Merge CV, ver=5.1; ops/methods from HV, and interface from CV where possible
[goodguy/history.git] / cinelerra-5.0 / cinelerra / arender.C
diff --git a/cinelerra-5.0/cinelerra/arender.C b/cinelerra-5.0/cinelerra/arender.C
deleted file mode 100644 (file)
index 272ff17..0000000
+++ /dev/null
@@ -1,377 +0,0 @@
-
-/*
- * CINELERRA
- * Copyright (C) 2009 Adam Williams <broadcast at earthling dot net>
- * 
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- * 
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- * 
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
- * 
- */
-
-#include "amodule.h"
-#include "arender.h"
-#include "atrack.h"
-#include "audiodevice.h"
-#include "auto.h"
-#include "autos.h"
-#include "bcsignals.h"
-#include "cache.h"
-#include "condition.h"
-#include "edit.h"
-#include "edl.h"
-#include "edlsession.h"
-#include "format.inc"
-#include "levelwindow.h"
-#include "mainsession.h"
-#include "playabletracks.h"
-#include "playbackengine.h"
-#include "preferences.h"
-#include "renderengine.h"
-#include "samples.h"
-#include "tracks.h"
-#include "transportque.h"
-#include "virtualaconsole.h"
-#include "virtualconsole.h"
-#include "virtualnode.h"
-
-ARender::ARender(RenderEngine *renderengine)
- : CommonRender(renderengine)
-{
-// Clear output buffers
-       for(int i = 0; i < MAXCHANNELS; i++)
-       {
-               buffer[i] = 0;
-               audio_out[i] = 0;
-               buffer_allocated[i] = 0;
-               level_history[i] = 0;
-       }
-       level_samples = 0;
-       total_peaks = 0;
-
-       data_type = TRACK_AUDIO;
-}
-
-ARender::~ARender()
-{
-       for(int i = 0; i < MAXCHANNELS; i++)
-       {
-               if(buffer[i]) delete buffer[i];
-               if(level_history[i]) delete [] level_history[i];
-       }
-       if(level_samples) delete [] level_samples;
-}
-
-void ARender::arm_command()
-{
-// Need the meter history now so AModule can allocate its own history
-       calculate_history_size();
-       CommonRender::arm_command();
-       asynchronous = 1;
-       init_meters();
-}
-
-
-int ARender::get_total_tracks()
-{
-       return renderengine->get_edl()->tracks->total_audio_tracks();
-}
-
-Module* ARender::new_module(Track *track)
-{
-       return new AModule(renderengine, this, 0, track);
-}
-
-int ARender::calculate_history_size()
-{
-       if(total_peaks > 0)
-               return total_peaks;
-       else
-       {
-               meter_render_fragment = renderengine->fragment_len;
-// This number and the timer in tracking.C determine the rate
-               while(meter_render_fragment > 
-                       renderengine->get_edl()->session->sample_rate / TRACKING_RATE) 
-                       meter_render_fragment /= 2;
-               total_peaks = 16 * 
-                       renderengine->fragment_len / 
-                       meter_render_fragment;
-               return total_peaks;
-       }
-}
-
-int ARender::init_meters()
-{
-// not providing enough peaks results in peaks that are ahead of the sound
-       if(level_samples) delete [] level_samples;
-       calculate_history_size();
-       level_samples = new int64_t[total_peaks];
-
-       for(int i = 0; i < MAXCHANNELS;i++)
-       {
-               current_level[i] = 0;
-               if(buffer[i] && !level_history[i]) 
-                       level_history[i] = new double[total_peaks];
-       }
-
-       for(int i = 0; i < total_peaks; i++)
-       {
-               level_samples[i] = -1;
-       }
-       
-       for(int j = 0; j < MAXCHANNELS; j++)
-       {
-               if(buffer[j])
-                       for(int i = 0; i < total_peaks; i++)
-                               level_history[j][i] = 0;
-       }
-       return 0;
-}
-
-void ARender::allocate_buffers(int samples)
-{
-       for(int i = 0; i < MAXCHANNELS; i++)
-       {
-// Reset the output buffers in case speed changed
-               if(buffer_allocated[i] < samples)
-               {
-                       delete buffer[i];
-                       buffer[i] = 0;
-               }
-
-               if(i < renderengine->get_edl()->session->audio_channels)
-               {
-                       buffer[i] = new Samples(samples);
-                       buffer_allocated[i] = samples;
-                       audio_out[i] = buffer[i];
-               }
-       }
-}
-
-void ARender::init_output_buffers()
-{
-       allocate_buffers(renderengine->adjusted_fragment_len);
-}
-
-
-VirtualConsole* ARender::new_vconsole_object() 
-{ 
-       return new VirtualAConsole(renderengine, this);
-}
-
-int64_t ARender::tounits(double position, int round)
-{
-       if(round)
-               return Units::round(position * renderengine->get_edl()->session->sample_rate);
-       else
-               return (int64_t)(position * renderengine->get_edl()->session->sample_rate);
-}
-
-double ARender::fromunits(int64_t position)
-{
-       return (double)position / renderengine->get_edl()->session->sample_rate;
-}
-
-
-int ARender::process_buffer(Samples **buffer_out, 
-       int64_t input_len,
-       int64_t input_position)
-{
-       int result = 0;
-
-       int64_t fragment_position = 0;
-       int64_t fragment_len = input_len;
-       int reconfigure = 0;
-       current_position = input_position;
-
-// Process in fragments
-       int start_offset = buffer_out[0]->get_offset();
-       while(fragment_position < input_len)
-       {
-// Set pointers for destination data
-               for(int i = 0; i < MAXCHANNELS; i++)
-               {
-                       if(buffer_out[i])
-                       {
-                               this->audio_out[i] = buffer_out[i];
-                               this->audio_out[i]->set_offset(start_offset + fragment_position);
-                       }
-                       else
-                               this->audio_out[i] = 0;
-               }
-
-               fragment_len = input_len;
-               if(fragment_position + fragment_len > input_len)
-                       fragment_len = input_len - fragment_position;
-
-               reconfigure = vconsole->test_reconfigure(input_position, 
-                       fragment_len);
-
-//printf("ARender::process_buffer 1 " _LD " %d\n", input_position, reconfigure);
-
-               if(reconfigure) restart_playback();
-
-               result = process_buffer(fragment_len, input_position);
-
-               fragment_position += fragment_len;
-               input_position += fragment_len;
-               current_position = input_position;
-       }
-
-// Reset offsets
-       for(int i = 0; i < MAXCHANNELS; i++)
-       {
-               if(buffer_out[i]) buffer_out[i]->set_offset(start_offset);
-       }
-
-
-
-       return result;
-}
-
-
-int ARender::process_buffer(int64_t input_len, int64_t input_position)
-{
-       int result = ((VirtualAConsole*)vconsole)->process_buffer(input_len,
-               input_position);
-       return result;
-}
-
-int ARender::get_history_number(int64_t *table, int64_t position)
-{
-// Get the entry closest to position
-       int result = 0;
-       int64_t min_difference = 0x7fffffff;
-       for(int i = 0; i < total_peaks; i++)
-       {
-
-//printf("" _LD " ", table[i]);
-               if(labs(table[i] - position) < min_difference)
-               {
-                       min_difference = labs(table[i] - position);
-                       result = i;
-               }
-       }
-//printf("\n");
-//printf("ARender::get_history_number " _LD " %d\n", position, result);
-       return result;
-}
-
-void ARender::send_last_buffer()
-{
-       if( renderengine->audio )
-               renderengine->audio->set_last_buffer();
-}
-
-int ARender::stop_audio(int wait)
-{
-       if( renderengine->audio )
-               renderengine->audio->stop_audio(wait);
-       return 0;
-}
-
-void ARender::interrupt_playback()
-{
-//printf("ARender::interrupt_playback\n");
-       interrupt = 1;
-       if( renderengine->audio )
-               renderengine->audio->interrupt_playback();
-}
-
-void ARender::run()
-{
-       int64_t current_input_length;
-       int reconfigure = 0;
-const int debug = 0;
-
-       first_buffer = 1;
-
-       start_lock->unlock();
-if(debug) printf("ARender::run %d %d\n", __LINE__, Thread::calculate_realtime());
-
-       while(!done && !interrupt)
-       {
-               float speed = renderengine->command->get_speed();
-               current_input_length = (int64_t)(renderengine->fragment_len * speed +0.5) ;
-
-if(debug) printf("ARender::run %d " _LD " " _LD "\n", __LINE__, current_position, current_input_length);
-               get_boundaries(current_input_length);
-
-if(debug) printf("ARender::run %d " _LD " " _LD "\n", __LINE__, current_position, current_input_length);
-               if(current_input_length)
-               {
-                       reconfigure = vconsole->test_reconfigure(current_position, 
-                               current_input_length);
-                       if(reconfigure) restart_playback();
-               }
-if(debug) printf("ARender::run %d " _LD " " _LD "\n", __LINE__, current_position, current_input_length);
-
-
-// Update tracking if no video is playing.
-               if(renderengine->command->realtime && 
-                       renderengine->playback_engine &&
-                       !renderengine->do_video)
-               {
-                       double position = (double)renderengine->audio->current_position() / 
-                               renderengine->get_edl()->session->sample_rate * speed;
-
-                       if(renderengine->command->get_direction() == PLAY_FORWARD) 
-                               position += renderengine->command->playbackstart;
-                       else
-                               position = renderengine->command->playbackstart - position;
-
-// This number is not compensated for looping.  It's compensated in 
-// PlaybackEngine::get_tracking_position when interpolation also happens.
-                       renderengine->playback_engine->update_tracking(position);
-               }
-
-
-if(debug) printf("ARender::run %d " _LD "\n", __LINE__, current_input_length);
-
-
-
-               process_buffer(current_input_length, current_position);
-if(debug) printf("ARender::run %d\n", __LINE__);
-
-
-               advance_position(current_input_length);
-if(debug) printf("ARender::run %d\n", __LINE__);
-
-
-               if(vconsole->interrupt) interrupt = 1;
-       }
-
-if(debug) printf("ARender::run %d\n", __LINE__);
-       if(!interrupt) send_last_buffer();
-       if(renderengine->command->realtime)
-               stop_audio(interrupt ? 0 : 1);
-       vconsole->stop_rendering(0);
-       stop_plugins();
-}
-
-
-int ARender::get_next_peak(int current_peak)
-{
-       current_peak++;
-       if(current_peak >= total_peaks) current_peak = 0;
-       return current_peak;
-}
-
-
-
-
-
-
-
-
-