/* * CINELERRA * Copyright (C) 2008 Adam Williams * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef ASSETPOPUP_H #define ASSETPOPUP_H class AssetPopupInfo; class AssetPopupBuildIndex; class AssetPopupView; class AssetPopupViewWindow; #include "assetedit.inc" #include "awindowgui.inc" #include "awindowmenu.inc" #include "edl.inc" #include "guicast.h" #include "assets.inc" #include "mwindow.inc" class AssetPopup : public BC_PopupMenu { public: AssetPopup(MWindow *mwindow, AWindowGUI *gui); ~AssetPopup(); void create_objects(); // Set mainsession with the current selections int update(); void paste_assets(); void match_size(); void match_rate(); void match_all(); MWindow *mwindow; AWindowGUI *gui; AssetPopupInfo *info; AssetPopupBuildIndex *index; AssetPopupView *view; AssetPopupViewWindow *view_window; AssetListFormat *format; }; class AssetPopupInfo : public BC_MenuItem { public: AssetPopupInfo(MWindow *mwindow, AssetPopup *popup); ~AssetPopupInfo(); int handle_event(); int button_press_event(); MWindow *mwindow; AssetPopup *popup; }; class AssetPopupSort : public BC_MenuItem { public: AssetPopupSort(MWindow *mwindow, AssetPopup *popup); ~AssetPopupSort(); int handle_event(); MWindow *mwindow; AssetPopup *popup; }; class AssetPopupBuildIndex : public BC_MenuItem { public: AssetPopupBuildIndex(MWindow *mwindow, AssetPopup *popup); ~AssetPopupBuildIndex(); int handle_event(); MWindow *mwindow; AssetPopup *popup; }; class AssetPopupView : public BC_MenuItem { public: AssetPopupView(MWindow *mwindow, AssetPopup *popup); ~AssetPopupView(); int handle_event(); MWindow *mwindow; AssetPopup *popup; }; class AssetPopupViewWindow : public BC_MenuItem { public: AssetPopupViewWindow(MWindow *mwindow, AssetPopup *popup); ~AssetPopupViewWindow(); int handle_event(); MWindow *mwindow; AssetPopup *popup; }; class AssetPopupPaste : public BC_MenuItem { public: AssetPopupPaste(MWindow *mwindow, AssetPopup *popup); ~AssetPopupPaste(); int handle_event(); MWindow *mwindow; AssetPopup *popup; }; class AssetMatchSize : public BC_MenuItem { public: AssetMatchSize(MWindow *mwindow, AssetPopup *popup); int handle_event(); MWindow *mwindow; AssetPopup *popup; }; class AssetMatchRate : public BC_MenuItem { public: AssetMatchRate(MWindow *mwindow, AssetPopup *popup); int handle_event(); MWindow *mwindow; AssetPopup *popup; }; class AssetMatchAll : public BC_MenuItem { public: AssetMatchAll(MWindow *mwindow, AssetPopup *popup); int handle_event(); MWindow *mwindow; AssetPopup *popup; }; class AssetPopupProjectRemove : public BC_MenuItem { public: AssetPopupProjectRemove(MWindow *mwindow, AssetPopup *popup); ~AssetPopupProjectRemove(); int handle_event(); MWindow *mwindow; AssetPopup *popup; }; class AssetPopupDiskRemove : public BC_MenuItem { public: AssetPopupDiskRemove(MWindow *mwindow, AssetPopup *popup); ~AssetPopupDiskRemove(); int handle_event(); MWindow *mwindow; AssetPopup *popup; }; #endif