merged hv7 mod
[goodguy/history.git] / cinelerra-5.1 / cinelerra / vrender.C
1
2 /*
3  * CINELERRA
4  * Copyright (C) 2009 Adam Williams <broadcast at earthling dot net>
5  *
6  * This program is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation; either version 2 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program; if not, write to the Free Software
18  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  *
20  */
21
22 #include "asset.h"
23 #include "bcsignals.h"
24 #include "cache.h"
25 #include "clip.h"
26 #include "condition.h"
27 #include "datatype.h"
28 #include "edits.h"
29 #include "edl.h"
30 #include "edlsession.h"
31 #include "file.h"
32 #include "localsession.h"
33 #include "mainsession.h"
34 #include "mwindow.h"
35 #include "overlayframe.h"
36 #include "playabletracks.h"
37 #include "playbackengine.h"
38 #include "preferences.h"
39 #include "preferencesthread.h"
40 #include "renderengine.h"
41 #include "strategies.inc"
42 #include "tracks.h"
43 #include "transportque.h"
44 #include "units.h"
45 #include "vedit.h"
46 #include "vframe.h"
47 #include "videoconfig.h"
48 #include "videodevice.h"
49 #include "virtualconsole.h"
50 #include "virtualvconsole.h"
51 #include "vmodule.h"
52 #include "vrender.h"
53 #include "vtrack.h"
54
55
56
57
58
59 VRender::VRender(RenderEngine *renderengine)
60  : CommonRender(renderengine)
61 {
62         data_type = TRACK_VIDEO;
63         transition_temp = 0;
64         overlayer = new OverlayFrame(renderengine->preferences->processors);
65         input_temp = 0;
66         vmodule_render_fragment = 0;
67         playback_buffer = 0;
68         session_frame = 0;
69         asynchronous = 0;     // render 1 frame at a time
70         framerate_counter = 0;
71         video_out = 0;
72         render_strategy = -1;
73 }
74
75 VRender::~VRender()
76 {
77         if(input_temp) delete input_temp;
78         if(transition_temp) delete transition_temp;
79         if(overlayer) delete overlayer;
80 }
81
82
83 VirtualConsole* VRender::new_vconsole_object()
84 {
85         return new VirtualVConsole(renderengine, this);
86 }
87
88 int VRender::get_total_tracks()
89 {
90         return renderengine->get_edl()->tracks->total_video_tracks();
91 }
92
93 Module* VRender::new_module(Track *track)
94 {
95         return new VModule(renderengine, this, 0, track);
96 }
97
98 int VRender::flash_output()
99 {
100         if(video_out)
101                 return renderengine->video->write_buffer(video_out, renderengine->get_edl());
102         else
103                 return 0;
104 }
105
106 int VRender::process_buffer(VFrame *video_out,
107         int64_t input_position,
108         int use_opengl)
109 {
110 // process buffer for non realtime
111         int64_t render_len = 1;
112         int reconfigure = 0;
113
114
115         this->video_out = video_out;
116
117         current_position = input_position;
118
119         reconfigure = vconsole->test_reconfigure(input_position,
120                 render_len);
121
122         if(reconfigure) restart_playback();
123         return process_buffer(input_position, use_opengl);
124 }
125
126
127 int VRender::process_buffer(int64_t input_position,
128         int use_opengl)
129 {
130         VEdit *playable_edit = 0;
131         int colormodel;
132         int use_vconsole = 1;
133         int use_brender = 0;
134         int result = 0;
135         int use_cache = renderengine->command->single_frame();
136 //      int use_asynchronous = 
137 //              renderengine->command->realtime && 
138 //              renderengine->get_edl()->session->video_every_frame &&
139 //              renderengine->get_edl()->session->video_asynchronous;
140         const int debug = 0;
141
142 // Determine the rendering strategy for this frame.
143         use_vconsole = get_use_vconsole(&playable_edit, input_position, use_brender);
144         if(debug) printf("VRender::process_buffer %d use_vconsole=%d\n", __LINE__, use_vconsole);
145
146 // Negotiate color model
147         colormodel = get_colormodel(playable_edit, use_vconsole, use_brender);
148         if(debug) printf("VRender::process_buffer %d\n", __LINE__);
149
150
151 // Get output buffer from device
152         if(renderengine->command->realtime && !renderengine->is_nested)
153         {
154                 renderengine->video->new_output_buffer(&video_out, 
155                         colormodel, 
156                         renderengine->get_edl());
157         }
158
159         if(debug) printf("VRender::process_buffer %d video_out=%p\n", __LINE__, video_out);
160
161 // printf("VRender::process_buffer use_vconsole=%d colormodel=%d video_out=%p\n",
162 // use_vconsole,
163 // colormodel,
164 // video_out);
165 // Read directly from file to video_out
166         if(!use_vconsole)
167         {
168
169                 if(use_brender)
170                 {
171                         Asset *asset = renderengine->preferences->brender_asset;
172                         File *file = renderengine->get_vcache()->check_out(asset,
173                                 renderengine->get_edl());
174
175                         if(file)
176                         {
177                                 int64_t corrected_position = current_position;
178                                 if(renderengine->command->get_direction() == PLAY_REVERSE)
179                                         corrected_position--;
180
181 // Cache single frames only
182 //                              if(use_asynchronous)
183 //                                      file->start_video_decode_thread();
184 //                              else
185                                         file->stop_video_thread();
186                                 if(use_cache) file->set_cache_frames(1);
187                                 int64_t normalized_position = (int64_t)(corrected_position *
188                                         asset->frame_rate /
189                                         renderengine->get_edl()->session->frame_rate);
190
191                                 file->set_video_position(normalized_position,
192                                         0);
193                                 file->read_frame(video_out);
194
195
196                                 if(use_cache) file->set_cache_frames(0);
197                                 renderengine->get_vcache()->check_in(asset);
198                         }
199
200                 }
201                 else
202                 if(playable_edit)
203                 {
204                         if(debug) printf("VRender::process_buffer %d\n", __LINE__);
205                         result = ((VEdit*)playable_edit)->read_frame(video_out,
206                                 current_position,
207                                 renderengine->command->get_direction(),
208                                 renderengine->get_vcache(),
209                                 1,
210                                 use_cache,
211                                 0);
212 //                              use_asynchronous);
213                         if(debug) printf("VRender::process_buffer %d\n", __LINE__);
214                 }
215
216
217
218                 video_out->set_opengl_state(VFrame::RAM);
219         }
220         else
221 // Read into virtual console
222         {
223
224 // process this buffer now in the virtual console
225                 result = ((VirtualVConsole*)vconsole)->process_buffer(input_position,
226                         use_opengl);
227         }
228
229         return result;
230 }
231
232 // Determine if virtual console is needed
233 int VRender::get_use_vconsole(VEdit **playable_edit,
234         int64_t position, int &use_brender)
235 {
236         *playable_edit = 0;
237
238 // Background rendering completed
239         if((use_brender = renderengine->brender_available(position,
240                 renderengine->command->get_direction())) != 0)
241                 return 0;
242
243 // Descend into EDL nest
244         return renderengine->get_edl()->get_use_vconsole(playable_edit,
245                 position, renderengine->command->get_direction(),
246                 vconsole->playable_tracks);
247 }
248
249
250 int VRender::get_colormodel(VEdit *playable_edit,
251         int use_vconsole, int use_brender)
252 {
253         int colormodel = renderengine->get_edl()->session->color_model;
254
255         if(!use_vconsole && !renderengine->command->single_frame())
256         {
257 // Get best colormodel supported by the file
258                 int driver = renderengine->config->vconfig->driver;
259                 File *file;
260                 Asset *asset;
261
262                 if(use_brender)
263                 {
264                         asset = renderengine->preferences->brender_asset;
265                 }
266                 else
267                 {
268                         int64_t source_position = 0;
269                         asset = playable_edit->get_nested_asset(&source_position,
270                                 current_position,
271                                 renderengine->command->get_direction());
272                 }
273                 if( asset )
274                 {
275                         file = renderengine->get_vcache()->check_out(asset,
276                                 renderengine->get_edl());
277
278                         if(file)
279                         {
280                                 colormodel = file->get_best_colormodel(driver);
281 //printf("VRender::get_colormodel %d driver=%d colormodel=%d\n", __LINE__, driver, colormodel);
282                                 renderengine->get_vcache()->check_in(asset);
283                         }
284 // ffmpeg files are side effected by color_model, affects colorspace,color_range
285 //                      if( asset->format == FILE_FFMPEG && !BC_CModels::is_yuv(colormodel) )
286 //                              colormodel = BC_BGR8888;
287                 }
288         }
289
290         return colormodel;
291 }
292
293
294
295
296
297
298
299 void VRender::run()
300 {
301         int reconfigure;
302         const int debug = 0;
303
304 // Want to know how many samples rendering each frame takes.
305 // Then use this number to predict the next frame that should be rendered.
306 // Be suspicious of frames that render late so have a countdown
307 // before we start dropping.
308         int64_t current_sample, start_sample, end_sample; // Absolute counts.
309         int64_t skip_countdown = VRENDER_THRESHOLD;    // frames remaining until drop
310         int64_t delay_countdown = 0;  // Frames remaining until delay
311 // Number of frames before next reconfigure
312         int64_t current_input_length;
313 // Number of frames to skip.
314         int64_t frame_step = 1;
315         int use_opengl = (renderengine->video &&
316                 renderengine->video->out_config->driver == PLAYBACK_X11_GL);
317
318         first_frame = 1;
319
320 // Number of frames since start of rendering
321         session_frame = 0;
322         framerate_counter = 0;
323         framerate_timer.update();
324
325         start_lock->unlock();
326         if(debug) printf("VRender::run %d\n", __LINE__);
327
328
329         while(!done && !interrupt )
330         {
331 // Perform the most time consuming part of frame decompression now.
332 // Want the condition before, since only 1 frame is rendered
333 // and the number of frames skipped after this frame varies.
334                 current_input_length = 1;
335
336                 reconfigure = vconsole->test_reconfigure(current_position,
337                         current_input_length);
338
339
340                 if(debug) printf("VRender::run %d\n", __LINE__);
341                 if(reconfigure) restart_playback();
342
343                 if(debug) printf("VRender::run %d\n", __LINE__);
344                 process_buffer(current_position, use_opengl);
345
346
347                 if(debug) printf("VRender::run %d\n", __LINE__);
348
349                 if(renderengine->command->single_frame())
350                 {
351                         if(debug) printf("VRender::run %d\n", __LINE__);
352                         flash_output();
353                         frame_step = 1;
354                         done = 1;
355                 }
356                 else
357 // Perform synchronization
358                 {
359 // Determine the delay until the frame needs to be shown.
360                         current_sample = (int64_t)(renderengine->sync_position() *
361                                 renderengine->command->get_speed());
362 // latest sample at which the frame can be shown.
363                         end_sample = Units::tosamples(session_frame + 1,
364                                 renderengine->get_edl()->session->sample_rate,
365                                 renderengine->get_edl()->session->frame_rate);
366 // earliest sample by which the frame needs to be shown.
367                         start_sample = Units::tosamples(session_frame,
368                                 renderengine->get_edl()->session->sample_rate,
369                                 renderengine->get_edl()->session->frame_rate);
370
371                         if(first_frame || end_sample < current_sample)
372                         {
373 // Frame rendered late or this is the first frame.  Flash it now.
374 //printf("VRender::run %d\n", __LINE__);
375                                 flash_output();
376
377                                 if(renderengine->get_edl()->session->video_every_frame)
378                                 {
379 // User wants every frame.
380                                         frame_step = 1;
381                                 }
382                                 else
383                                 if(skip_countdown > 0)
384                                 {
385 // Maybe just a freak.
386                                         frame_step = 1;
387                                         skip_countdown--;
388                                 }
389                                 else
390                                 {
391 // Get the frames to skip.
392                                         delay_countdown = VRENDER_THRESHOLD;
393                                         frame_step = 1;
394                                         frame_step += (int64_t)Units::toframes(current_sample,
395                                                         renderengine->get_edl()->session->sample_rate,
396                                                         renderengine->get_edl()->session->frame_rate);
397                                         frame_step -= (int64_t)Units::toframes(end_sample,
398                                                                 renderengine->get_edl()->session->sample_rate,
399                                                                 renderengine->get_edl()->session->frame_rate);
400                                 }
401                         }
402                         else
403                         {
404 // Frame rendered early or just in time.
405                                 frame_step = 1;
406
407                                 if(delay_countdown > 0)
408                                 {
409 // Maybe just a freak
410                                         delay_countdown--;
411                                 }
412                                 else
413                                 {
414                                         skip_countdown = VRENDER_THRESHOLD;
415                                         if(start_sample > current_sample)
416                                         {
417                                                 int64_t delay_time = (int64_t)((float)(start_sample - current_sample) *
418                                                         1000 / renderengine->get_edl()->session->sample_rate);
419                                                 if( delay_time > 1000 ) delay_time = 1000;
420                                                 timer.delay(delay_time);
421                                         }
422                                         else
423                                         {
424 // Came after the earliest sample so keep going
425                                         }
426                                 }
427
428 // Flash frame now.
429 //printf("VRender::run %d %jd\n", __LINE__, current_input_length);
430                                 flash_output();
431                         }
432                 }
433                 if(debug) printf("VRender::run %d\n", __LINE__);
434
435 // Trigger audio to start
436                 if(first_frame)
437                 {
438                         renderengine->first_frame_lock->unlock();
439                         first_frame = 0;
440                         renderengine->reset_sync_position();
441                 }
442                 if(debug) printf("VRender::run %d\n", __LINE__);
443
444                 session_frame += frame_step;
445
446 // advance position in project
447                 current_input_length = frame_step;
448
449
450 // Subtract frame_step in a loop to allow looped playback to drain
451 // printf("VRender::run %d %d %d %d\n",
452 // __LINE__,
453 // done,
454 // frame_step,
455 // current_input_length);
456                 while(frame_step && current_input_length)
457                 {
458 // trim current_input_length to range
459                         get_boundaries(current_input_length);
460 // advance 1 frame
461                         advance_position(current_input_length);
462                         frame_step -= current_input_length;
463                         current_input_length = frame_step;
464                         if(done) break;
465 // printf("VRender::run %d %d %d %d\n",
466 // __LINE__,
467 // done,
468 // frame_step,
469 // current_input_length);
470                 }
471
472                 if(debug) printf("VRender::run %d current_position=%jd done=%d\n",
473                         __LINE__, current_position, done);
474
475 // Update tracking.
476                 if(renderengine->command->realtime &&
477                         renderengine->playback_engine &&
478                         renderengine->command->command != CURRENT_FRAME)
479                 {
480                         renderengine->playback_engine->update_tracking(fromunits(current_position));
481                 }
482                 if(debug) printf("VRender::run %d\n", __LINE__);
483
484 // Calculate the framerate counter
485                 framerate_counter++;
486                 if(framerate_counter >= renderengine->get_edl()->session->frame_rate &&
487                         renderengine->command->realtime)
488                 {
489                         renderengine->update_framerate((float)framerate_counter /
490                                 ((float)framerate_timer.get_difference() / 1000));
491                         framerate_counter = 0;
492                         framerate_timer.update();
493                 }
494                 if(debug) printf("VRender::run %d done=%d\n", __LINE__, done);
495                 if( !interrupt )
496                         interrupt = renderengine->video->interrupt;
497         }
498
499
500 // In case we were interrupted before the first loop
501         renderengine->first_frame_lock->unlock();
502         stop_plugins();
503         if(debug) printf("VRender::run %d done=%d\n", __LINE__, done);
504 }
505
506 int VRender::start_playback()
507 {
508 // start reading input and sending to vrenderthread
509 // use a thread only if there's a video device
510         if(renderengine->command->realtime)
511         {
512                 start();
513         }
514         return 0;
515 }
516
517 int64_t VRender::tounits(double position, int round)
518 {
519         if(round)
520                 return Units::round(position * renderengine->get_edl()->session->frame_rate);
521         else
522                 return Units::to_int64(position * renderengine->get_edl()->session->frame_rate);
523 }
524
525 double VRender::fromunits(int64_t position)
526 {
527         return (double)position / renderengine->get_edl()->session->frame_rate;
528 }
529