this->asset = asset;
internal_byte_order = get_byte_order();
reset_parameters();
- overlayer = new OverlayFrame;
}
FileBase::~FileBase()
if(row_pointers_in) delete [] row_pointers_in;
if(row_pointers_out) delete [] row_pointers_out;
if(float_buffer) delete [] float_buffer;
- delete overlayer;
}
int FileBase::close_file()
}
}
+int FileBase::get_best_colormodel(int driver, int vstream)
+{
+ return File::get_best_colormodel(asset, driver);
+}
+
// ======================================= audio codecs