batch_cancelled = 0;
format_error = 0;
result = 0;
- completion->reset();
if(mode == Render::INTERACTIVE) {
// Fix the asset for rendering
in_progress = 0;
elapsed_time = 0.0;
result = 0;
+ completion->reset();
thread->start();
}
render->packages = 0;
render->in_progress = 0;
- render->completion->unlock();
if(debug) printf("Render::render %d\n", __LINE__);
}
mwindow->batch_render->update_done(-1, 0, 0);
}
}
+ render->completion->unlock();
}