void handle_close_event(int result);
BC_Window* new_gui();
int option_presets();
- int create_bd_jobs(ArrayList<BatchRenderJob*> *jobs,
- const char *tmp_path, const char *asset_title);
+ int create_bd_jobs(ArrayList<BatchRenderJob*> *jobs, const char *asset_dir);
int insert_video_plugin(const char *title, KeyFrame *default_keyframe);
int resize_tracks();
public:
CreateBD_AssetTitle(CreateBD_GUI *gui, int x, int y, int w);
~CreateBD_AssetTitle();
+ int handle_event();
CreateBD_GUI *gui;
};