X-Git-Url: http://git.cinelerra-gg.org/git/?a=blobdiff_plain;f=cinelerra-5.1%2Fplugins%2Fdissolve%2Fdissolve.C;h=37b5ac8c742d07139f0163bd773ec44182ba0740;hb=d6fcc223fa4c7d549c66f0fb84a5f81476d59251;hp=c0dbb7508dbd867cb1bd25f21ca21913f63235eb;hpb=5820b5f022aeec75ec03f7dd0121aa8a3d7f7590;p=goodguy%2Fhistory.git diff --git a/cinelerra-5.1/plugins/dissolve/dissolve.C b/cinelerra-5.1/plugins/dissolve/dissolve.C index c0dbb750..37b5ac8c 100644 --- a/cinelerra-5.1/plugins/dissolve/dissolve.C +++ b/cinelerra-5.1/plugins/dissolve/dissolve.C @@ -2,21 +2,21 @@ /* * CINELERRA * Copyright (C) 2008 Adam Williams - * + * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. - * + * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. - * + * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - * + * */ #include "dissolve.h" @@ -47,7 +47,7 @@ DissolveMain::~DissolveMain() delete overlayer; } -const char* DissolveMain::plugin_title() { return _("Dissolve"); } +const char* DissolveMain::plugin_title() { return N_("Dissolve"); } int DissolveMain::is_video() { return 1; } int DissolveMain::is_transition() { return 1; } int DissolveMain::uses_gui() { return 0; } @@ -56,7 +56,7 @@ int DissolveMain::uses_gui() { return 0; } int DissolveMain::process_realtime(VFrame *incoming, VFrame *outgoing) { - fade = (float)PluginClient::get_source_position() / + fade = (float)PluginClient::get_source_position() / PluginClient::get_total_len(); // Use hardware @@ -69,7 +69,7 @@ int DissolveMain::process_realtime(VFrame *incoming, VFrame *outgoing) // Use software if(!overlayer) overlayer = new OverlayFrame(get_project_smp() + 1); - overlayer->overlay(outgoing, incoming, + overlayer->overlay(outgoing, incoming, 0, 0, incoming->get_w(), incoming->get_h(), 0, 0, incoming->get_w(), incoming->get_h(), fade, TRANSFER_SRC, NEAREST_NEIGHBOR); @@ -108,25 +108,20 @@ int DissolveMain::handle_opengl() src->bind_texture(0); dst->bind_texture(1); - const char *shader_stack[] = { 0, 0, 0 }; - int current_shader = 0; - shader_stack[current_shader++] = blend_dissolve; - - unsigned int shader_id = VFrame::make_shader(0, - shader_stack[0], shader_stack[1], shader_stack[2], 0); - - glUseProgram(shader_id); - glUniform1f(glGetUniformLocation(shader_id, "fade"), fade); - glUniform1i(glGetUniformLocation(shader_id, "src_tex"), 0); - glUniform1i(glGetUniformLocation(shader_id, "dst_tex"), 1); - if(BC_CModels::is_yuv(dst->get_color_model())) - glUniform3f(glGetUniformLocation(shader_id, "chroma_offset"), 0.0, 0.5, 0.5); - else - glUniform3f(glGetUniformLocation(shader_id, "chroma_offset"), 0.0, 0.0, 0.0); - glUniform2f(glGetUniformLocation(shader_id, "dst_tex_dimensions"), - (float)dst->get_texture_w(), - (float)dst->get_texture_h()); - + unsigned int shader = VFrame::make_shader(0, blend_dissolve, 0); + if( shader > 0 ) { + glUseProgram(shader); + glUniform1f(glGetUniformLocation(shader, "fade"), fade); + glUniform1i(glGetUniformLocation(shader, "src_tex"), 0); + glUniform1i(glGetUniformLocation(shader, "dst_tex"), 1); + if(BC_CModels::is_yuv(dst->get_color_model())) + glUniform3f(glGetUniformLocation(shader, "chroma_offset"), 0.0, 0.5, 0.5); + else + glUniform3f(glGetUniformLocation(shader, "chroma_offset"), 0.0, 0.0, 0.0); + glUniform2f(glGetUniformLocation(shader, "dst_tex_dimensions"), + (float)dst->get_texture_w(), + (float)dst->get_texture_h()); + } glDisable(GL_BLEND); src->draw_texture(); glUseProgram(0);