if(indexable->is_asset)
{
asset = (Asset*)indexable;
- if(!changed_params->equivalent(*asset, 1, 1))
+ if(!changed_params->equivalent(*asset, 1, 1, mwindow->edl))
changed = 1;
}
else
AssetEditPath::AssetEditPath(MWindow *mwindow, AssetEditWindow *fwindow,
BC_TextBox *textbox, int y, const char *text,
const char *window_title, const char *window_caption)
- : BrowseButton(mwindow, fwindow, textbox, 310, y, text,
+ : BrowseButton(mwindow->theme, fwindow, textbox, 310, y, text,
window_title, window_caption, 0)
{
this->fwindow = fwindow;