// use static presets YUV in bccolors.h
#define BC_GL_MATRIX(shader, mat) \
glUniformMatrix3fv(glGetUniformLocation(shader, #mat), 1, 0, YUV::mat)
// use static presets YUV in bccolors.h
#define BC_GL_MATRIX(shader, mat) \
glUniformMatrix3fv(glGetUniformLocation(shader, #mat), 1, 0, YUV::mat)