X-Git-Url: http://git.cinelerra-gg.org/git/?a=blobdiff_plain;f=cinelerra-5.1%2Fplugins%2Fdissolve%2Fdissolve.C;h=6c04fa07a8081acd6fb89cc83609a4acc4f1ec3c;hb=af44bff549c39ac8bb6e42a791e7a211e1013526;hp=e2e0d532d18d3156dd0bbd7e326af031d638fb3f;hpb=21c2e6b36d6a96c2f662a89459d607b5a387f4eb;p=goodguy%2Fhistory.git diff --git a/cinelerra-5.1/plugins/dissolve/dissolve.C b/cinelerra-5.1/plugins/dissolve/dissolve.C index e2e0d532..6c04fa07 100644 --- a/cinelerra-5.1/plugins/dissolve/dissolve.C +++ b/cinelerra-5.1/plugins/dissolve/dissolve.C @@ -108,25 +108,20 @@ int DissolveMain::handle_opengl() src->bind_texture(0); dst->bind_texture(1); - const char *shader_stack[] = { 0, 0, 0 }; - int current_shader = 0; - shader_stack[current_shader++] = blend_dissolve; - - unsigned int shader_id = VFrame::make_shader(0, - shader_stack[0], shader_stack[1], shader_stack[2], 0); - - glUseProgram(shader_id); - glUniform1f(glGetUniformLocation(shader_id, "fade"), fade); - glUniform1i(glGetUniformLocation(shader_id, "src_tex"), 0); - glUniform1i(glGetUniformLocation(shader_id, "dst_tex"), 1); - if(BC_CModels::is_yuv(dst->get_color_model())) - glUniform3f(glGetUniformLocation(shader_id, "chroma_offset"), 0.0, 0.5, 0.5); - else - glUniform3f(glGetUniformLocation(shader_id, "chroma_offset"), 0.0, 0.0, 0.0); - glUniform2f(glGetUniformLocation(shader_id, "dst_tex_dimensions"), - (float)dst->get_texture_w(), - (float)dst->get_texture_h()); - + unsigned int shader = VFrame::make_shader(0, blend_dissolve, 0); + if( shader > 0 ) { + glUseProgram(shader); + glUniform1f(glGetUniformLocation(shader, "fade"), fade); + glUniform1i(glGetUniformLocation(shader, "src_tex"), 0); + glUniform1i(glGetUniformLocation(shader, "dst_tex"), 1); + if(BC_CModels::is_yuv(dst->get_color_model())) + glUniform3f(glGetUniformLocation(shader, "chroma_offset"), 0.0, 0.5, 0.5); + else + glUniform3f(glGetUniformLocation(shader, "chroma_offset"), 0.0, 0.0, 0.0); + glUniform2f(glGetUniformLocation(shader, "dst_tex_dimensions"), + (float)dst->get_texture_w(), + (float)dst->get_texture_h()); + } glDisable(GL_BLEND); src->draw_texture(); glUseProgram(0);