Kr*Y_SWING)**R + (Kg*Y_SWING)**G + (Kb*Y_SWING)**B - row[0])**S + row[0] +.5f; + float u = (C_SHIFT + (Br*C_SWING)**R + (Bg*C_SWING)**G + (Bb*C_SWING)**B - row[1])**S + row[1] +.5f; + float v = (C_SHIFT + (Rr*C_SWING)**R++ + (Rg*C_SWING)**G++ + (Rb*C_SWING)**B++ - row[2])**S++ + row[2] +.5f; + row[0] = CLAMP(y,CLAMP_LO,CLAMP_HI); + row[1] = CLAMP(u,CLAMP_LO,CLAMP_HI); + row[2] = CLAMP(v,CLAMP_LO,CLAMP_HI); + row+=bpp; + } + } + }else{ + if(F<1.-SELECT_THRESH){ + while(w--){ + float y = (Y_SHIFT + (Kr*Y_SWING)**R + (Kg*Y_SWING)**G + (Kb*Y_SWING)**B - row[0])*F + row[0] +.5f; + float u = (C_SHIFT + (Br*C_SWING)**R + (Bg*C_SWING)**G + (Bb*C_SWING)**B - row[1])*F + row[1] +.5f; + float v = (C_SHIFT + (Rr*C_SWING)**R++ + (Rg*C_SWING)**G++ + (Rb*C_SWING)**B++ - row[2])*F + row[2] +.5f; + row[0] = CLAMP(y,CLAMP_LO,CLAMP_HI); + row[1] = CLAMP(u,CLAMP_LO,CLAMP_HI); + row[2] = CLAMP(v,CLAMP_LO,CLAMP_HI); + row+=bpp; + } + }else{ + while(w--){ + float y = (Y_SHIFT+.5f) + (Kr*Y_SWING)**R + (Kg*Y_SWING)**G + (Kb*Y_SWING)**B ; + float u = (C_SHIFT+.5f) + (Br*C_SWING)**R + (Bg*C_SWING)**G + (Bb*C_SWING)**B ; + float v = (C_SHIFT+.5f) + (Rr*C_SWING)**R++ + (Rg*C_SWING)**G++ + (Rb*C_SWING)**B++; + row[0] = CLAMP(y,CLAMP_LO,CLAMP_HI); + row[1] = CLAMP(u,CLAMP_LO,CLAMP_HI); + row[2] = CLAMP(v,CLAMP_LO,CLAMP_HI); + row+=bpp; + } + } + } + } +} + +static inline void RGB_to_rgb8(float *R, float *G, float *B, float *S, float F, unsigned char *row, int w, int bpp){ + if(F>SELECT_THRESH){ + if(S){ + if(F<1.-SELECT_THRESH){ + while(w--){ + float s = *S++*F; + float r = (*R++*255.f-row[0])* s +row[0] +.5f; + float g = (*G++*255.f-row[1])* s +row[1] +.5f; + float b = (*B++*255.f-row[2])* s +row[2] +.5f; + row[0] = CLAMP(r,0,255); + row[1] = CLAMP(g,0,255); + row[2] = CLAMP(b,0,255); + row+=bpp; + } + + + }else{ + while(w--){ + float r = (*R++*255.f-row[0])* *S +row[0] +.5f; + float g = (*G++*255.f-row[1])* *S +row[1] +.5f; + float b = (*B++*255.f-row[2])* *S++ +row[2] +.5f; + row[0] = CLAMP(r,0,255); + row[1] = CLAMP(g,0,255); + row[2] = CLAMP(b,0,255); + row+=bpp; + } + } + }else{ + if(F<1.-SELECT_THRESH){ + while(w--){ + float r = (*R++*255.f-row[0])* F +row[0] +.5f; + float g = (*G++*255.f-row[1])* F +row[1] +.5f; + float b = (*B++*255.f-row[2])* F +row[2] +.5f; + row[0] = CLAMP(r,0,255); + row[1] = CLAMP(g,0,255); + row[2] = CLAMP(b,0,255); + row+=bpp; + } + }else{ + while(w--){ + float r = *R++*255.f +.5f; + float g = *G++*255.f +.5f; + float b = *B++*255.f +.5f; + row[0] = CLAMP(r,0,255); + row[1] = CLAMP(g,0,255); + row[2] = CLAMP(b,0,255); + row+=bpp; + } + } + } + } +} + +static inline void RGB_to_rgbF(float *R, float *G, float *B, float *S, float F, float *row, int w, int bpp){ + if(F>SELECT_THRESH){ + if(S){ + if(F<1.-SELECT_THRESH){ + while(w--){ + float s = *S++*F; + row[0] = (*R++-row[0])* s +row[0]; + row[1] = (*G++-row[1])* s +row[1]; + row[2] = (*B++-row[2])* s +row[2]; + row+=bpp; + } + }else{ + while(w--){ + row[0] = (*R++-row[0])* *S +row[0]; + row[1] = (*G++-row[1])* *S +row[1]; + row[2] = (*B++-row[2])* *S++ +row[2]; + row+=bpp; + } + } + }else{ + if(F<1.-SELECT_THRESH){ + while(w--){ + row[0] = (*R++-row[0])* F +row[0]; + row[1] = (*G++-row[1])* F +row[1]; + row[2] = (*B++-row[2])* F +row[2]; + row+=bpp; + } + }else{ + while(w--){ + row[0] = *R++; + row[1] = *G++; + row[2] = *B++; + row+=bpp; + } + } + } + } +} + +static inline void unmask_rgba8(unsigned char *row,int w){ + while(w--){ + row[3] = 255; + row+=4; + } +} + +static inline void unmask_rgbaF(float *row, int w){ + while(w--){ + row[3] = 1.f; + row+=4; + } +} + +static inline void unmask_yuva8(unsigned char *row, int w){ + while(w--){ + row[3] = 255; + row+=4; + } +} + +// A modified HSV colorspace: saturation is calculated using |V| + a +// fixed bias to shift the absolute blackpoint well below the in-use +// color range. This eliminates the singularity and desaturates +// values near the functional blackpoint (zero). The modifications +// also allows us to use HSV with footroom without clipping chroma +// when V<=0. + +// H is constrained to the range 0 to 1. +// S is strictly >=0 but the upper range is technically unbounded. +// It is reasonable to clip to the reference range [0:1] +// V is unbounded and may extend considerably below 0 and above 1 depending on foot and head room + +/* Simple mods of the original Cinelerra conversion routines */ +static inline void RGB_to_HSpV(float R, float G, float B, float &H, float &Sp, float &V){ + if(R