repeat play, in/out <> shortcuts, append to proj wording, cleanup
[goodguy/history.git] / cinelerra-5.1 / cinelerra / playbackengine.C
index 27d177c562ef0b1971579221d126ae52db42a9c7..b0c9fe3e1258bc81eaece7a2b73c7b9a0062cb81 100644 (file)
@@ -293,12 +293,22 @@ double PlaybackEngine::get_tracking_position()
                else
 // Interpolate
                {
-                       double loop_start = command->get_edl()->local_session->loop_start;
-                       double loop_end = command->get_edl()->local_session->loop_end;
+                       double loop_start, loop_end;
+                       int play_loop = command->play_loop ? 1 : 0;
+                       EDL *edl = command->get_edl();
+                       int loop_playback = edl->local_session->loop_playback ? 1 : 0;
+                       if( play_loop || !loop_playback ) {
+                               loop_start = command->start_position;
+                               loop_end = command->end_position;
+                       }
+                       else {
+                               loop_start = edl->local_session->loop_start;
+                               loop_end = edl->local_session->loop_end;
+                               play_loop = 1;
+                       }
                        double loop_size = loop_end - loop_start;
 
-                       if(command->get_direction() == PLAY_FORWARD)
-                       {
+                       if( command->get_direction() == PLAY_FORWARD ) {
 // Interpolate
                                result = tracking_position +
                                        command->get_speed() *
@@ -307,13 +317,11 @@ double PlaybackEngine::get_tracking_position()
 
 // Compensate for loop
 //printf("PlaybackEngine::get_tracking_position 1 %d\n", command->get_edl()->local_session->loop_playback);
-                               if(command->get_edl()->local_session->loop_playback)
-                               {
-                                       while(result > loop_end) result -= loop_size;
+                               if( play_loop && loop_size > 0 ) {
+                                       while( result > loop_end ) result -= loop_size;
                                }
                        }
-                       else
-                       {
+                       else {
 // Interpolate
                                result = tracking_position -
                                        command->get_speed() *
@@ -321,9 +329,8 @@ double PlaybackEngine::get_tracking_position()
                                        1000.0;
 
 // Compensate for loop
-                               if(command->get_edl()->local_session->loop_playback)
-                               {
-                                       while(result < loop_start) result += loop_size;
+                               if( play_loop && loop_size > 0 ) {
+                                       while( result < loop_start ) result += loop_size;
                                }
                        }
 
@@ -351,14 +358,11 @@ void PlaybackEngine::run()
 {
        start_lock->unlock();
 
-       do
-       {
+       while( !done ) {
 // Wait for current command to finish
                que->output_lock->lock("PlaybackEngine::run");
-
                wait_render_engine();
 
-
 // Read the new command
                que->input_lock->lock("PlaybackEngine::run");
                if(done) return;
@@ -366,61 +370,135 @@ void PlaybackEngine::run()
                command->copy_from(&que->command);
                que->command.reset();
                que->input_lock->unlock();
-
 //printf("PlaybackEngine::run 1 %d\n", command->command);
 
-
-               switch(command->command)
-               {
+               switch( command->command ) {
 // Parameter change only
-                       case COMMAND_NONE:
-//                             command->command = last_command;
-                               perform_change();
-                               break;
-
-                       case PAUSE:
-                               init_cursor(0);
-                               pause_lock->lock("PlaybackEngine::run");
-                               stop_cursor();
-                               break;
-
-                       case STOP:
+               case COMMAND_NONE:
+//                     command->command = last_command;
+                       perform_change();
+                       break;
+
+               case PAUSE:
+                       init_cursor(0);
+                       pause_lock->lock("PlaybackEngine::run");
+                       stop_cursor();
+                       break;
+
+               case STOP:
 // No changing
-                               break;
+                       break;
 
-                       case CURRENT_FRAME:
-                               last_command = command->command;
-                               perform_change();
-                               arm_render_engine();
+               case CURRENT_FRAME:
+                       last_command = command->command;
+                       perform_change();
+                       arm_render_engine();
 // Dispatch the command
-                               start_render_engine();
-                               break;
-
-                       default:
-                               last_command = command->command;
-                               is_playing_back = 1;
-                               if(command->command == SINGLE_FRAME_FWD ||
-                                       command->command == SINGLE_FRAME_REWIND)
-                               {
-                                       command->playbackstart = get_tracking_position();
-                               }
+                       start_render_engine();
+                       break;
+
+               case SINGLE_FRAME_FWD:
+               case SINGLE_FRAME_REWIND:
+// fall through
+               default:
+                       last_command = command->command;
+                       is_playing_back = 1;
 
-                               perform_change();
-                               arm_render_engine();
+                       perform_change();
+                       arm_render_engine();
 
 // Start tracking after arming so the tracking position doesn't change.
 // The tracking for a single frame command occurs during PAUSE
-                               init_tracking();
+                       init_tracking();
 
 // Dispatch the command
-                               start_render_engine();
-                               break;
+                       start_render_engine();
+                       break;
                }
 
 
 //printf("PlaybackEngine::run 100\n");
-       }while(!done);
+       }
 }
 
 
+void PlaybackEngine::stop_playback(int wait)
+{
+       que->send_command(STOP, CHANGE_NONE, 0, 0);
+       interrupt_playback(wait);
+       renderengine_lock->lock("PlaybackEngine::stop_playback");
+       if(render_engine)
+               render_engine->wait_done();
+       renderengine_lock->unlock();
+}
+
+
+void PlaybackEngine::issue_command(EDL *edl, int command, int wait_tracking,
+               int use_inout, int update_refresh, int toggle_audio, int loop_play)
+{
+//printf("PlaybackEngine::issue_command 1 %d\n", command);
+// Stop requires transferring the output buffer to a refresh buffer.
+       int do_stop = 0, resume = 0;
+       int prev_command = this->command->command;
+       int prev_single_frame = this->command->single_frame();
+       int prev_audio = this->command->audio_toggle ?
+                !prev_single_frame : prev_single_frame;
+       int cur_single_frame = TransportCommand::single_frame(command);
+       int cur_audio = toggle_audio ?
+                !cur_single_frame : cur_single_frame;
+
+// Dispatch command
+       switch(command) {
+       case FAST_REWIND:       // Commands that play back
+       case NORMAL_REWIND:
+       case SLOW_REWIND:
+       case SINGLE_FRAME_REWIND:
+       case SINGLE_FRAME_FWD:
+       case SLOW_FWD:
+       case NORMAL_FWD:
+       case FAST_FWD:
+               if( !prev_single_frame &&
+                   prev_command == command &&
+                   cur_audio == prev_audio ) {
+// Same direction pressed twice and no change in audio state,  Stop
+                       do_stop = 1;
+                       break;
+               }
+// Resume or change direction
+               switch( prev_command ) {
+               default:
+                       que->send_command(STOP, CHANGE_NONE, 0, 0);
+                       interrupt_playback(wait_tracking);
+                       resume = 1;
+// fall through
+               case STOP:
+               case COMMAND_NONE:
+               case SINGLE_FRAME_FWD:
+               case SINGLE_FRAME_REWIND:
+// Start from scratch
+                       que->send_command(command, CHANGE_NONE, edl,
+                               1, resume, use_inout, toggle_audio, loop_play,
+                               mwindow->preferences->forward_render_displacement);
+                       break;
+               }
+               break;
+
+// Commands that stop
+       case STOP:
+       case REWIND:
+       case GOTO_END:
+               do_stop = 1;
+               break;
+       }
+
+       if( do_stop ) {
+               que->send_command(STOP, CHANGE_NONE, 0, 0);
+               interrupt_playback(wait_tracking);
+       }
+}
+
+void PlaybackEngine::refresh_frame(int change_type, EDL *edl)
+{
+       que->send_command(CURRENT_FRAME, change_type, edl, 1);
+}