// Here the master EDL loads
int MainUndo::load_from_undo(FileXML *file, uint32_t load_flags)
{
+ if( load_flags & LOAD_SESSION )
+ mwindow->close_mixers();
mwindow->edl->load_xml(file, load_flags);
for(Asset *asset = mwindow->edl->assets->first;
asset;
}
mwindow->mainindexes->start_build();
mwindow->update_plugin_guis(1);
+ if( load_flags & LOAD_SESSION )
+ mwindow->open_mixers();
return 0;
}