-BatchRenderJob::BatchRenderJob(Preferences *preferences)
+BatchRenderJob::BatchRenderJob(Preferences *preferences, int strategy)
{
this->preferences = preferences;
+ this->strategy = strategy;
+ file_per_label = 0;
asset = new Asset;
edl_path[0] = 0;
- strategy = 0;
enabled = 1;
elapsed = 0;
}
edl_path[0] = 0;
file->tag.get_property("EDL_PATH", edl_path);
- strategy = file->tag.get_property("STRATEGY", strategy);
+ strategy = file->tag.get_property("STRATEGY", get_strategy());
enabled = file->tag.get_property("ENABLED", enabled);
elapsed = file->tag.get_property("ELAPSED", elapsed);
- fix_strategy();
result = file->read_tag();
if(!result)
void BatchRenderJob::save(FileXML *file)
{
file->tag.set_property("EDL_PATH", edl_path);
- file->tag.set_property("STRATEGY", strategy);
+ file->tag.set_property("STRATEGY", get_strategy());
file->tag.set_property("ENABLED", enabled);
file->tag.set_property("ELAPSED", elapsed);
file->append_tag();
file->append_newline();
}
-void BatchRenderJob::fix_strategy()
+int BatchRenderJob::get_strategy()
{
- strategy = Render::fix_strategy(strategy, preferences->use_renderfarm);
+ return strategy >= 0 ? strategy :
+ Render::get_strategy(preferences->use_renderfarm, file_per_label);
}
-
-
-
-
-
-
-
-
BatchRenderThread::BatchRenderThread(MWindow *mwindow)
: BC_DialogThread()
{
{
default_job->asset->load_defaults(defaults,
"BATCHRENDER_", 1, 1, 1, 1, 1);
- default_job->fix_strategy();
}
for(int i = 0; i < BATCHRENDER_COLUMNS; i++)
void BatchRenderThread::save_defaults(BC_Hash *defaults)
{
- if(default_job)
- {
+ if( default_job ) {
default_job->asset->save_defaults(defaults,
"BATCHRENDER_", 1, 1, 1, 1, 1);
- defaults->update("BATCHRENDER_STRATEGY", default_job->strategy);
}
- for(int i = 0; i < BATCHRENDER_COLUMNS; i++)
- {
+ for( int i=0; i<BATCHRENDER_COLUMNS; ++i ) {
char string[BCTEXTLEN];
sprintf(string, "BATCHRENDER_COLUMN%d", i);
defaults->update(string, column_width[i]);
}
// defaults->update("BATCHRENDER_JOB", current_job);
- if(mwindow)
+ if( mwindow )
mwindow->save_defaults();
else
defaults->save();
packages->create_packages(mwindow,
command->get_edl(),
preferences,
- job->strategy,
+ job->get_strategy(),
job->asset,
command->start_position,
command->end_position,
format_tools = new BatchFormat(mwindow, this, thread->get_current_asset());
format_tools->set_w(get_w() / 2);
format_tools->create_objects(x1, y1, 1, 1, 1, 1, 0, 1, 0, 0,
- &thread->get_current_job()->strategy, 0);
+ &thread->get_current_job()->file_per_label, 0);
// input EDL
add_subwindow(edl_path_title = new BC_Title(x2, y2, _("EDL Path:")));
void BatchRenderGUI::change_job()
{
BatchRenderJob *job = thread->get_current_job();
- format_tools->update(job->asset, &job->strategy);
+ format_tools->update(job->asset, &job->file_per_label);
edl_path_text->update(job->edl_path);
}