nested clips, big rework and cleanup, sams new icons, leaks and tweaks
[goodguy/history.git] / cinelerra-5.1 / cinelerra / batchrender.C
1
2 /*
3  * CINELERRA
4  * Copyright (C) 2011 Adam Williams <broadcast at earthling dot net>
5  *
6  * This program is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation; either version 2 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program; if not, write to the Free Software
18  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  *
20  */
21
22 #include "asset.h"
23 #include "batchrender.h"
24 #include "bcdisplayinfo.h"
25 #include "bcsignals.h"
26 #include "confirmsave.h"
27 #include "cstrdup.h"
28 #include "bchash.h"
29 #include "edits.h"
30 #include "edit.h"
31 #include "edl.h"
32 #include "edlsession.h"
33 #include "errorbox.h"
34 #include "file.h"
35 #include "filesystem.h"
36 #include "filexml.h"
37 #include "keyframe.h"
38 #include "keys.h"
39 #include "labels.h"
40 #include "language.h"
41 #include "mainerror.h"
42 #include "mainundo.h"
43 #include "mainsession.h"
44 #include "mutex.h"
45 #include "mwindow.h"
46 #include "mwindowgui.h"
47 #include "packagedispatcher.h"
48 #include "packagerenderer.h"
49 #include "plugin.h"
50 #include "pluginset.h"
51 #include "preferences.h"
52 #include "render.h"
53 #include "theme.h"
54 #include "tracks.h"
55 #include "transportque.h"
56 #include "vframe.h"
57
58 // Farmed is not present if not preferences->use_renderfarm
59 int BatchRenderThread::column_widths[] = { 42, 42, 42, 222, 222, 150 };
60 const char *BatchRenderThread::column_titles[] = {
61         _("Enabled"), _("Labeled"), _("Farmed"), _("Output"), _("EDL"), _("Elapsed")
62 };
63
64 BatchRenderMenuItem::BatchRenderMenuItem(MWindow *mwindow)
65  : BC_MenuItem(_("Batch Render..."), _("Shift-B"), 'B')
66 {
67         set_shift(1);
68         this->mwindow = mwindow;
69 }
70
71 int BatchRenderMenuItem::handle_event()
72 {
73         mwindow->batch_render->start();
74         return 1;
75 }
76
77
78 BatchRenderJob::BatchRenderJob(Preferences *preferences, int labeled, int farmed)
79 {
80         this->preferences = preferences;
81         this->labeled = labeled;
82         this->farmed = farmed >= 0 ? farmed : preferences->use_renderfarm;
83         asset = new Asset;
84         edl_path[0] = 0;
85         enabled = 1;
86         elapsed = 0;
87 }
88
89 BatchRenderJob::~BatchRenderJob()
90 {
91         asset->Garbage::remove_user();
92 }
93
94 void BatchRenderJob::copy_from(BatchRenderJob *src)
95 {
96         enabled = src->enabled;
97         farmed = src->farmed;
98         labeled = src->labeled;
99         asset->copy_from(src->asset, 0);
100         strcpy(edl_path, src->edl_path);
101         elapsed = 0;
102 }
103
104 void BatchRenderJob::load(FileXML *file)
105 {
106         int result = 0;
107
108         enabled = file->tag.get_property("ENABLED", enabled);
109         farmed = file->tag.get_property("FARMED", farmed);
110         labeled = file->tag.get_property("STRATEGY", labeled);
111         edl_path[0] = 0;
112         file->tag.get_property("EDL_PATH", edl_path);
113         elapsed = file->tag.get_property("ELAPSED", elapsed);
114
115         result = file->read_tag();
116         if( !result ) {
117                 if( file->tag.title_is("ASSET") ) {
118                         file->tag.get_property("SRC", asset->path);
119                         asset->read(file, 0);
120 // The compression parameters are stored in the defaults to reduce
121 // coding maintenance.  The defaults must now be stuffed into the XML for
122 // unique storage.
123                         BC_Hash defaults;
124                         defaults.load_string(file->read_text());
125                         asset->load_defaults(&defaults,
126                                 "", 0, 1, 0, 0, 0);
127                 }
128         }
129 }
130
131 void BatchRenderJob::save(FileXML *file)
132 {
133         file->tag.set_property("ENABLED", enabled);
134         file->tag.set_property("FARMED", farmed);
135         file->tag.set_property("LABELED", labeled);
136         file->tag.set_property("EDL_PATH", edl_path);
137         file->tag.set_property("ELAPSED", elapsed);
138         file->append_tag();
139         file->append_newline();
140         asset->write(file, 0, "");
141
142 // The compression parameters are stored in the defaults to reduce
143 // coding maintenance.  The defaults must now be stuffed into the XML for
144 // unique storage.
145         BC_Hash defaults;
146         asset->save_defaults(&defaults, "", 0, 1, 0, 0, 0);
147         char *string;
148         defaults.save_string(string);
149         file->append_text(string);
150         free(string);
151         file->tag.set_title("/JOB");
152         file->append_tag();
153         file->append_newline();
154 }
155
156 int BatchRenderJob::get_strategy()
157 {
158 // if set, overrides farmed, labeled
159         int use_renderfarm = farmed && preferences->use_renderfarm ? 1 : 0;
160         return Render::get_strategy(use_renderfarm, labeled);
161 }
162
163
164 BatchRenderThread::BatchRenderThread(MWindow *mwindow)
165  : BC_DialogThread()
166 {
167         this->mwindow = mwindow;
168         current_job = 0;
169         rendering_job = -1;
170         is_rendering = 0;
171         default_job = 0;
172         boot_defaults = 0;
173         preferences = 0;
174         warn = 1;
175         render = 0;
176         batch_path[0] = 0;
177 }
178
179 BatchRenderThread::BatchRenderThread()
180  : BC_DialogThread()
181 {
182         mwindow = 0;
183         current_job = 0;
184         rendering_job = -1;
185         is_rendering = 0;
186         default_job = 0;
187         boot_defaults = 0;
188         preferences = 0;
189         warn = 1;
190         render = 0;
191         batch_path[0] = 0;
192 }
193
194 BatchRenderThread::~BatchRenderThread()
195 {
196         close_window();
197         delete boot_defaults;
198         delete preferences;
199         delete render;
200 }
201
202 void BatchRenderThread::reset(const char *path)
203 {
204         if( path ) {
205                 strcpy(batch_path, path);
206                 warn = 1;
207         }
208         current_job = 0;
209         rendering_job = -1;
210         delete default_job;  default_job = 0;
211         jobs.remove_all_objects();
212 }
213
214 void BatchRenderThread::handle_close_event(int result)
215 {
216 // Save settings
217         save_jobs(batch_path);
218         save_defaults(mwindow->defaults);
219         reset();
220 }
221
222 BC_Window* BatchRenderThread::new_gui()
223 {
224         current_start = 0.0;
225         current_end = 0.0;
226         default_job = new BatchRenderJob(mwindow->preferences);
227         load_jobs(batch_path, mwindow->preferences);
228         load_defaults(mwindow->defaults);
229         this->gui = new BatchRenderGUI(mwindow, this,
230                 mwindow->session->batchrender_x, mwindow->session->batchrender_y,
231                 mwindow->session->batchrender_w, mwindow->session->batchrender_h);
232         this->gui->create_objects();
233         return this->gui;
234 }
235
236
237 void BatchRenderThread::load_jobs(char *path, Preferences *preferences)
238 {
239         FileXML file;
240         int result = 0;
241
242         jobs.remove_all_objects();
243         if( !path ) path = batch_path;
244         if( !path[0] ) create_path(path);
245         file.read_from_file(path);
246
247         while( !result ) {
248                 if( !(result = file.read_tag()) ) {
249                         if( file.tag.title_is("JOBS") ) {
250                                 warn = file.tag.get_property("WARN", 1);
251                         }
252                         else if( file.tag.title_is("JOB") ) {
253                                 BatchRenderJob *job =  new BatchRenderJob(preferences);
254                                 jobs.append(job);
255                                 job->load(&file);
256                         }
257                 }
258         }
259 }
260
261 void BatchRenderThread::save_jobs(char *path)
262 {
263         FileXML file;
264         file.tag.set_title("JOBS");
265         file.tag.set_property("WARN", warn);
266         file.append_tag();
267         file.append_newline();
268
269         for( int i = 0; i < jobs.total; i++ ) {
270                 file.tag.set_title("JOB");
271                 jobs.values[i]->save(&file);
272         }
273         file.tag.set_title("/JOBS");
274         file.append_tag();
275         file.append_newline();
276
277         if( !path ) path = batch_path;
278         if( !path[0] ) create_path(path);
279         file.write_to_file(path);
280 }
281
282 void BatchRenderThread::load_defaults(BC_Hash *defaults)
283 {
284         if( default_job ) {
285                 default_job->asset->load_defaults(defaults,
286                         "BATCHRENDER_", 1, 1, 1, 1, 1);
287         }
288
289         for( int i = 0; i < BATCHRENDER_COLUMNS; i++ ) {
290                 char string[BCTEXTLEN];
291                 sprintf(string, "BATCHRENDER_COLUMN%d", i);
292                 list_width[i] = defaults->get(string, column_widths[i]);
293         }
294 }
295
296 void BatchRenderThread::save_defaults(BC_Hash *defaults)
297 {
298         if( default_job ) {
299                 default_job->asset->save_defaults(defaults,
300                         "BATCHRENDER_", 1, 1, 1, 1, 1);
301         }
302         for( int i=0; i<BATCHRENDER_COLUMNS; ++i ) {
303                 char string[BCTEXTLEN];
304                 sprintf(string, "BATCHRENDER_COLUMN%d", i);
305                 defaults->update(string, list_width[i]);
306         }
307 //      defaults->update("BATCHRENDER_JOB", current_job);
308         if( mwindow )
309                 mwindow->save_defaults();
310         else
311                 defaults->save();
312 }
313
314 char* BatchRenderThread::create_path(char *string)
315 {
316         FileSystem fs;
317         sprintf(string, "%s/", File::get_config_path());
318         fs.complete_path(string);
319         strcat(string, BATCH_PATH);
320         return string;
321 }
322
323 void BatchRenderThread::new_job()
324 {
325         BatchRenderJob *result = new BatchRenderJob(mwindow->preferences);
326         result->copy_from(get_current_job());
327         jobs.append(result);
328         current_job = jobs.total - 1;
329         gui->create_list(1);
330         gui->change_job();
331 }
332
333 void BatchRenderThread::delete_job()
334 {
335         if( current_job < jobs.total && current_job >= 0 ) {
336                 jobs.remove_object_number(current_job);
337                 if( current_job > 0 ) current_job--;
338                 gui->create_list(1);
339                 gui->change_job();
340         }
341 }
342
343 void BatchRenderThread::use_current_edl()
344 {
345 // printf("BatchRenderThread::use_current_edl %d %p %s\n",
346 // __LINE__,
347 // mwindow->edl->path,
348 // mwindow->edl->path);
349
350         strcpy(get_current_edl(), mwindow->edl->path);
351         gui->create_list(1);
352         gui->edl_path_text->update(get_current_edl());
353 }
354
355 void BatchRenderThread::update_selected_edl()
356 {
357         FileXML xml_file;
358         char *path = get_current_edl();
359         EDL *edl = mwindow->edl;
360         edl->save_xml(&xml_file, path);
361         xml_file.terminate_string();
362         if( xml_file.write_to_file(path) ) {
363                 char msg[BCTEXTLEN];
364                 sprintf(msg, _("Unable to save: %s"), path);
365                 MainError::show_error(msg);
366         }
367 }
368
369 BatchRenderJob* BatchRenderThread::get_current_job()
370 {
371         return current_job >= 0 && current_job < jobs.total ?
372                 jobs.values[current_job] : default_job;
373 }
374
375
376 Asset* BatchRenderThread::get_current_asset()
377 {
378         return get_current_job()->asset;
379 }
380
381 char* BatchRenderThread::get_current_edl()
382 {
383         return get_current_job()->edl_path;
384 }
385
386
387 // Test EDL files for existence
388 int BatchRenderThread::test_edl_files()
389 {
390         int not_equiv = 0, ret = 0;
391         const char *path = 0;
392
393         for( int i=0; !ret && i<jobs.size(); ++i ) {
394                 if( !jobs.values[i]->enabled ) continue;
395                 const char *path = jobs.values[i]->edl_path;
396                 int is_script = *path == '@' ? 1 : 0;
397                 if( is_script ) ++path;
398                 FILE *fp = fopen(path, "r");
399                 if( fp ) {
400                         if( warn && mwindow && !is_script ) {
401                                 fseek(fp, 0, SEEK_END);
402                                 int64_t sz = ftell(fp);
403                                 fseek(fp, 0, SEEK_SET);
404                                 char *bfr = new char[sz+1];
405                                 int64_t len = fread(bfr, 1, sz+1, fp);
406                                 if( len == sz ) {
407                                         FileXML file;  file.set_shared_input(bfr, len);
408                                         EDL *edl = new EDL; edl->create_objects();
409                                         edl->load_xml(&file, LOAD_ALL);
410                                         double pos = edl->equivalent_output(mwindow->edl);
411                                         if( pos >= 0 ) ++not_equiv;
412                                         edl->remove_user();
413                                 }
414                                 else
415                                         ret = 1;
416                                 delete [] bfr;
417                         }
418                         fclose(fp);
419                 }
420                 else
421                         ret = 1;
422         }
423
424         if( ret ) {
425                 char string[BCTEXTLEN];
426                 sprintf(string, _("EDL %s not found.\n"), path);
427                 if( mwindow ) {
428                         ErrorBox error_box(_(PROGRAM_NAME ": Error"),
429                                 mwindow->gui->get_abs_cursor_x(1),
430                                 mwindow->gui->get_abs_cursor_y(1));
431                         error_box.create_objects(string);
432                         error_box.run_window();
433                         gui->button_enable();
434                 }
435                 else {
436                         fprintf(stderr, "%s", string);
437                 }
438                 is_rendering = 0;
439         }
440         else if( warn && mwindow && not_equiv > 0 ) {
441                 fprintf(stderr, _("%d job EDLs do not match session edl\n"), not_equiv);
442                 char string[BCTEXTLEN], *sp = string;
443                 sp += sprintf(sp, _("%d job EDLs do not match session edl\n"),not_equiv);
444                 sp += sprintf(sp, _("press cancel to abandon batch render"));
445                 mwindow->show_warning(&warn, string);
446                 if( mwindow->wait_warning() ) {
447                         gui->button_enable();
448                         is_rendering = 0;
449                         ret = 1;
450                 }
451                 gui->warning->update(warn);
452         }
453
454         return ret;
455 }
456
457 void BatchRenderThread::calculate_dest_paths(ArrayList<char*> *paths,
458         Preferences *preferences)
459 {
460         for( int i = 0; i < jobs.total; i++ ) {
461                 BatchRenderJob *job = jobs.values[i];
462                 if( job->enabled && *job->edl_path != '@' ) {
463                         PackageDispatcher *packages = new PackageDispatcher;
464
465 // Load EDL
466                         TransportCommand *command = new TransportCommand;
467                         FileXML *file = new FileXML;
468                         file->read_from_file(job->edl_path);
469
470 // Use command to calculate range.
471                         command->command = NORMAL_FWD;
472                         command->get_edl()->load_xml(file,
473                                 LOAD_ALL);
474                         command->change_type = CHANGE_ALL;
475                         command->set_playback_range();
476                         command->playback_range_adjust_inout();
477
478 // Create test packages
479                         packages->create_packages(mwindow,
480                                 command->get_edl(),
481                                 preferences,
482                                 job->get_strategy(),
483                                 job->asset,
484                                 command->start_position,
485                                 command->end_position,
486                                 0);
487
488 // Append output paths allocated to total
489                         packages->get_package_paths(paths);
490
491 // Delete package harness
492                         delete packages;
493                         delete command;
494                         delete file;
495                 }
496         }
497 }
498
499
500 void BatchRenderThread::start_rendering(char *config_path,
501         char *batch_path)
502 {
503         BC_Hash *boot_defaults;
504         Preferences *preferences;
505         Render *render;
506         BC_Signals *signals = new BC_Signals;
507         // XXX the above stuff is leaked,
508 //PRINT_TRACE
509 // Initialize stuff which MWindow does.
510         signals->initialize("/tmp/cinelerra_batch%d.dmp");
511         MWindow::init_defaults(boot_defaults, config_path);
512         load_defaults(boot_defaults);
513         preferences = new Preferences;
514         preferences->load_defaults(boot_defaults);
515         BC_Signals::set_trap_hook(trap_hook, this);
516         BC_Signals::set_catch_segv(preferences->trap_sigsegv);
517         BC_Signals::set_catch_intr(0);
518         if( preferences->trap_sigsegv ) {
519                 BC_Trace::enable_locks();
520         }
521         else {
522                 BC_Trace::disable_locks();
523         }
524
525         MWindow::init_plugins(0, preferences);
526         char font_path[BCTEXTLEN];
527         strcpy(font_path, preferences->plugin_dir);
528         strcat(font_path, "/" FONT_SEARCHPATH);
529         BC_Resources::init_fontconfig(font_path);
530         BC_WindowBase::get_resources()->vframe_shm = 1;
531
532 //PRINT_TRACE
533         strcpy(this->batch_path, batch_path);
534         load_jobs(batch_path, preferences);
535         save_jobs(batch_path);
536         save_defaults(boot_defaults);
537
538 //PRINT_TRACE
539 // Test EDL files for existence
540         if( test_edl_files() ) return;
541
542 //PRINT_TRACE
543
544 // Predict all destination paths
545         ArrayList<char*> paths;
546         paths.set_array_delete();
547         calculate_dest_paths(&paths, preferences);
548
549 //PRINT_TRACE
550         int result = ConfirmSave::test_files(0, &paths);
551         paths.remove_all_objects();
552 // Abort on any existing file because it's so hard to set this up.
553         if( result ) return;
554
555 //PRINT_TRACE
556         render = new Render(0);
557 //PRINT_TRACE
558         render->start_batches(&jobs, boot_defaults, preferences);
559 //PRINT_TRACE
560 }
561
562 void BatchRenderThread::start_rendering()
563 {
564         if( is_rendering ) return;
565         is_rendering = 1;
566
567         save_jobs(batch_path);
568         save_defaults(mwindow->defaults);
569         gui->button_disable();
570
571 // Test EDL files for existence
572         if( test_edl_files() ) return;
573
574 // Predict all destination paths
575         ArrayList<char*> paths;
576         calculate_dest_paths(&paths,
577                 mwindow->preferences);
578
579 // Test destination files for overwrite
580         int result = ConfirmSave::test_files(mwindow, &paths);
581         paths.remove_all_objects();
582
583 // User cancelled
584         if( result ) {
585                 is_rendering = 0;
586                 gui->button_enable();
587                 return;
588         }
589
590         mwindow->render->start_batches(&jobs);
591 }
592
593 void BatchRenderThread::stop_rendering()
594 {
595         if( !is_rendering ) return;
596         mwindow->render->stop_operation();
597         is_rendering = 0;
598 }
599
600 void BatchRenderThread::update_active(int number)
601 {
602         gui->lock_window("BatchRenderThread::update_active");
603         if( number >= 0 ) {
604                 current_job = number;
605                 rendering_job = number;
606         }
607         else {
608                 rendering_job = -1;
609                 is_rendering = 0;
610         }
611         gui->create_list(1);
612         gui->unlock_window();
613 }
614
615 void BatchRenderThread::update_done(int number,
616         int create_list,
617         double elapsed_time)
618 {
619         gui->lock_window("BatchRenderThread::update_done");
620         if( number < 0 ) {
621                 gui->button_enable();
622         }
623         else {
624                 jobs.values[number]->enabled = 0;
625                 jobs.values[number]->elapsed = elapsed_time;
626                 if( create_list ) gui->create_list(1);
627         }
628         gui->unlock_window();
629 }
630
631 void BatchRenderThread::move_batch(int src, int dst)
632 {
633         BatchRenderJob *src_job = jobs.values[src];
634         if( dst < 0 ) dst = jobs.total - 1;
635
636         if( dst != src ) {
637                 for( int i = src; i < jobs.total - 1; i++ )
638                         jobs.values[i] = jobs.values[i + 1];
639 //              if( dst > src ) dst--;
640                 for( int i = jobs.total - 1; i > dst; i-- )
641                         jobs.values[i] = jobs.values[i - 1];
642                 jobs.values[dst] = src_job;
643                 gui->create_list(1);
644         }
645 }
646
647 void BatchRenderThread::trap_hook(FILE *fp, void *vp)
648 {
649         MWindow *mwindow = ((BatchRenderThread *)vp)->mwindow;
650         fprintf(fp, "\nEDL:\n");
651         mwindow->dump_edl(fp);
652         fprintf(fp, "\nUNDO:\n");
653         mwindow->dump_undo(fp);
654         fprintf(fp, "\nEXE:\n");
655         mwindow->dump_exe(fp);
656 }
657
658
659
660
661
662 BatchRenderGUI::BatchRenderGUI(MWindow *mwindow,
663         BatchRenderThread *thread, int x, int y, int w, int h)
664  : BC_Window(_(PROGRAM_NAME ": Batch Render"),
665         x, y, w, h, 730, 400, 1, 0, 1)
666 {
667         this->mwindow = mwindow;
668         this->thread = thread;
669         use_renderfarm = 0;
670 }
671
672 BatchRenderGUI::~BatchRenderGUI()
673 {
674         lock_window("BatchRenderGUI::~BatchRenderGUI");
675         delete format_tools;
676         unlock_window();
677 }
678
679
680 void BatchRenderGUI::create_objects()
681 {
682         lock_window("BatchRenderGUI::create_objects");
683         mwindow->theme->get_batchrender_sizes(this, get_w(), get_h());
684         create_list(0);
685
686         int x = mwindow->theme->batchrender_x1;
687         int y = 5;
688         int x1 = x, x2 = get_w()/2 + 10; // mwindow->theme->batchrender_x2;
689         int y1 = 5, y2 = 5;
690
691 // output file
692         add_subwindow(output_path_title = new BC_Title(x1, y1, _("Output path:")));
693         y1 += output_path_title->get_h() + mwindow->theme->widget_border;
694
695         format_tools = new BatchFormat(mwindow, this, thread->get_current_asset());
696         format_tools->set_w(get_w() / 2);
697         BatchRenderJob *current_job = thread->get_current_job();
698         format_tools->create_objects(x1, y1, 1, 1, 1, 1, 0, 1, 0, 0,
699                         &current_job->labeled, 0);
700         if( mwindow->preferences->use_renderfarm ) {
701                 use_renderfarm = new BatchRenderUseFarm(thread, x1, y1,
702                         &current_job->farmed);
703                 add_subwindow(use_renderfarm);
704                 y1 += use_renderfarm->get_h() + 10;
705         }
706 // input EDL
707         add_subwindow(edl_path_title = new BC_Title(x2, y2, _("EDL Path:")));
708         y2 += edl_path_title->get_h() + mwindow->theme->widget_border;
709
710         x = x2;  y = y2;
711         add_subwindow(edl_path_text = new BatchRenderEDLPath( thread,
712                 x, y, get_w()-x - 40, thread->get_current_edl()));
713         x =  x2 + edl_path_text->get_w();
714         add_subwindow(edl_path_browse = new BrowseButton(
715                 mwindow->theme, this, edl_path_text, x, y, thread->get_current_edl(),
716                 _("Input EDL"), _("Select an EDL to load:"), 0));
717         y2 = y + edl_path_browse->get_h() + mwindow->theme->widget_border;
718
719         x = x2;  y = y2;
720         add_subwindow(update_selected_edl = new BatchRenderUpdateEDL(thread, x, y));
721         y += update_selected_edl->get_h() + mwindow->theme->widget_border;
722         add_subwindow(use_current_edl = new BatchRenderCurrentEDL(thread, x, y));
723         y += use_current_edl->get_h() + mwindow->theme->widget_border;
724         if( !mwindow->edl || !mwindow->edl->path[0] ) use_current_edl->disable();
725         add_subwindow(new_batch = new BatchRenderNew(thread, x, y));
726         x += new_batch->get_w() + mwindow->theme->widget_border;
727         add_subwindow(delete_batch = new BatchRenderDelete(thread, x, y));
728         x = x2;  y += delete_batch->get_h() + mwindow->theme->widget_border;
729         add_subwindow(savelist_batch = new BatchRenderSaveList(thread, x, y));
730         x += savelist_batch->get_w() + mwindow->theme->widget_border;
731         add_subwindow(loadlist_batch = new BatchRenderLoadList(thread, x, y));
732         y += loadlist_batch->get_h() + mwindow->theme->widget_border;
733         add_subwindow(warning = new BatchRenderWarning(thread, x2, y));
734         y2 = y + warning->get_h() + mwindow->theme->widget_border;
735         if( y2 > y1 ) y1 = y2;
736         x = mwindow->theme->batchrender_x1, y = y1;
737
738         add_subwindow(list_title = new BC_Title(x, y, _("Batches to render:")));
739         x1 = x + list_title->get_w() + mwindow->theme->widget_border;;
740         add_subwindow(batch_path = new BC_Title(x1, y, thread->batch_path, MEDIUMFONT));
741         y += list_title->get_h() + mwindow->theme->widget_border;
742         y1 = get_h();
743         y1 -= 15 + BC_GenericButton::calculate_h() + mwindow->theme->widget_border;
744         add_subwindow(batch_list = new BatchRenderList(thread, x, y,
745                 get_w() - x - 10, y1 - y));
746         y += batch_list->get_h() + mwindow->theme->widget_border;
747
748         add_subwindow(start_button = new BatchRenderStart(thread, x, y));
749         x = get_w() / 2 - BC_GenericButton::calculate_w(this, _("Stop")) / 2;
750         add_subwindow(stop_button = new BatchRenderStop(thread, x, y));
751         x = get_w() - BC_GenericButton::calculate_w(this, _("Close")) - 10;
752         add_subwindow(cancel_button = new BatchRenderCancel(thread, x, y));
753
754         show_window(1);
755         unlock_window();
756 }
757
758 void BatchRenderGUI::button_disable()
759 {
760         new_batch->disable();
761         delete_batch->disable();
762         use_current_edl->disable();
763         update_selected_edl->disable();
764 }
765
766 void BatchRenderGUI::button_enable()
767 {
768         new_batch->enable();
769         delete_batch->enable();
770         if( mwindow->edl && mwindow->edl->path[0] )
771                 use_current_edl->enable();
772         update_selected_edl->enable();
773 }
774
775 int BatchRenderGUI::resize_event(int w, int h)
776 {
777         mwindow->session->batchrender_w = w;
778         mwindow->session->batchrender_h = h;
779         mwindow->theme->get_batchrender_sizes(this, w, h);
780
781         int x = mwindow->theme->batchrender_x1;
782         int y = 5;
783         int x1 = x, x2 = get_w()/2 + 10; // mwindow->theme->batchrender_x2;
784         int y1 = 5, y2 = 5;
785
786 // output file
787         output_path_title->reposition_window(x1, y1);
788         y1 += output_path_title->get_h() + mwindow->theme->widget_border;
789         format_tools->reposition_window(x1, y1);
790         if( use_renderfarm )
791                 use_renderfarm->reposition_window(x1, y1);
792 // input EDL
793         x = x2, y = y2;
794         edl_path_title->reposition_window(x, y);
795         y += edl_path_title->get_h() + mwindow->theme->widget_border;
796         edl_path_text->reposition_window(x, y, w - x - 40);
797         x += edl_path_text->get_w();
798         edl_path_browse->reposition_window(x, y);
799         y2 = y + edl_path_browse->get_h() + mwindow->theme->widget_border;
800
801         x = x2;  y = y2;
802         update_selected_edl->reposition_window(x, y);
803         y += update_selected_edl->get_h() + mwindow->theme->widget_border;
804         use_current_edl->reposition_window(x, y);
805         y += use_current_edl->get_h() + mwindow->theme->widget_border;
806         new_batch->reposition_window(x, y);
807         x += new_batch->get_w() + mwindow->theme->widget_border;
808         delete_batch->reposition_window(x, y);
809
810         x = x2;  y += delete_batch->get_h() + mwindow->theme->widget_border;
811         savelist_batch->reposition_window(x, y);
812         x += savelist_batch->get_w() + mwindow->theme->widget_border;
813         loadlist_batch->reposition_window(x, y);
814         y += loadlist_batch->get_h() + mwindow->theme->widget_border;
815         warning->reposition_window(x2, y);
816
817         y1 = 15 + BC_GenericButton::calculate_h() + mwindow->theme->widget_border;
818         y2 = get_h() - y1 - batch_list->get_h();
819         y2 -= list_title->get_h() + mwindow->theme->widget_border;
820
821         x = mwindow->theme->batchrender_x1;  y = y2;
822         list_title->reposition_window(x, y);
823         y += list_title->get_h() + mwindow->theme->widget_border;
824         batch_list->reposition_window(x, y, w - x - 10, h - y - y1);
825         y += batch_list->get_h() + mwindow->theme->widget_border;
826
827         start_button->reposition_window(x, y);
828         x = w / 2 - stop_button->get_w() / 2;
829         stop_button->reposition_window(x, y);
830         x = w - cancel_button->get_w() - 10;
831         cancel_button->reposition_window(x, y);
832         return 1;
833 }
834
835 int BatchRenderGUI::translation_event()
836 {
837         mwindow->session->batchrender_x = get_x();
838         mwindow->session->batchrender_y = get_y();
839         return 1;
840 }
841
842 int BatchRenderGUI::close_event()
843 {
844 // Stop batch rendering
845         unlock_window();
846         thread->stop_rendering();
847         lock_window("BatchRenderGUI::close_event");
848         set_done(1);
849         return 1;
850 }
851
852 void BatchRenderGUI::create_list(int update_widget)
853 {
854         for( int i = 0; i < BATCHRENDER_COLUMNS; i++ ) {
855                 list_items[i].remove_all_objects();
856         }
857
858         const char **column_titles = BatchRenderThread::column_titles;
859         list_columns = 0;
860         list_titles[list_columns] = column_titles[ENABLED_COL];
861         list_width[list_columns++] = thread->list_width[ENABLED_COL];
862         list_titles[list_columns] = column_titles[LABELED_COL];
863         list_width[list_columns++] = thread->list_width[LABELED_COL];
864         if( mwindow->preferences->use_renderfarm ) {
865                 list_titles[list_columns] = column_titles[FARMED_COL];
866                 list_width[list_columns++] = thread->list_width[FARMED_COL];
867         }
868         list_titles[list_columns] = column_titles[OUTPUT_COL];
869         list_width[list_columns++] = thread->list_width[OUTPUT_COL];
870         list_titles[list_columns] = column_titles[EDL_COL];
871         list_width[list_columns++] = thread->list_width[EDL_COL];
872         list_titles[list_columns] = column_titles[ELAPSED_COL];
873         list_width[list_columns++] = thread->list_width[ELAPSED_COL];
874
875         for( int i = 0; i < thread->jobs.total; i++ ) {
876                 BatchRenderJob *job = thread->jobs.values[i];
877                 char string[BCTEXTLEN];
878                 BC_ListBoxItem *enabled = new BC_ListBoxItem(job->enabled ? "X" : " ");
879                 BC_ListBoxItem *labeled = new BC_ListBoxItem(job->labeled ? "X" : " ");
880                 BC_ListBoxItem *farmed  = !mwindow->preferences->use_renderfarm ? 0 :
881                         new BC_ListBoxItem(job->farmed  ? "X" : " ");
882                 BC_ListBoxItem *out_path = new BC_ListBoxItem(job->asset->path);
883                 BC_ListBoxItem *edl_path = new BC_ListBoxItem(job->edl_path);
884                 BC_ListBoxItem *elapsed = new BC_ListBoxItem(!job->elapsed ? _("Unknown") :
885                         Units::totext(string, job->elapsed, TIME_HMS2));
886                 int col = 0;
887                 list_items[col++].append(enabled);
888                 list_items[col++].append(labeled);
889                 if( farmed ) list_items[col++].append(farmed);
890                 list_items[col++].append(out_path);
891                 list_items[col++].append(edl_path);
892                 list_items[col].append(elapsed);
893                 if( i == thread->current_job ) {
894                         enabled->set_selected(1);
895                         labeled->set_selected(1);
896                         if( farmed ) farmed->set_selected(1);
897                         out_path->set_selected(1);
898                         edl_path->set_selected(1);
899                         elapsed->set_selected(1);
900                 }
901                 if( i == thread->rendering_job ) {
902                         enabled->set_color(RED);
903                         labeled->set_color(RED);
904                         if( farmed ) farmed->set_color(RED);
905                         out_path->set_color(RED);
906                         edl_path->set_color(RED);
907                         elapsed->set_color(RED);
908                 }
909         }
910
911         if( update_widget ) {
912                 batch_list->update(list_items, list_titles, list_width, list_columns,
913                         batch_list->get_xposition(), batch_list->get_yposition(),
914                         batch_list->get_highlighted_item(), 1, 1);
915         }
916 }
917
918 void BatchRenderGUI::change_job()
919 {
920         BatchRenderJob *job = thread->get_current_job();
921         format_tools->update(job->asset, &job->labeled);
922         if( use_renderfarm ) use_renderfarm->update(&job->farmed);
923         edl_path_text->update(job->edl_path);
924 }
925
926
927 BatchFormat::BatchFormat(MWindow *mwindow, BatchRenderGUI *gui, Asset *asset)
928  : FormatTools(mwindow, gui, asset)
929 {
930         this->gui = gui;
931         this->mwindow = mwindow;
932 }
933
934 BatchFormat::~BatchFormat()
935 {
936 }
937
938
939 int BatchFormat::handle_event()
940 {
941         gui->create_list(1);
942         return 1;
943 }
944
945 BatchRenderEDLPath::BatchRenderEDLPath(BatchRenderThread *thread,
946         int x, int y, int w, char *text)
947  : BC_TextBox(x, y, w, 1, text)
948 {
949         this->thread = thread;
950 }
951
952
953 int BatchRenderEDLPath::handle_event()
954 {
955         calculate_suggestions();
956         strcpy(thread->get_current_edl(), get_text());
957         thread->gui->create_list(1);
958         return 1;
959 }
960
961 BatchRenderNew::BatchRenderNew(BatchRenderThread *thread,
962         int x,
963         int y)
964  : BC_GenericButton(x, y, _("New"))
965 {
966         this->thread = thread;
967 }
968
969 int BatchRenderNew::handle_event()
970 {
971         thread->new_job();
972         return 1;
973 }
974
975 BatchRenderDelete::BatchRenderDelete(BatchRenderThread *thread, int x, int y)
976  : BC_GenericButton(x, y, _("Delete"))
977 {
978         this->thread = thread;
979 }
980
981 int BatchRenderDelete::handle_event()
982 {
983         thread->delete_job();
984         return 1;
985 }
986
987
988
989 BatchRenderSaveList::BatchRenderSaveList(BatchRenderThread *thread, int x, int y)
990  : BC_GenericButton(x, y, _("Save Jobs"))
991 {
992         this->thread = thread;
993         set_tooltip(_("Save a Batch Render List"));
994         gui = 0;
995         startup_lock = new Mutex("BatchRenderSaveList::startup_lock");
996 }
997
998 BatchRenderSaveList::~BatchRenderSaveList()
999 {
1000         startup_lock->lock("BatchRenderSaveList::~BrowseButton");
1001         if( gui ) {
1002                 gui->lock_window();
1003                 gui->set_done(1);
1004                 gui->unlock_window();
1005         }
1006         startup_lock->unlock();
1007         Thread::join();
1008         delete startup_lock;
1009 }
1010
1011 int BatchRenderSaveList::handle_event()
1012 {
1013         if( Thread::running() ) {
1014                 if( gui ) {
1015                         gui->lock_window();
1016                         gui->raise_window();
1017                         gui->unlock_window();
1018                 }
1019                 return 1;
1020         }
1021         startup_lock->lock("BatchRenderSaveList::handle_event 1");
1022         Thread::start();
1023         startup_lock->lock("BatchRenderSaveList::handle_event 2");
1024         startup_lock->unlock();
1025         return 1;
1026 }
1027
1028 void BatchRenderSaveList::run()
1029 {
1030         char default_path[BCTEXTLEN];
1031         sprintf(default_path, "~");
1032         thread->mwindow->defaults->get("DEFAULT_BATCHLOADPATH", default_path);
1033         BC_FileBox filewindow(100, 100, default_path, _("Save Batch Render List"),
1034                         _("Enter a Batch Render filename to save as:"),
1035                         0, 0, 0, 0);
1036         gui = &filewindow;
1037
1038         startup_lock->unlock();
1039         filewindow.create_objects();
1040
1041         int result2 = filewindow.run_window();
1042         if( !result2 ) {
1043                 strcpy(thread->batch_path, filewindow.get_submitted_path());
1044                 thread->gui->batch_path->update(thread->batch_path);
1045                 thread->mwindow->defaults->update("DEFAULT_BATCHLOADPATH", thread->batch_path);
1046                 thread->save_jobs(thread->batch_path);
1047         }
1048
1049         this->thread->gui->flush();
1050         startup_lock->lock("BatchRenderLoadList::run");
1051         gui = 0;
1052         startup_lock->unlock();
1053 }
1054
1055 int BatchRenderSaveList::keypress_event() {
1056         if( get_keypress() == 's' ||
1057             get_keypress() == 'S' ) return handle_event();
1058         return 0;
1059 }
1060
1061
1062 BatchRenderLoadList::BatchRenderLoadList(BatchRenderThread *thread,
1063         int x,
1064         int y)
1065   : BC_GenericButton(x, y, _("Load Jobs")),
1066     Thread()
1067 {
1068         this->thread = thread;
1069         set_tooltip(_("Load a previously saved Batch Render List"));
1070         gui = 0;
1071         startup_lock = new Mutex("BatchRenderLoadList::startup_lock");
1072 }
1073
1074 BatchRenderLoadList::~BatchRenderLoadList()
1075 {
1076         startup_lock->lock("BatchRenderLoadList::~BrowseButton");
1077         if( gui ) {
1078                 gui->lock_window();
1079                 gui->set_done(1);
1080                 gui->unlock_window();
1081         }
1082         startup_lock->unlock();
1083         Thread::join();
1084         delete startup_lock;
1085 }
1086
1087 int BatchRenderLoadList::handle_event()
1088 {
1089         if( Thread::running() ) {
1090                 if( gui ) {
1091                         gui->lock_window();
1092                         gui->raise_window();
1093                         gui->unlock_window();
1094                 }
1095                 return 1;
1096         }
1097         startup_lock->lock("BatchRenderLoadList::handle_event 1");
1098         Thread::start();
1099         startup_lock->lock("BatchRenderLoadList::handle_event 2");
1100         startup_lock->unlock();
1101         return 1;
1102 }
1103
1104 void BatchRenderLoadList::run()
1105 {
1106         char default_path[BCTEXTLEN];
1107         sprintf(default_path, "~");
1108         thread->mwindow->defaults->get("DEFAULT_BATCHLOADPATH", default_path);
1109         BC_FileBox filewindow(100, 100, default_path, _("Load Batch Render List"),
1110                         _("Enter a Batch Render filename to load from:"),
1111                         0, 0, 0, 0);
1112         gui = &filewindow;
1113
1114         startup_lock->unlock();
1115         filewindow.create_objects();
1116
1117         int result2 = filewindow.run_window();
1118         if( !result2 ) {
1119                 strcpy(thread->batch_path, filewindow.get_submitted_path());
1120                 thread->gui->batch_path->update(thread->batch_path);
1121                 thread->mwindow->defaults->update("DEFAULT_BATCHLOADPATH", thread->batch_path);
1122                 thread->load_jobs(thread->batch_path, thread->mwindow->preferences);
1123                 thread->gui->create_list(1);
1124                 thread->current_job = 0;
1125                 thread->gui->change_job();
1126         }
1127
1128         thread->gui->flush();
1129         startup_lock->lock("BatchRenderLoadList::run");
1130         gui = 0;
1131         startup_lock->unlock();
1132 }
1133
1134 int BatchRenderLoadList::keypress_event() {
1135         if( get_keypress() == 'o' ||
1136             get_keypress() == 'O' ) return handle_event();
1137         return 0;
1138 }
1139
1140 BatchRenderCurrentEDL::BatchRenderCurrentEDL(BatchRenderThread *thread,
1141         int x,
1142         int y)
1143  : BC_GenericButton(x, y, _("Use Current EDL"))
1144 {
1145         this->thread = thread;
1146 }
1147
1148 int BatchRenderCurrentEDL::handle_event()
1149 {
1150         thread->use_current_edl();
1151         return 1;
1152 }
1153
1154 BatchRenderUpdateEDL::BatchRenderUpdateEDL(BatchRenderThread *thread,
1155         int x,
1156         int y)
1157  : BC_GenericButton(x, y, _("Save to EDL Path"))
1158 {
1159         this->thread = thread;
1160 }
1161
1162 int BatchRenderUpdateEDL::handle_event()
1163 {
1164         thread->update_selected_edl();
1165         return 1;
1166 }
1167
1168
1169 BatchRenderList::BatchRenderList(BatchRenderThread *thread,
1170         int x, int y, int w, int h)
1171  : BC_ListBox(x, y, w, h, LISTBOX_TEXT, thread->gui->list_items,
1172         thread->gui->list_titles, thread->gui->list_width, thread->gui->list_columns,
1173         0, 0, LISTBOX_SINGLE, ICON_LEFT, 1)
1174 {
1175         this->thread = thread;
1176         dragging_item = 0;
1177         set_process_drag(0);
1178 }
1179
1180 int BatchRenderList::handle_event()
1181 {
1182         return 1;
1183 }
1184
1185 int BatchRenderList::selection_changed()
1186 {
1187         thread->current_job = get_selection_number(0, 0);
1188         thread->gui->change_job();
1189         int cursor_x = get_cursor_x();
1190         BatchRenderJob *job = thread->get_current_job();
1191         int col_x = 0, changed = 1;
1192         if( cursor_x < (col_x += thread->list_width[ENABLED_COL]) )
1193                 job->enabled = !job->enabled;
1194         else if( cursor_x < (col_x += thread->list_width[LABELED_COL]) )
1195                 job->labeled = job->edl_path[0] != '@' ? !job->labeled : 0;
1196         else if( thread->gui->use_renderfarm &&
1197                  cursor_x < (col_x += thread->list_width[FARMED_COL]) )
1198                 job->farmed = job->edl_path[0] != '@' ? !job->farmed : 0;
1199         else
1200                 changed = 0;
1201         if( changed ) {
1202                 thread->gui->create_list(1);
1203                 thread->gui->change_job();
1204         }
1205         return 1;
1206 }
1207
1208 int BatchRenderList::column_resize_event()
1209 {
1210         for( int i = 0; i < BATCHRENDER_COLUMNS; i++ ) {
1211                 thread->list_width[i] = get_column_width(i);
1212         }
1213         return 1;
1214 }
1215
1216 int BatchRenderList::drag_start_event()
1217 {
1218         if( BC_ListBox::drag_start_event() ) {
1219                 dragging_item = 1;
1220                 return 1;
1221         }
1222
1223         return 0;
1224 }
1225
1226 int BatchRenderList::drag_motion_event()
1227 {
1228         if( BC_ListBox::drag_motion_event() ) {
1229                 return 1;
1230         }
1231         return 0;
1232 }
1233
1234 int BatchRenderList::drag_stop_event()
1235 {
1236         if( dragging_item ) {
1237                 int src = get_selection_number(0, 0);
1238                 int dst = get_highlighted_item();
1239                 if( src != dst ) {
1240                         thread->move_batch(src, dst);
1241                 }
1242                 BC_ListBox::drag_stop_event();
1243         }
1244         return 0;
1245 }
1246
1247
1248
1249 BatchRenderStart::BatchRenderStart(BatchRenderThread *thread, int x, int y)
1250  : BC_GenericButton(x, y, _("Start"))
1251 {
1252         this->thread = thread;
1253 }
1254
1255 int BatchRenderStart::handle_event()
1256 {
1257         thread->start_rendering();
1258         return 1;
1259 }
1260
1261 BatchRenderStop::BatchRenderStop(BatchRenderThread *thread, int x, int y)
1262  : BC_GenericButton(x, y, _("Stop"))
1263 {
1264         this->thread = thread;
1265 }
1266
1267 int BatchRenderStop::handle_event()
1268 {
1269         unlock_window();
1270         thread->stop_rendering();
1271         lock_window("BatchRenderStop::handle_event");
1272         return 1;
1273 }
1274
1275
1276 BatchRenderWarning::BatchRenderWarning(BatchRenderThread *thread, int x, int y)
1277  : BC_CheckBox(x, y, thread->warn, _("warn if jobs/session mismatched"))
1278 {
1279         this->thread = thread;
1280 }
1281
1282 int BatchRenderWarning::handle_event()
1283 {
1284         thread->warn = get_value();
1285         return 1;
1286 }
1287
1288 BatchRenderCancel::BatchRenderCancel(BatchRenderThread *thread, int x, int y)
1289  : BC_GenericButton(x, y, _("Close"))
1290 {
1291         this->thread = thread;
1292 }
1293
1294 int BatchRenderCancel::handle_event()
1295 {
1296         unlock_window();
1297         thread->stop_rendering();
1298         lock_window("BatchRenderCancel::handle_event");
1299         thread->gui->set_done(1);
1300         return 1;
1301 }
1302
1303 int BatchRenderCancel::keypress_event()
1304 {
1305         if( get_keypress() == ESC ) {
1306                 unlock_window();
1307                 thread->stop_rendering();
1308                 lock_window("BatchRenderCancel::keypress_event");
1309                 thread->gui->set_done(1);
1310                 return 1;
1311         }
1312         return 0;
1313 }
1314
1315 BatchRenderUseFarm::BatchRenderUseFarm(BatchRenderThread *thread, int x, int y, int *output)
1316  : BC_CheckBox(x, y, *output, _("Use render farm"))
1317 {
1318         this->thread = thread;
1319         this->output = output;
1320 }
1321
1322 int BatchRenderUseFarm::handle_event()
1323 {
1324         *output = get_value();
1325         thread->gui->create_list(1);
1326         return 1;
1327 }
1328
1329 void BatchRenderUseFarm::update(int *output)
1330 {
1331         this->output = output;
1332         BC_CheckBox::update(*output);
1333 }
1334