/* * CINELERRA * Copyright (C) 1997-2011 Adam Williams * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef PLUGINCLIENT_H #define PLUGINCLIENT_H // Base class inherited by all the different types of plugins. #define MAX_FRAME_BUFFER 1024 class PluginClient; #include "arraylist.h" #include "bchash.inc" #include "condition.h" #include "edlsession.inc" #include "keyframe.h" #include "mainprogress.inc" #include "maxbuffers.h" #include "pluginclient.inc" #include "plugincommands.h" #include "pluginserver.inc" #include "samples.inc" #include "theme.inc" #include "vframe.h" extern "C" { extern PluginClient* new_plugin(PluginServer *server); } class PluginClientAuto { public: float position; float intercept; float slope; }; // Convenience functions #define REGISTER_PLUGIN(class_title) \ PluginClient* new_plugin(PluginServer *server) \ { \ return new class_title(server); \ } // Prototypes for user to put in class header #define PLUGIN_CLASS_MEMBERS(config_name) \ int load_configuration(); \ const char* plugin_title(); \ PluginClientWindow* new_window(); \ config_name config; // Prototypes for user to put in class header #define PLUGIN_CLASS_MEMBERS2(config_name) \ int load_configuration(); \ const char* plugin_title(); \ PluginClientWindow* new_window(); \ config_name config; #define NEW_WINDOW_MACRO(plugin_class, window_class) \ PluginClientWindow* plugin_class::new_window() \ { \ return new window_class(this); \ } // Not all plugins load configuration the same way. Use this to define // the normal way. #define LOAD_CONFIGURATION_MACRO(plugin_class, config_class) \ int plugin_class::load_configuration() \ { \ KeyFrame *prev_keyframe, *next_keyframe; \ prev_keyframe = get_prev_keyframe(get_source_position()); \ next_keyframe = get_next_keyframe(get_source_position()); \ \ int64_t next_position = edl_to_local(next_keyframe->position); \ int64_t prev_position = edl_to_local(prev_keyframe->position); \ \ config_class old_config, prev_config, next_config; \ old_config.copy_from(config); \ read_data(prev_keyframe); \ prev_config.copy_from(config); \ read_data(next_keyframe); \ next_config.copy_from(config); \ \ config.interpolate(prev_config, \ next_config, \ (next_position == prev_position) ? \ get_source_position() : \ prev_position, \ (next_position == prev_position) ? \ get_source_position() + 1 : \ next_position, \ get_source_position()); \ \ if(!config.equivalent(old_config)) \ return 1; \ else \ return 0; \ } class PluginClientWindow : public BC_Window { public: PluginClientWindow(PluginClient *client, int w, int h, int min_w, int min_h, int allow_resize); PluginClientWindow(const char *title, int x, int y, int w, int h, int min_w, int min_h, int allow_resize); virtual ~PluginClientWindow(); virtual int translation_event(); virtual int close_event(); virtual void done_event(int result) {} PluginClient *client; }; class PluginClientThread : public Thread { public: PluginClientThread(PluginClient *client); ~PluginClientThread(); void run(); friend class PluginClient; BC_WindowBase* get_window(); PluginClient* get_client(); PluginClientWindow *window; PluginClient *client; private: Condition *init_complete; }; // Client overrides for GUI update data class PluginClientFrame { public: // Period_d is 1 second PluginClientFrame(int data_size, int period_n, int period_d); virtual ~PluginClientFrame(); int data_size; int period_n; int period_d; // Draw immediately int force; }; class PluginClient { public: PluginClient(PluginServer *server); virtual ~PluginClient(); friend class PluginClientThread; friend class PluginClientWindow; // Queries for the plugin server. virtual int is_realtime(); virtual int is_audio(); virtual int is_video(); virtual int is_fileio(); virtual int is_theme(); virtual int uses_gui(); virtual int is_multichannel(); virtual int is_synthesis(); virtual int is_transition(); virtual const char* plugin_title(); // return the title of the plugin virtual Theme* new_theme(); // Get theme being used by Cinelerra currently. Used by all plugins. Theme* get_theme(); // Non realtime signal processors define these. // Give the samplerate of the output for a non realtime plugin. // For realtime plugins give the requested samplerate. virtual int get_samplerate(); // Give the framerate of the output for a non realtime plugin. // For realtime plugins give the requested framerate. virtual double get_framerate(); virtual int delete_nonrealtime_parameters(); virtual int get_parameters(); // get information from user before non realtime processing virtual int64_t get_in_buffers(int64_t recommended_size); // return desired size for input buffers virtual int64_t get_out_buffers(int64_t recommended_size); // return desired size for output buffers virtual int start_loop(); virtual int process_loop(); virtual int stop_loop(); // Hash files are the defaults for rendered plugins virtual int load_defaults(); // load default settings for the plugin virtual int save_defaults(); // save the current settings as defaults BC_Hash* get_defaults(); // Realtime commands for signal processors. // These must be defined by the plugin itself. // Set the GUI title identifying the plugin to modules and patches. int set_string(); // cause the plugin to create a new GUI class virtual BC_WindowBase* new_window(); // Load the current keyframe. Return 1 if it changed. virtual int load_configuration(); // cause the plugin to hide the gui void client_side_close(); void update_display_title(); // Raise the GUI void raise_window(); // Create GUI int show_gui(); // XML keyframes are the defaults for realtime plugins void load_defaults_xml(); void save_defaults_xml(); // Tell the client if the load is the defaults int is_defaults(); virtual void update_gui(); virtual void save_data(KeyFrame *keyframe) {}; // write the plugin settings to text in text format virtual void read_data(KeyFrame *keyframe) {}; // read the plugin settings from the text int send_hide_gui(); // should be sent when the GUI recieves a close event from the user // Destroys the window but not the thread pointer. void hide_gui(); int get_configure_change(); // get propogated configuration change from a send_configure_change // Called by plugin server to update GUI with rendered data. void plugin_render_gui(void *data); void plugin_render_gui(void *data, int size); void begin_process_buffer(); void end_process_buffer(); void plugin_update_gui(); virtual int plugin_process_loop(VFrame **buffers, int64_t &write_length) { return 1; }; virtual int plugin_process_loop(Samples **buffers, int64_t &write_length) { return 1; }; // get parameters depending on video or audio virtual int init_realtime_parameters(); // release objects which are required after playback stops virtual void render_stop() {}; int get_gui_status(); char* get_gui_string(); // Used by themes // Used by plugins which need to know where they are. char* get_path(); // Get the directory for plugins char* get_plugin_dir(); // Return keyframe objects. The position in the resulting object // is relative to the EDL rate. This is the only way to avoid copying the // data for every frame. // If the result is the default keyframe, the keyframe's position is 0. // position - relative to EDL rate or local rate to allow simple // passing of get_source_position. // If -1 the tracking position in the edl is used. // is_local - if 1, the position is converted to the EDL rate. KeyFrame* get_prev_keyframe(int64_t position, int is_local = 1); KeyFrame* get_next_keyframe(int64_t position, int is_local = 1); // get current camera and projector position void get_camera(float *x, float *y, float *z, int64_t position); void get_projector(float *x, float *y, float *z, int64_t position); // When this plugin is adjusted, propogate parameters back to EDL and virtual // console. This gets a keyframe from the EDL, with the position set to the // EDL tracking position. int send_configure_change(); // Called from process_buffer // Returns 1 if a GUI is open so OpenGL routines can determine if // they can run. int gui_open(); // Length of source. For effects it's the plugin length. For transitions // it's the transition length. Relative to the requested rate. // The only way to get smooth interpolation is to make all position queries // relative to the requested rate. int64_t get_total_len(); // For realtime plugins gets the lowest sample of the plugin in the requested // rate. For others it's the start of the EDL selection in the EDL rate. int64_t get_source_start(); // Convert the position relative to the requested rate to the position // relative to the EDL rate. If the argument is < 0, it is not changed. // Used for interpreting keyframes. virtual int64_t local_to_edl(int64_t position); // Convert the EDL position to the local position. virtual int64_t edl_to_local(int64_t position); // For transitions the source_position is the playback position relative // to the start of the transition. // For realtime effects, the start of the most recent process_buffer in forward // and the end of the range to process in reverse. Relative to start of EDL in // the requested rate. int64_t get_source_position(); // Get the EDL Session. May return 0 if the server has no edl. EDLSession* get_edlsession(); // Get the direction of the most recent process_buffer int get_direction(); // Plugin must call this before performing OpenGL operations. // Returns 1 if the user supports opengl buffers. int get_use_opengl(); // Get total tracks to process int get_total_buffers(); // Get size of buffer to fill in non-realtime plugin int get_buffer_size(); // Get interpolation used by EDL from overlayframe.inc int get_interpolation_type(); // Get the values from the color picker float get_red(); float get_green(); float get_blue(); // Operations for file handlers virtual int open_file() { return 0; }; virtual int get_audio_parameters() { return 0; }; virtual int get_video_parameters() { return 0; }; virtual int check_header(char *path) { return 0; }; virtual int open_file(char *path, int wr, int rd) { return 1; }; virtual int close_file() { return 0; }; // All plugins define these. PluginClientThread* get_thread(); // Non realtime operations for signal processors. virtual int plugin_start_loop(int64_t start, int64_t end, int64_t buffer_size, int total_buffers); int plugin_stop_loop(); int plugin_process_loop(); MainProgressBar* start_progress(char *string, int64_t length); // get samplerate of EDL int get_project_samplerate(); // get framerate of EDL double get_project_framerate(); // get asset path const char *get_source_path(); // Total number of processors - 1 int get_project_smp(); int get_aspect_ratio(float &aspect_w, float &aspect_h); int write_frames(int64_t total_frames); // returns 1 for failure / tells the server that all output channel buffers are ready to go int write_samples(int64_t total_samples); // returns 1 for failure / tells the server that all output channel buffers are ready to go virtual int plugin_get_parameters(); const char* get_defaultdir(); // Directory defaults should be stored in void set_interactive(); // Realtime operations. int reset(); // Extension of plugin_run for derived plugins virtual int plugin_command_derived(int plugin_command) { return 0; }; int plugin_get_range(); int plugin_init_realtime(int realtime_priority, int total_in_buffers, int buffer_size); // GUI updating wrappers for realtime plugins // Append frame to queue for next send_frame_buffer void add_gui_frame(PluginClientFrame *frame); virtual void render_gui(void *data); virtual void render_gui(void *data, int size); // Called by client to get the total number of frames to draw in update_gui int get_gui_update_frames(); // Get GUI frame from frame_buffer. Client must delete it. PluginClientFrame* get_gui_frame(); // Called by client to cause GUI to be rendered with data. void send_render_gui(); void send_render_gui(void *data); void send_render_gui(void *data, int size); // create pointers to buffers of the plugin's type before realtime rendering virtual int delete_buffer_ptrs(); // communication convenience routines for the base class int stop_gui_client(); int save_data_client(); int load_data_client(); int set_string_client(char *string); // set the string identifying the plugin int send_cancelled(); // non realtime plugin sends when cancelled // ================================= Buffers =============================== // number of double buffers for each channel ArrayList double_buffers_in; ArrayList double_buffers_out; // When arming buffers need to know the offsets in all the buffers and which // double buffers for each channel before rendering. ArrayList offset_in_render; ArrayList offset_out_render; ArrayList double_buffer_in_render; ArrayList double_buffer_out_render; // total size of each buffer depends on if it's a master or node ArrayList realtime_in_size; ArrayList realtime_out_size; // ================================= Automation =========================== ArrayList automation; // ================================== Messages =========================== char gui_string[BCTEXTLEN]; // string identifying module and plugin int master_gui_on; // Status of the master gui plugin int client_gui_on; // Status of this client's gui int show_initially; // set to show a realtime plugin initially // range in project for processing int64_t start, end; int interactive; // for the progress bar plugin int success; int total_out_buffers; // total send buffers allocated by the server int total_in_buffers; // total recieve buffers allocated by the server int wr, rd; // File permissions for fileio plugins. // These give the largest fragment the plugin is expected to handle. // size of a send buffer to the server int64_t out_buffer_size; // size of a recieve buffer from the server int64_t in_buffer_size; // Direction of most recent process_buffer int direction; // Operating system scheduling int realtime_priority; // Position relative to start of EDL in requested rate. Calculated for every process // command. Used for keyframes. int64_t source_position; // For realtime plugins gets the lowest sample of the plugin in the requested // rate. For others it's always 0. int64_t source_start; // Length of source. For effects it's the plugin length. For transitions // it's the transition length. Relative to the requested rate. int64_t total_len; // Total number of processors available - 1 int smp; PluginServer *server; BC_Hash *defaults; PluginClientThread *thread; // Frames for updating GUI ArrayList frame_buffer; // Time of last GUI update Timer *update_timer; private: int using_defaults; // Temporaries set in new_window int window_x, window_y; // File handlers: // Asset *asset; // Point to asset structure in shared memory }; #endif