#include "awindowgui.h"
#include "bcsignals.h"
#include "clipedit.h"
+#include "effectlist.h"
#include "labeledit.h"
#include "labelpopup.h"
asset_edit = new AssetEdit(mwindow);
clip_edit = new ClipEdit(mwindow, this, 0);
label_edit = new LabelEdit(mwindow, this, 0);
+ effect_tip = new EffectTipDialog(mwindow, this);
}
int AWindow::save_defaults(BC_Hash *defaults)