/* * CINELERRA * Copyright (C) 2008 Adam Williams * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #include "edl.h" #include "keys.h" #include "language.h" #include "localsession.h" #include "mwindow.h" #include "mwindowgui.h" #include "playbackengine.h" #include "playtransport.h" #include "preferences.h" #include "theme.h" #include "transportque.h" #include "vframe.h" PlayTransport::PlayTransport(MWindow *mwindow, BC_WindowBase *subwindow, int x, int y) { this->subwindow = subwindow; this->mwindow = mwindow; this->x = x; this->y = y; this->engine = 0; this->status = 0; this->using_inout = 0; } PlayTransport::~PlayTransport() { delete forward_play; delete frame_forward_play; delete reverse_play; delete frame_reverse_play; delete fast_reverse; delete fast_play; delete rewind_button; delete stop_button; delete end_button; } void PlayTransport::set_engine(PlaybackEngine *engine) { this->engine = engine; } int PlayTransport::get_transport_width(MWindow *mwindow) { return mwindow->theme->get_image_set("stop")[0]->get_w() * 7 + mwindow->theme->get_image_set("rewind")[0]->get_w() * 2; } void PlayTransport::create_objects() { int x = this->x, y = this->y; subwindow->add_subwindow(rewind_button = new RewindButton(mwindow, this, x, y)); x += rewind_button->get_w(); subwindow->add_subwindow(fast_reverse = new FastReverseButton(mwindow, this, x, y)); x += fast_reverse->get_w(); subwindow->add_subwindow(reverse_play = new ReverseButton(mwindow, this, x, y)); x += reverse_play->get_w(); subwindow->add_subwindow(frame_reverse_play = new FrameReverseButton(mwindow, this, x, y)); x += frame_reverse_play->get_w(); subwindow->add_subwindow(stop_button = new StopButton(mwindow, this, x, y)); x += stop_button->get_w(); subwindow->add_subwindow(frame_forward_play = new FramePlayButton(mwindow, this, x, y)); x += frame_forward_play->get_w(); subwindow->add_subwindow(forward_play = new PlayButton(mwindow, this, x, y)); x += forward_play->get_w(); subwindow->add_subwindow(fast_play = new FastPlayButton(mwindow, this, x, y)); x += fast_play->get_w(); subwindow->add_subwindow(end_button = new EndButton(mwindow, this, x, y)); x += end_button->get_w(); reverse = 0; speed = 0; } void PlayTransport::reposition_buttons(int x, int y) { this->x = x; this->y = y; rewind_button->reposition_window(x, y); x += rewind_button->get_w(); fast_reverse->reposition_window(x, y); x += fast_reverse->get_w(); reverse_play->reposition_window(x, y); x += reverse_play->get_w(); frame_reverse_play->reposition_window(x, y); x += frame_reverse_play->get_w(); stop_button->reposition_window(x, y); x += stop_button->get_w(); frame_forward_play->reposition_window(x, y); x += frame_forward_play->get_w(); forward_play->reposition_window(x, y); x += forward_play->get_w(); fast_play->reposition_window(x, y); x += fast_play->get_w(); end_button->reposition_window(x, y); x += end_button->get_w(); } int PlayTransport::get_w() { return end_button->get_x() + end_button->get_w() - rewind_button->get_x(); } int PlayTransport::flip_vertical(int vertical, int &x, int &y) { if(vertical) { rewind_button->reposition_window(x, y); y += rewind_button->get_h(); fast_reverse->reposition_window(x, y); y += fast_reverse->get_h(); reverse_play->reposition_window(x, y); y += reverse_play->get_h(); frame_reverse_play->reposition_window(x, y); y += frame_reverse_play->get_h(); stop_button->reposition_window(x, y); y += stop_button->get_h(); frame_forward_play->reposition_window(x, y); y += frame_forward_play->get_h(); forward_play->reposition_window(x, y); y += forward_play->get_h(); fast_play->reposition_window(x, y); y += fast_play->get_h(); end_button->reposition_window(x, y); y += end_button->get_h(); } else { rewind_button->reposition_window(x, y - 2); x += rewind_button->get_w(); fast_reverse->reposition_window(x, y - 2); x += fast_reverse->get_w(); reverse_play->reposition_window(x, y - 2); x += reverse_play->get_w(); frame_reverse_play->reposition_window(x, y - 2); x += frame_reverse_play->get_w(); stop_button->reposition_window(x, y - 2); x += stop_button->get_w(); frame_forward_play->reposition_window(x, y - 2); x += frame_forward_play->get_w(); forward_play->reposition_window(x, y - 2); x += forward_play->get_w(); fast_play->reposition_window(x, y - 2); x += fast_play->get_w(); end_button->reposition_window(x, y - 2); x += end_button->get_w(); } return 0; } int PlayTransport::keypress_event() { int result = 1; int key = subwindow->get_keypress(); // unqualified keys, still holding lock switch( key ) { case HOME: goto_start(); return result; case END: goto_end(); return result; } int toggle_audio = subwindow->shift_down() ? 1 : 0; int use_inout = subwindow->ctrl_down() ? 1 : 0; int command = -1, prev_command = engine->command->command; using_inout = use_inout; subwindow->unlock_window(); switch( key ) { case 'k': case KPINS: command = STOP; break; case KPPLUS: command = FAST_REWIND; break; case KP6: command = NORMAL_REWIND; break; case KP5: command = SLOW_REWIND; break; case KP4: command = SINGLE_FRAME_REWIND; break; case KP1: command = SINGLE_FRAME_FWD; break; case KP2: command = SLOW_FWD; break; case KP3: command = NORMAL_FWD; break; case KPENTER: command = FAST_FWD; break; case ' ': switch( prev_command ) { case COMMAND_NONE: case CURRENT_FRAME: case PAUSE: case STOP: command = NORMAL_FWD; break; default: command = STOP; break; } break; default: result = 0; break; } if( command >= 0 ) handle_transport(command, 0, use_inout, 1, toggle_audio); subwindow->lock_window("PlayTransport::keypress_event 5"); return result; } void PlayTransport::goto_start() { handle_transport(REWIND, 1, 0); } void PlayTransport::goto_end() { handle_transport(GOTO_END, 1, 0); } void PlayTransport::handle_transport(int command, int wait_tracking, int use_inout, int update_refresh, int toggle_audio) { if( !get_edl() ) return; // Stop requires transferring the output buffer to a refresh buffer. int do_stop = 0; int resume = 0; //printf("PlayTransport::handle_transport 1 %d\n", command); int prev_command = engine->command->command; int prev_direction = engine->command->get_direction(); int prev_single_frame = engine->command->single_frame(); int prev_audio = engine->command->audio_toggle ? !prev_single_frame : prev_single_frame; int cur_single_frame = TransportCommand::single_frame(command); int cur_audio = toggle_audio ? !cur_single_frame : cur_single_frame; // Dispatch command switch(command) { case FAST_REWIND: // Commands that play back case NORMAL_REWIND: case SLOW_REWIND: case SINGLE_FRAME_REWIND: case SINGLE_FRAME_FWD: case SLOW_FWD: case NORMAL_FWD: case FAST_FWD: if( !prev_single_frame && prev_command == command && cur_audio == prev_audio ) { // Same direction pressed twice and no change in audio state, Stop do_stop = 1; break; } // Resume or change direction switch( prev_command ) { default: engine->que->send_command(STOP, CHANGE_NONE, 0, 0, 0, 0); engine->interrupt_playback(wait_tracking); resume = 1; // fall through case STOP: case COMMAND_NONE: case SINGLE_FRAME_FWD: case SINGLE_FRAME_REWIND: // Start from scratch engine->que->send_command(command, CHANGE_NONE, get_edl(), 1, resume, use_inout, toggle_audio); break; } break; // Commands that stop case STOP: do_stop = 1; break; case REWIND: case GOTO_END: engine->que->send_command(STOP, CHANGE_NONE, 0, 0, 0, 0); engine->interrupt_playback(wait_tracking); break; } if( do_stop ) { engine->que->send_command(STOP, CHANGE_NONE, 0, 0, 0, 0); engine->interrupt_playback(wait_tracking); // This is necessary to get an OpenGL output buffer // printf("PlayTransport::handle_transport 2 update_refresh=%d prev_command=%d prev_direction=%d\n", // update_refresh, prev_command, prev_direction); if( !prev_single_frame && update_refresh && prev_command != STOP && prev_command != COMMAND_NONE ) { int command = (prev_direction == PLAY_FORWARD) ? SINGLE_FRAME_REWIND : SINGLE_FRAME_FWD; engine->que->send_command(command, CHANGE_NONE, get_edl(), 1, 0, 0); } } } EDL* PlayTransport::get_edl() { return mwindow->edl; } int PlayTransport::pause_transport() { if(active_button) active_button->set_mode(PLAY_MODE); return 0; } int PlayTransport::reset_transport() { fast_reverse->set_mode(PLAY_MODE); reverse_play->set_mode(PLAY_MODE); forward_play->set_mode(PLAY_MODE); frame_reverse_play->set_mode(PLAY_MODE); frame_forward_play->set_mode(PLAY_MODE); fast_play->set_mode(PLAY_MODE); return 0; } PTransportButton::PTransportButton(MWindow *mwindow, PlayTransport *transport, int x, int y, VFrame **data) : BC_Button(x, y, data) { this->mwindow = mwindow; this->transport = transport; mode = PLAY_MODE; } PTransportButton::~PTransportButton() { } int PTransportButton::set_mode(int mode) { this->mode = mode; return 0; } RewindButton::RewindButton(MWindow *mwindow, PlayTransport *transport, int x, int y) : PTransportButton(mwindow, transport, x, y, mwindow->theme->get_image_set("rewind")) { set_tooltip(_("Rewind ( Home )")); } int RewindButton::handle_event() { // unlock_window(); transport->goto_start(); // lock_window(); return 1; } FastReverseButton::FastReverseButton(MWindow *mwindow, PlayTransport *transport, int x, int y) : PTransportButton(mwindow, transport, x, y, mwindow->theme->get_image_set("fastrev")) { set_tooltip(_("Fast reverse ( + )")); } int FastReverseButton::handle_event() { unlock_window(); transport->handle_transport(FAST_REWIND, 0, ctrl_down()); lock_window("FastReverseButton::handle_event"); return 1; } // Reverse playback normal speed ReverseButton::ReverseButton(MWindow *mwindow, PlayTransport *transport, int x, int y) : PTransportButton(mwindow, transport, x, y, mwindow->theme->get_image_set("reverse")) { set_tooltip(_("Normal reverse ( 6 )")); } int ReverseButton::handle_event() { unlock_window(); transport->handle_transport(NORMAL_REWIND, 0, ctrl_down()); lock_window("ReverseButton::handle_event"); return 1; } // Reverse playback one frame FrameReverseButton::FrameReverseButton(MWindow *mwindow, PlayTransport *transport, int x, int y) : PTransportButton(mwindow, transport, x, y, mwindow->theme->get_image_set("framerev")) { set_tooltip(_("Frame reverse ( 4 )")); } int FrameReverseButton::handle_event() { unlock_window(); transport->handle_transport(SINGLE_FRAME_REWIND, 0, ctrl_down()); lock_window("FrameReverseButton::handle_event"); return 1; } // forward playback normal speed PlayButton::PlayButton(MWindow *mwindow, PlayTransport *transport, int x, int y) : PTransportButton(mwindow, transport, x, y, mwindow->theme->get_image_set("play")) { set_tooltip(_("Normal forward ( 3 )")); } int PlayButton::handle_event() { unlock_window(); transport->handle_transport(NORMAL_FWD, 0, ctrl_down()); lock_window("PlayButton::handle_event"); return 1; } // forward playback one frame FramePlayButton::FramePlayButton(MWindow *mwindow, PlayTransport *transport, int x, int y) : PTransportButton(mwindow, transport, x, y, mwindow->theme->get_image_set("framefwd")) { set_tooltip(_("Frame forward ( 1 )")); } int FramePlayButton::handle_event() { unlock_window(); transport->handle_transport(SINGLE_FRAME_FWD, 0, ctrl_down()); lock_window("FramePlayButton::handle_event"); return 1; } FastPlayButton::FastPlayButton(MWindow *mwindow, PlayTransport *transport, int x, int y) : PTransportButton(mwindow, transport, x, y, mwindow->theme->get_image_set("fastfwd")) { set_tooltip(_("Fast forward ( Enter )")); } int FastPlayButton::handle_event() { unlock_window(); transport->handle_transport(FAST_FWD, 0, ctrl_down()); lock_window("FastPlayButton::handle_event"); return 1; } EndButton::EndButton(MWindow *mwindow, PlayTransport *transport, int x, int y) : PTransportButton(mwindow, transport, x, y, mwindow->theme->get_image_set("end")) { set_tooltip(_("Jump to end ( End )")); } int EndButton::handle_event() { // unlock_window(); transport->goto_end(); // lock_window(); return 1; } StopButton::StopButton(MWindow *mwindow, PlayTransport *transport, int x, int y) : PTransportButton(mwindow, transport, x, y, mwindow->theme->get_image_set("stop")) { set_tooltip(_("Stop ( 0 )")); } int StopButton::handle_event() { unlock_window(); transport->handle_transport(STOP, 0, 0); lock_window("StopButton::handle_event"); return 1; } void PlayTransport::change_position(double position) { EDL *edl = get_edl(); if( !edl ) return; int prev_command = engine->command->command; // stop transport if( prev_command != STOP && prev_command != COMMAND_NONE && prev_command != SINGLE_FRAME_FWD && prev_command != SINGLE_FRAME_REWIND ) { engine->que->send_command(STOP, CHANGE_NONE, 0, 0, 0, 0); engine->interrupt_playback(0); } mwindow->gui->lock_window("PlayTransport::change_position"); mwindow->goto_position(position); mwindow->gui->unlock_window(); // restart command switch(prev_command) { case FAST_REWIND: case NORMAL_REWIND: case SLOW_REWIND: case SLOW_FWD: case NORMAL_FWD: case FAST_FWD: engine->que->send_command(prev_command, CHANGE_NONE, get_edl(), 1, 1, using_inout); } }