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rescale refresh frame for X11 direct scaling
author
Good Guy
<good1.2guy@gmail.com>
Tue, 4 Sep 2018 20:19:53 +0000
(14:19 -0600)
committer
Good Guy
<good1.2guy@gmail.com>
Tue, 4 Sep 2018 20:19:53 +0000
(14:19 -0600)
cinelerra-5.1/cinelerra/cwindowgui.C
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diff --git
a/cinelerra-5.1/cinelerra/cwindowgui.C
b/cinelerra-5.1/cinelerra/cwindowgui.C
index eca6fad0f7011b86062779705592d89950d1b640..3b1d0ac8a05913895fb5aa0d6f78cc6ae38c9052 100644
(file)
--- a/
cinelerra-5.1/cinelerra/cwindowgui.C
+++ b/
cinelerra-5.1/cinelerra/cwindowgui.C
@@
-1082,6
+1082,15
@@
void CWindowCanvas::draw_refresh(int flush)
in_x2 > in_x1 &&
in_y2 > in_y1)
{
in_x2 > in_x1 &&
in_y2 > in_y1)
{
+// input scaled from session to refresh frame coordinates
+ int ow = get_output_w(mwindow->edl);
+ int oh = get_output_h(mwindow->edl);
+ int rw = refresh_frame->get_w();
+ int rh = refresh_frame->get_h();
+ float xs = (float)rw / ow;
+ float ys = (float)rh / oh;
+ in_x1 *= xs; in_x2 *= xs;
+ in_y1 *= ys; in_y2 *= ys;
// Can't use OpenGL here because it is called asynchronously of the
// playback operation.
get_canvas()->draw_vframe(refresh_frame,
// Can't use OpenGL here because it is called asynchronously of the
// playback operation.
get_canvas()->draw_vframe(refresh_frame,