void hide_gwindow();
int tile_windows(int window_config);
char *get_cwindow_display();
-// void set_titles(int value);
void set_screens(int value);
int asset_to_edl(EDL *new_edl,
Asset *new_asset,
int overwrite);
// Reset everything for a load
void update_project(int load_mode);
+ void update_vwindow();
// Fit selected time to horizontal display range
void fit_selection();
// Fit selected autos to the vertical display range