void AssetPopup::create_objects()
{
-// add_item(format = new AssetListFormat(mwindow));
add_item(info = new AssetPopupInfo(mwindow, this));
+ add_item(format = new AssetListFormat(mwindow));
add_item(new AssetPopupSort(mwindow, this));
add_item(index = new AssetPopupBuildIndex(mwindow, this));
add_item(view = new AssetPopupView(mwindow, this));
int AssetPopup::update()
{
-// format->update();
+ format->update();
gui->collect_assets();
return 0;
}
{
if(mwindow->session->drag_assets->total)
{
- if(mwindow->awindow->asset_edit->running() &&
- mwindow->awindow->asset_edit->window)
- {
- mwindow->awindow->asset_edit->window->raise_window();
- mwindow->awindow->asset_edit->window->flush();
- }
- else
- {
- mwindow->awindow->asset_edit->edit_asset(
- mwindow->session->drag_assets->values[0]);
- }
+ mwindow->awindow->asset_edit->edit_asset(
+ mwindow->session->drag_assets->values[0]);
}
else
if(mwindow->session->drag_clips->total)