+++ /dev/null
-
-/*
- * CINELERRA
- * Copyright (C) 2008 Adam Williams <broadcast at earthling dot net>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
- */
-
-#ifndef ASSETS_H
-#define ASSETS_H
-
-#include <stdio.h>
-#include <stdint.h>
-
-#include "arraylist.h"
-#include "asset.inc"
-#include "assets.inc"
-#include "batch.inc"
-#include "bchash.inc"
-#include "edl.inc"
-#include "filexml.inc"
-#include "guicast.h"
-#include "linklist.h"
-#include "pluginserver.inc"
-#include "sharedlocation.h"
-
-class Assets : public List<Asset>
-{
-public:
- Assets(EDL *edl);
- virtual ~Assets();
-
- int load(FileXML *xml,
- uint32_t load_flags);
- int save(FileXML *xml,
- char *output_path);
- Assets& operator=(Assets &assets);
- void copy_from(Assets *assets);
-
-// Enter a new asset into the table.
-// If the asset already exists return the asset which exists.
-// If the asset doesn't exist, store a copy of the argument and return the copy.
- Asset* update(Asset *asset);
-// Update the index information for assets with the same path
- void update_index(Asset *asset);
-
-
-// Parent EDL
- EDL *edl;
-
-
-
-
-
-
-
-
-
- int delete_all();
- int dump(FILE *fp=stdout);
-
-// return the asset containing this path or create a new asset containing this path
- Asset* update(const char *path);
-
-// Insert the asset into the list if it doesn't exist already but
-// don't create a new asset.
- void update_ptr(Asset *asset);
-
-// return the asset containing this path or 0 if not found
- Asset* get_asset(const char *filename);
-// remove asset from table
- void remove_asset(Asset *asset);
-
-// return number of the asset
- int number_of(Asset *asset);
- Asset* asset_number(int number);
-
- int update_old_filename(char *old_filename, char *new_filename);
-};
-
-
-
-
-#endif