/* * CINELERRA * Copyright (C) 2008 Adam Williams * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef __CLIP_H__ #define __CLIP_H__ // Math macros #undef SQR #define SQR(x) ((x) * (x)) #undef CLIP #define CLIP(x, y, z) ((x) < (y) ? (y) : ((x) > (z) ? (z) : (x))) #undef RECLIP #define RECLIP(x, y, z) ((x) = ((x) < (y) ? (y) : ((x) > (z) ? (z) : (x)))) #undef CLAMP #define CLAMP(x, y, z) ((x) = ((x) < (y) ? (y) : ((x) > (z) ? (z) : (x)))) #undef MAX #define MAX(x, y) ((x) > (y) ? (x) : (y)) #undef MIN #define MIN(x, y) ((x) < (y) ? (x) : (y)) #undef EQUIV #define EQUIV(x, y) (fabs((x) - (y)) < 0.001) #undef DISTANCE #define DISTANCE(x1, y1, x2, y2) \ (sqrt(((x2) - (x1)) * ((x2) - (x1)) + ((y2) - (y1)) * ((y2) - (y1)))) #define TO_RAD(x) ((x) * 2 * M_PI / 360) #define TO_DEG(x) ((x) * 360 / 2 / M_PI) #define bc_always_inline __attribute__ ((__always_inline__)) inline static bc_always_inline int bmin(int a, int b) { return a < b ? a : b; } static bc_always_inline float bmin(float a, float b) { return a < b ? a : b; } static bc_always_inline double bmin(double a, double b) { return a < b ? a : b; } static bc_always_inline int bmax(int a, int b) { return a > b ? a : b; } static bc_always_inline float bmax(float a, float b) { return a > b ? a : b; } static bc_always_inline double bmax(double a, double b) { return a > b ? a : b; } static bc_always_inline int iclip(int iv, int imn, int imx) { return iv < imn ? imn : iv > imx ? imx : iv; } static bc_always_inline int bclip(int &iv, int imn, int imx) { return iv < imn ? imn : iv > imx ? imx : iv; } static bc_always_inline float bclip(float &fv, float fmn, float fmx) { return fv < fmn ? fmn : fv > fmx ? fmx : fv; } static bc_always_inline double bclip(double &dv, double dmn, double dmx) { return dv < dmn ? dmn : dv > dmx ? dmx : dv; } static bc_always_inline void bclamp(int &iv, int imn, int imx) { if( iv < imn ) iv = imn; else if( iv > imx ) iv = imx; } static bc_always_inline void bclamp(float &fv, float fmn, float fmx) { if( fv < fmn ) fv = fmn; else if( fv > fmx ) fv = fmx; } static bc_always_inline void bclamp(double &dv, double dmn, double dmx) { if( dv < dmn ) dv = dmn; else if( dv > dmx ) dv = dmx; } #endif