#include "bccmodels.h" #include "clip.h" static inline float clp(const int n, float v) { v *= ((float)(n*(1-1./0x1000000))); return v < 0 ? 0 : v >= n ? n-1 : v; } static inline float fclp(float v, const int n) { v /= ((float)(n*(1-1./0x1000000))); return v < 0 ? 0 : v > 1 ? 1 : v; } #include #define ZTYP(ty) typedef ty z_##ty __attribute__ ((__unused__)) ZTYP(int); ZTYP(float); // All variables are unsigned // y -> 24 bits u, v, -> 8 bits r, g, b -> 8 bits #define YUV_TO_RGB(y, u, v, r, g, b) \ { \ (r) = ((y + vtor_tab[v]) >> 16); \ (g) = ((y + utog_tab[u] + vtog_tab[v]) >> 16); \ (b) = ((y + utob_tab[u]) >> 16); \ CLAMP(r, 0, 0xff); CLAMP(g, 0, 0xff); CLAMP(b, 0, 0xff); \ } // y -> 0 - 1 float // u, v, -> 8 bits // r, g, b -> float #define YUV_TO_FLOAT(y, u, v, r, g, b) \ { \ (r) = y + vtor_float_tab[v]; \ (g) = y + utog_float_tab[u] + vtog_float_tab[v]; \ (b) = y + utob_float_tab[u]; \ } // y -> 0 - 1 float // u, v, -> 16 bits // r, g, b -> float #define YUV16_TO_RGB_FLOAT(y, u, v, r, g, b) \ { \ (r) = y + v16tor_float_tab[v]; \ (g) = y + u16tog_float_tab[u] + v16tog_float_tab[v]; \ (b) = y + u16tob_float_tab[u]; \ } // y -> 24 bits u, v-> 16 bits #define YUV_TO_RGB16(y, u, v, r, g, b) \ { \ (r) = ((y + vtor_tab16[v]) >> 8); \ (g) = ((y + utog_tab16[u] + vtog_tab16[v]) >> 8); \ (b) = ((y + utob_tab16[u]) >> 8); \ CLAMP(r, 0, 0xffff); CLAMP(g, 0, 0xffff); CLAMP(b, 0, 0xffff); \ } #define RGB_TO_YUV(y, u, v, r, g, b) \ { \ y = ((rtoy_tab[r] + gtoy_tab[g] + btoy_tab[b]) >> 16); \ u = ((rtou_tab[r] + gtou_tab[g] + btou_tab[b]) >> 16); \ v = ((rtov_tab[r] + gtov_tab[g] + btov_tab[b]) >> 16); \ CLAMP(y, 0, 0xff); CLAMP(u, 0, 0xff); CLAMP(v, 0, 0xff); \ } // r, g, b -> 16 bits #define RGB_TO_YUV16(y, u, v, r, g, b) \ { \ y = ((rtoy_tab16[r] + gtoy_tab16[g] + btoy_tab16[b]) >> 8); \ u = ((rtou_tab16[r] + gtou_tab16[g] + btou_tab16[b]) >> 8); \ v = ((rtov_tab16[r] + gtov_tab16[g] + btov_tab16[b]) >> 8); \ CLAMP(y, 0, 0xffff); CLAMP(u, 0, 0xffff); CLAMP(v, 0, 0xffff); \ } #define xfer_flat_row_out(oty_t) \ for( unsigned i=0; i