X-Git-Url: http://git.cinelerra-gg.org/git/?a=blobdiff_plain;f=parts%2FWindows.tex;h=40b0894bd0e8a26ab8d7463db306bc03f03e295a;hb=44eb6183d5feecfe8a1559233ab1a974b593cbd1;hp=941957d057277e18d457fb089f52d4939534b9f6;hpb=6e7dc384906671337a3a223c765aa5f2d056cf93;p=goodguy%2Fcin-manual-latex.git diff --git a/parts/Windows.tex b/parts/Windows.tex index 941957d..40b0894 100644 --- a/parts/Windows.tex +++ b/parts/Windows.tex @@ -68,6 +68,69 @@ the keyboard to navigate. Many of the key equivalences are listed in each of th navigation (\nameref{cha:shortcuts}). This includes, for example, shortcuts like the \texttt{Home} and \texttt{End} keys to go to the beginning or end of the timeline. Another example is in the default cut and paste mode, hold down \texttt{Shift} while pressing \texttt{Home} or \texttt{End} in order to select the region of the timeline between the insertion point and the key pressed. +\subsection{Transport and Buttons Bar}% +\label{sub:transport_buttons} + +This is a short description of what is contained on the \textit{Transport and Buttons Bar} as seen in +figure~\ref{fig:insertion-points}. +Each of the symbols has an associated tooltip as an easy reminder of its function. The usage of +several is described in a little more detail in other areas of this manual. + +\vspace{2ex} +\begin{tabular}{ll} + \hline + First set of 3 symbols & Move in the reverse direction on the timeline \\ + 4th symbol & Stop play \\ + Third set of 3 symbols & Move in the forward direction on the timeline \\ + Next 2 symbols & Set editing mode \\ + Generate keyframes while tweaking & Explained in \ref{sec:generate_keyframe_tweaking}\\ + Allow keyframe spanning & Explained in \ref{sec:allow_keyframes_spanning}\\ + Lock labels from moving with edits & Toggle to lock or not lock labels from moving \\ + Next 2 are In and Out pointers & Set or unset In and Out to define an area \\ + To Clip & Create a clip of the designated area \\ + Split / Cut & Split/Cut at insertion or selected area \\ + Next 2 symbols & Usual Copy and Paste functions \\ + Next 3 symbols & Label manipulation functions \\ + Next 2 symbols & Used to move to other edits \\ + Next 2 symbols & Fitting video to the display \\ + Next 2 symbols & Undo and Redo last operation \\ + Manual Go To & Explanation after this table \\ + Set Timecode & Explained in \ref{sub:align_timecodes} \\ + Gang Modes & Explained in \ref{sub:displaying_tracks_ganged} \\ + \hline +\end{tabular} + +The \textit{Manual Go To} menu is quite versatile as you can see in figure~\ref{fig:goto_menu}. The +options of \textit{=} represents goto the position indicated in the textbox; \textit{+} indicates +to goto forward the additional number in the textbox; and \textit{-} means to go in the reverse +direction the number in the textbox. If you use \textit{Enter} in the textbox, the menu will stay +up so that you can use it without having to continuously pop it up. If you use the OK check instead, +the menu will be taken down. The pulldown arrow to the right of the textbox sets the +\textit{Time Format} for the units to be used for position changing. This lets you change the units +without having to modify your Preference. + +\begin{figure}[htpb] + \centering + \includegraphics[width=0.4\linewidth]{goto.png} + \caption{Goto position menu} + \label{fig:goto_menu} +\end{figure} + +\textit{Time Format} options are: + +\begin{tabular}{ll} + \hline + h:mm:ss.sss & hours minutes seconds milliseconds \\ + h:mm:ss:ff & hours minutes seconds frames \\ + timecode \\ + video frames \\ + audio samples \\ + audio samples (hex) \\ + ssss.sss & milliseconds.xx \\ + video frames (feet) \\ + \hline +\end{tabular} + \subsection{Zoom Panel}% \label{sub:zoom_panel} @@ -621,7 +684,9 @@ in the window, scrollbars are automatically added as needed on the bottom, the r side, or both. Other options include \emph{Reset camera} and \emph{Reset projector} which obviously are used to reset the camera and the projector (reference~\ref{sub:camera_and_projector}). And -\emph{Camera/Projector keyframe} will create a keyframe at that point on the timeline. +\emph{Camera/Projector keyframe} will create a keyframe at that point on the timeline for +X,Y, and Z without the requirement of being in \textit{Automatic Keyframe Mode}. More +information is described in the section \nameref{sec:compositor_keyframes}. The \emph{Hide controls/Show controls} option is great for hiding the left hand toolbar and bottom set of controls for a cleaner look. @@ -1095,12 +1160,13 @@ The next 6 symbols in 2 columns represent \textit{Smooth} and \textit{Linear} bu \textit{smooth curve} $\rightarrow$ smooth all points on a mask edge curve. -\textit{smooth all} $\rightarrow$ smooth all active masks. +\textit{smooth all} $\rightarrow$ smooth all enabled masks on this track. Linear buttons of \textit{linear point}, \textit{linear curve}, and \textit{linear all}, perform the inverse of the smooth functions. The control point vectors on the bezier endpoints are set to zero magnitude. -In addition there is a \textit{Markers} and a \textit{Boundary} checkbox which come in handy to turn off the display of the points and the outline of the mask. Turning off \textit{Markers} is very useful when you have a lot of control points that clutter the display and make it more difficult to see the actual mask. A helpful feature is available by disabling \textit{Markers} and enabling \textit{Boundary} which results in all masks being displayed in the viewer; for example you can then see mask 0, mask 1 \dots at the same time. +In addition there is a \textit{Markers} and a \textit{Boundary} checkbox which come in handy to turn off the display of the points and the outline of the mask. Turning off \textit{Markers} is very useful when you have a lot of control points that clutter the display and make it more difficult to see the actual mask. A helpful feature is available by disabling \textit{Markers} and enabling \textit{Boundary} which results in all masks being displayed in the viewer +even if they are not enabled; for example you can then see mask 0, mask 1 \dots at the same time. A \textit{gang} symbol on the right hand side of this section, tooltip of \textit{Gang points}, is another useful feature that makes it easy to drag a mask to an exact coordinate using the \textit{X} or \textit{Y} textbox for numerical input or the associated tumblers. This works like the \texttt{Alt+LMB drag} translate but provides the ability to be precise.