X-Git-Url: http://git.cinelerra-gg.org/git/?a=blobdiff_plain;f=cinelerra-5.1%2Fplugins%2Fgamma%2Faggregated.h;h=695497d69fca143534e2b8789dc3eb78331e60f3;hb=c2c09a4c97194b07dbd1eae82aa0226d9774f350;hp=bd26836ce8aec45ab3755951924daefaea81d108;hpb=30bdb85eb33a8ee7ba675038a86c6be59c43d7bd;p=goodguy%2Fhistory.git diff --git a/cinelerra-5.1/plugins/gamma/aggregated.h b/cinelerra-5.1/plugins/gamma/aggregated.h index bd26836c..695497d6 100644 --- a/cinelerra-5.1/plugins/gamma/aggregated.h +++ b/cinelerra-5.1/plugins/gamma/aggregated.h @@ -2,21 +2,21 @@ /* * CINELERRA * Copyright (C) 2008 Adam Williams - * + * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. - * + * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. - * + * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - * + * */ #ifndef GAMMA_AGGREGATED @@ -38,13 +38,13 @@ static const char *gamma_get_pixel2 = " return texture2D(tex, gl_TexCoord[0].st);\n" "}\n"; -static const char *gamma_pow_frag = +static const char *gamma_pow_frag = "float my_pow(float x, float y, float max)\n" "{\n" " return (x > 0.0) ? pow(x * 2.0 / max, y) : 0.0;\n" "}\n"; -static const char *gamma_rgb_frag = +static const char *gamma_rgb_frag = "uniform float gamma_scale;\n" "uniform float gamma_gamma;\n" "uniform float gamma_max;\n" @@ -57,7 +57,7 @@ static const char *gamma_rgb_frag = " gl_FragColor = pixel;\n" "}\n"; -static const char *gamma_yuv_frag = +static const char *gamma_yuv_frag = "uniform float gamma_scale;\n" "uniform float gamma_gamma;\n" "uniform float gamma_max;\n" @@ -72,29 +72,16 @@ static const char *gamma_yuv_frag = " gl_FragColor = pixel;\n" "}\n"; -#define GAMMA_COMPILE(shader_stack, current_shader, aggregate_interpolation) \ -{ \ - if(aggregate_interpolation) \ - shader_stack[current_shader++] = gamma_get_pixel1; \ - else \ - shader_stack[current_shader++] = gamma_get_pixel2; \ - \ - switch(get_output()->get_color_model()) \ - { \ - case BC_YUV888: \ - case BC_YUVA8888: \ - shader_stack[current_shader++] = gamma_pow_frag; \ - shader_stack[current_shader++] = gamma_yuv_frag; \ - break; \ - default: \ - shader_stack[current_shader++] = gamma_pow_frag; \ - shader_stack[current_shader++] = gamma_rgb_frag; \ - break; \ - } \ -} +#define GAMMA_COMPILE(shader_stack, current_shader, aggregate_interpolation) do { \ + shader_stack[current_shader++] = \ + (aggregate_interpolation) ? gamma_get_pixel1 : gamma_get_pixel2; \ + shader_stack[current_shader++] = gamma_pow_frag; \ + shader_stack[current_shader++] = \ + !BC_CModels::is_yuv(get_output()->get_color_model()) ? \ + gamma_rgb_frag : gamma_yuv_frag; \ +} while(0) -#define GAMMA_UNIFORMS(frag) \ -{ \ +#define GAMMA_UNIFORMS(frag) do { \ float gamma = get_output()->get_params()->get("GAMMA_GAMMA", (float)1); \ float max = get_output()->get_params()->get("GAMMA_MAX", (float)1) * gamma; \ gamma -= 1.0; \ @@ -102,11 +89,6 @@ static const char *gamma_yuv_frag = glUniform1f(glGetUniformLocation(frag, "gamma_scale"), scale); \ glUniform1f(glGetUniformLocation(frag, "gamma_gamma"), gamma); \ glUniform1f(glGetUniformLocation(frag, "gamma_max"), max); \ -printf("GAMMA_UNIFORMS %f %f\n", max, gamma); \ -} - - - - +} while(0) #endif