+int AWindowAssets::mouse_over_event(int no)
+{
+ if( gui->vicon_thread->viewing &&
+ no >= 0 && no < gui->displayed_assets[0].size() ) {
+ AssetPicon *picon = (AssetPicon *)gui->displayed_assets[0][no];
+ VIcon *vicon = picon->vicon;
+ picon->gui->vicon_thread->set_view_popup(vicon);
+ }
+ return 0;
+}
+
+