#define ASSETEDIT_H
#include "asset.inc"
+#include "assetedit.inc"
#include "awindow.inc"
#include "bcdialog.h"
#include "bitspopup.inc"
#include "resizetrackthread.inc"
-class AssetEditReelNumber;
-class AssetEditReelName;
-class AssetEditByteOrderHILO;
-class AssetEditByteOrderLOHI;
-class AssetEditPath;
-class AssetEditPathText;
-class AssetEditWindow;
-
-class DetailAssetWindow;
-class DetailAssetThread;
-class DetailAssetButton;
-
class AssetEdit : public BC_DialogThread
{
public:
void handle_done_event(int result);
void handle_close_event(int result);
BC_Window* new_gui();
+ int window_height();
Indexable *indexable;
MWindow *mwindow;
AssetEditPath *path_button;
AssetEditByteOrderHILO *hilo;
AssetEditByteOrderLOHI *lohi;
- BC_TextBox *tc_hours_textbox, *tc_minutes_textbox;
- BC_TextBox *tc_seconds_textbox, *tc_rest_textbox;
BitsPopup *bitspopup;
int allow_edits;
MWindow *mwindow;
AssetEditWindow *fwindow;
};
-class AssetEditReelName : public BC_TextBox
-{
-public:
- AssetEditReelName(AssetEditWindow *fwindow, int x, int y);
- ~AssetEditReelName();
-
- int handle_event();
-
- AssetEditWindow *fwindow;
-};
-
-class AssetEditReelNumber : public BC_TextBox
-{
-public:
- AssetEditReelNumber(AssetEditWindow *fwindow, int x, int y);
- ~AssetEditReelNumber();
-
- int handle_event();
-
- AssetEditWindow *fwindow;
-};
-
class DetailAssetWindow : public BC_Window
{
MWindow *mwindow;