// Synchronize EDL settings with all playback engines depending on current
// operation. Doesn't redraw anything.
void sync_parameters(int change_type = CHANGE_PARAMS);
+ void save_clip(EDL *new_edl, const char *txt);
void to_clip(EDL *edl, const char *txt);
- void to_clip(const char *txt);
int toggle_label(int is_mwindow);
void undo_entry(BC_WindowBase *calling_window_gui);
void redo_entry(BC_WindowBase *calling_window_gui);