{
this->agui = agui;
original = 0;
+ modify_edl = 0;
folder = 0;
}
{
close_window();
this->original = folder;
- agui->mwindow->edl->add_user();
+ this->modify_edl = agui->mwindow->edl;
+ this->modify_edl->add_user();
this->folder = new BinFolder(*folder);
this->wx = x; this->wy = y;
this->ww = w; this->wh = h;
}
delete folder; folder = 0;
original = 0;
- agui->mwindow->edl->remove_user();
+ modify_edl->remove_user();
}
void ModifyFolderThread::handle_close_event(int result)