-The Histogram is always performed in floating point RGB regardless of the project color space, but with clipping at 1.0. When using the X11 graphics driver and RGBA-FLOAT color model, Histogram allows you to read pixels value greater than (0 - 1.0f), But these values are not displayed in the Compositor window. to accomodate HDR. This does not work when using X11-OpenGL because it is an 8-bit limited driver. The display will stop at +110\%, but there is no clipping. By lowering
-the brightness all out-of-range values become visible (tone mapping), even those initially above 110\%.
+The Histogram is always performed in floating point RGB regardless of
+the project color space, but with clipping at 1.0. When using the X11
+graphics driver and RGBA-FLOAT color model, Histogram allows you to
+display greater than (0 - 1.0f) values to accomodate HDR. This does
+not work when using X11-OpenGL because it is an 8-bit limited driver.
+The display will stop at +110\%, but there is no clipping. By lowering
+the brightness all out-of-range values become visible, even those
+initially above 110\%.