case STOP:
command = NORMAL_FWD;
break;
+ default:
+ command = STOP;
+ break;
}
break;
default:
int resume = 0;
//printf("PlayTransport::handle_transport 1 %d\n", command);
int prev_command = engine->command->command;
- int prev_direction = engine->command->get_direction();
int prev_single_frame = engine->command->single_frame();
+ int prev_audio = engine->command->audio_toggle ?
+ !prev_single_frame : prev_single_frame;
+ int cur_single_frame = TransportCommand::single_frame(command);
+ int cur_audio = toggle_audio ?
+ !cur_single_frame : cur_single_frame;
// Dispatch command
switch(command) {
case SLOW_FWD:
case NORMAL_FWD:
case FAST_FWD:
- if( prev_command == command && !prev_single_frame ) {
-// Same direction pressed twice. Stop
+ if( !prev_single_frame &&
+ prev_command == command &&
+ cur_audio == prev_audio ) {
+// Same direction pressed twice and no change in audio state, Stop
do_stop = 1;
break;
}
if( do_stop ) {
engine->que->send_command(STOP, CHANGE_NONE, 0, 0, 0, 0);
engine->interrupt_playback(wait_tracking);
-// This is necessary to get an OpenGL output buffer
-// printf("PlayTransport::handle_transport 2 update_refresh=%d prev_command=%d prev_direction=%d\n",
-// update_refresh, prev_command, prev_direction);
- if( !prev_single_frame && update_refresh &&
- prev_command != STOP && prev_command != COMMAND_NONE ) {
- int command = (prev_direction == PLAY_FORWARD) ?
- SINGLE_FRAME_REWIND : SINGLE_FRAME_FWD;
- engine->que->send_command(command,
- CHANGE_NONE, get_edl(), 1, 0, 0);
- }
}
}